Richard Davey
|
42e792e076
|
Added createRect method
|
2017-09-19 01:35:01 +01:00 |
|
Richard Davey
|
a90e788528
|
Added createMultiple and refactored randomCube, etc to take optional arrays of Sprite3Ds
|
2017-09-19 00:45:32 +01:00 |
|
Richard Davey
|
809593ea34
|
Vec3 and Vec4 can now take a Vec2, 3 or 4 as a valid type of the add, sub, mult and divide methods
|
2017-09-19 00:45:03 +01:00 |
|
Richard Davey
|
d6fe678966
|
Added Sprite3D.fastHide option and tidied up the Camera3D matrix transform
|
2017-09-19 00:00:24 +01:00 |
|
Richard Davey
|
df0c457b0d
|
Added randomisation options
|
2017-09-18 21:48:38 +01:00 |
|
Richard Davey
|
11aa39e29e
|
Removed the Vector random methods and moved to their own function as they're swappable between each other
|
2017-09-18 21:48:26 +01:00 |
|
Richard Davey
|
44ab157523
|
Removed comments and tidied up arguments
|
2017-09-18 20:52:23 +01:00 |
|
Richard Davey
|
696da1dcfb
|
Fix #3059
|
2017-09-18 20:52:01 +01:00 |
|
Richard Davey
|
66dfa8f9cb
|
Bumping to Beta 2.
|
2017-09-18 14:44:56 +01:00 |
|
Richard Davey
|
8f0fb7029e
|
Added pixelScale property and updated child removal functions. Removed z-index visibility check from Sprite3D.
|
2017-09-18 14:44:45 +01:00 |
|
Richard Davey
|
b6ae9bf511
|
Moved projection scale to local property
|
2017-09-18 02:11:52 +01:00 |
|
Richard Davey
|
555b0e2586
|
Added ability to scale axis independantly
|
2017-09-18 02:01:40 +01:00 |
|
Richard Davey
|
14e6f9f067
|
Added Sprite3D Game Object and ability for Camera3D to manage them
|
2017-09-18 01:58:26 +01:00 |
|
Richard Davey
|
8363177369
|
Merge pull request #3057 from igorpetushkov/ph3
[.Offscreen-For-WebGL-XXXXXXXX] render error
|
2017-09-18 00:27:37 +01:00 |
|
Richard Davey
|
4dbe015270
|
Merge pull request #3058 from igorpetushkov/ph4
Fix 'scene is not defined' in GroupCreator
|
2017-09-18 00:26:20 +01:00 |
|
Richard Davey
|
7a129bb344
|
Merge pull request #3056 from igorpetushkov/ph2
Move loading __DEFAULT and __MISSING images to boot function.
|
2017-09-18 00:24:05 +01:00 |
|
Richard Davey
|
5e583ccce4
|
Moved Scene Camera Manager to the cameras folder, split it all up and tidied everything up
|
2017-09-18 00:21:41 +01:00 |
|
Felipe Alfonso
|
6ccb6541d9
|
Particle Renderer + Basic Particle Movement
|
2017-09-17 17:13:40 -03:00 |
|
Igor Petushkov
|
762d80f162
|
Fix 'scene is not defined' in GroupCreator
|
2017-09-17 19:30:41 +03:00 |
|
Igor Petushkov
|
07386a29ac
|
Fix [.Offscreen-For-WebGL-XXXXXXXX] render error
|
2017-09-17 18:53:31 +03:00 |
|
Igor Petushkov
|
267cb95c6b
|
Move loading __DEFAULT and __MISSING images to boot function.
|
2017-09-16 23:07:42 +03:00 |
|
Richard Davey
|
413d50ca1d
|
Fixed rotateAround method
|
2017-09-16 04:00:45 +01:00 |
|
Richard Davey
|
2062b625d7
|
Fixed divide by zero error in Camera projection
|
2017-09-16 03:36:39 +01:00 |
|
Richard Davey
|
e224faa903
|
Added space and shift to createCursors method
|
2017-09-16 03:08:09 +01:00 |
|
Richard Davey
|
39d1f64030
|
Removed Camera3D folder and merged into cameras folder and namespace.
|
2017-09-16 03:07:57 +01:00 |
|
Richard Davey
|
2d6c00125f
|
Tidying up code and remove old files
|
2017-09-16 02:31:33 +01:00 |
|
Richard Davey
|
545f2073dc
|
Removed vecmath folder and updated references.
|
2017-09-15 16:46:36 +01:00 |
|
Richard Davey
|
f048473ab9
|
Fixed the prototype assignments.
|
2017-09-15 16:46:35 +01:00 |
|
Richard Davey
|
7be33051ca
|
Added all the vector math classes: Vector2, Vector3, Vector4, Matrix3, Matrix4 and Quaternion. Exposed via Phaser.Math namespace.
|
2017-09-15 16:46:35 +01:00 |
|
Richard Davey
|
f78102989e
|
Removed no-mixed-ops rule as it goes against lots of our code.
|
2017-09-15 16:46:35 +01:00 |
|
Felipe Alfonso
|
58c997025e
|
ParticleEmitter base
|
2017-09-15 11:03:45 -03:00 |
|
Richard Davey
|
83d985b4b2
|
Testing out a 3D Camera
|
2017-09-15 04:04:51 +01:00 |
|
Richard Davey
|
fb81fa514b
|
Renamed z property to depth to allow for future 3D cameras
|
2017-09-14 03:12:00 +01:00 |
|
Richard Davey
|
b4edeaec10
|
Updated GameObjectCreator to use same system as GameObjectFactory.
|
2017-09-14 02:27:29 +01:00 |
|
Richard Davey
|
651a6b3fac
|
Game Objects module includes factories now
|
2017-09-14 01:53:47 +01:00 |
|
Richard Davey
|
229af2dffd
|
Added loadArray back in (used by the Scene Manager after all)
|
2017-09-14 01:53:33 +01:00 |
|
Richard Davey
|
1340e6930f
|
Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it
|
2017-09-14 01:32:10 +01:00 |
|
Richard Davey
|
bc7ef9485c
|
Merge pull request #3051 from igorpetushkov/master
Reduce anims.load duplication
|
2017-09-14 00:12:57 +01:00 |
|
Felipe Alfonso
|
dc45945d99
|
WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources
|
2017-09-13 17:54:32 -03:00 |
|
Felipe Alfonso
|
de507de120
|
Light Layer restore state on gl context lost
|
2017-09-13 16:43:34 -03:00 |
|
Felipe Alfonso
|
a4e33f111b
|
Previous resource deleted when gl context is lost
|
2017-09-13 16:11:40 -03:00 |
|
Igor Petushkov
|
773855afd8
|
Reduce anims.load duplication
|
2017-09-13 19:10:21 +03:00 |
|
Richard Davey
|
56bc4d1547
|
Using MATH_CONST properly to avoid entire library import. Swapping to removing all index.js listings to avoid globbing.
|
2017-09-13 17:09:16 +01:00 |
|
Richard Davey
|
10b08539a8
|
Merge pull request #3050 from igorpetushkov/master
Fix Sprite animation with BuildGameObject
|
2017-09-13 16:19:46 +01:00 |
|
Richard Davey
|
2c9a53d3d4
|
WebGL specific GameObjects are now only included if the WEBGL build flag is set.
|
2017-09-13 16:06:05 +01:00 |
|
Igor Petushkov
|
377cb9faeb
|
Fix Sprite animation with BuildGameObject
|
2017-09-13 17:34:03 +03:00 |
|
Richard Davey
|
ae13ac702e
|
The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3.
|
2017-09-13 15:28:17 +01:00 |
|
Richard Davey
|
405cef0146
|
Gamepads are disabled by default (saves calling the update if you aren't using them)
|
2017-09-13 14:18:34 +01:00 |
|
Richard Davey
|
01df434a72
|
Moving from using the name 'components' to 'inc' where it's a case of the method being spllit into its own file to keep things clean, rather than an actual component.
|
2017-09-13 14:17:38 +01:00 |
|
Richard Davey
|
358a4c8df5
|
Collision Map is returned and default values added.
|
2017-09-13 13:15:47 +01:00 |
|
Richard Davey
|
3b268569f1
|
More comments work.
|
2017-09-13 02:02:49 +01:00 |
|
Richard Davey
|
84c0f5006a
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-09-13 00:58:41 +01:00 |
|
Richard Davey
|
a91e26fac4
|
New comments test
|
2017-09-13 00:58:38 +01:00 |
|
Richard Davey
|
6f3ec9fb9e
|
All Game Objects now use GameObject.RENDER_MASK to compare against instead of a local property.
|
2017-09-13 00:58:25 +01:00 |
|
Richard Davey
|
37796521e1
|
Merge pull request #3049 from igorpetushkov/master
restart and _paused
|
2017-09-12 17:59:29 +01:00 |
|
Richard Davey
|
ebce6346ab
|
Lets get this comments show on the road
|
2017-09-12 17:08:43 +01:00 |
|
Igor Petushkov
|
b035fd6266
|
restart and _paused
|
2017-09-12 17:58:08 +03:00 |
|
Richard Davey
|
6321a9d843
|
Fixed pad === null error when browser reports undefined instead
|
2017-09-12 12:41:20 +01:00 |
|
Richard Davey
|
f8eecb31a9
|
Testing jsdocs
|
2017-09-12 00:28:53 +01:00 |
|
Richard Davey
|
593675d233
|
Added a few comments.
|
2017-09-11 14:19:02 +01:00 |
|
Richard Davey
|
f7ea6e43a6
|
3.0.0 Beta 1 Release
|
2017-09-11 14:00:26 +01:00 |
|
Richard Davey
|
5369ecbffe
|
Added in Gamepad axis support
Also removed issue stopping analogue buttons working properly. Added in config for DualShock 4 controller.
|
2017-09-11 01:28:09 +01:00 |
|
Richard Davey
|
ee96c4d352
|
Fixed missing diff value
|
2017-09-09 04:28:05 +01:00 |
|
Richard Davey
|
8d07bffc3b
|
Tweens now carry over the elapsed difference for more accurate timing for repeats and yoyos
|
2017-09-09 04:18:12 +01:00 |
|
Richard Davey
|
e61889f49a
|
Added gamepads to Device feature test
|
2017-09-09 03:28:38 +01:00 |
|
Richard Davey
|
f98bbc12d8
|
Added the new Gamepad Input classes
|
2017-09-09 03:17:13 +01:00 |
|
Richard Davey
|
e3334e5904
|
Moved LightLayer shaders into single files to avoid ES6 uglify errors with backtick operators.
|
2017-09-08 17:16:54 +01:00 |
|
Richard Davey
|
abaa8d6509
|
Fixed DataStore
|
2017-09-08 02:41:00 +01:00 |
|
Richard Davey
|
873ad4f0e5
|
onLoop should be called before ResetTweenData
|
2017-09-08 02:40:52 +01:00 |
|
Richard Davey
|
d8e08406ea
|
GameObjects now have a data property again, which is a light-weight DataProxy object which interfaces with the DataStore.
|
2017-09-08 01:59:53 +01:00 |
|
Richard Davey
|
62cdad7114
|
Added startToCurrent argument to Tween.updateTo.
|
2017-09-07 23:56:35 +01:00 |
|
Richard Davey
|
206f6b1271
|
Added Tween.restart and stopped the manager adding the same tween twice
|
2017-09-07 23:47:46 +01:00 |
|
Richard Davey
|
a2d96f52e4
|
Tween.updateTo added. You can also restart a Tween and play it as many times as needed by calling Play.
|
2017-09-07 22:57:21 +01:00 |
|
Richard Davey
|
9bc448341e
|
Added x/y getters to input manager for quick (if limited) access
|
2017-09-07 22:26:53 +01:00 |
|
Richard Davey
|
fb8b428f64
|
Added hasTarget method. Also you cannot add a Tween into a Timeline already playing.
|
2017-09-07 16:52:57 +01:00 |
|
Richard Davey
|
1de0242fc7
|
Timeline onStarts fire when offset expires.
|
2017-09-07 15:40:57 +01:00 |
|
Richard Davey
|
6fe38a1c51
|
Empty Timelines no long return null.
|
2017-09-07 15:40:38 +01:00 |
|
Richard Davey
|
b0e6d880dd
|
Removed onRefresh and swapped for the more concise and powerful getStart and getEnd property callbacks
|
2017-09-04 04:08:12 +01:00 |
|
Richard Davey
|
b7520ab265
|
onRefresh working properly (considering renaming though)
|
2017-09-04 02:06:55 +01:00 |
|
Richard Davey
|
97a7de6f3f
|
Made TweenData.start hooked to onRefresh - testing need for startCache now
|
2017-09-04 00:57:11 +01:00 |
|
Richard Davey
|
3af861bce3
|
Timeline sets the parent and boolean
|
2017-09-04 00:56:33 +01:00 |
|
Richard Davey
|
5896b42711
|
Modified arguments
|
2017-09-04 00:56:14 +01:00 |
|
Richard Davey
|
39ae7d46cd
|
Updated parent argument
|
2017-09-04 00:56:00 +01:00 |
|
Richard Davey
|
8ced58da32
|
Added onRefresh callback
|
2017-09-04 00:55:42 +01:00 |
|
Richard Davey
|
f7ea161c11
|
Removed Tween.startAt property as it's no longer needed
|
2017-09-03 23:18:52 +01:00 |
|
Richard Davey
|
2dcc5672cd
|
Tweens added to a Timeline use that for the timescale
|
2017-09-03 22:42:49 +01:00 |
|
Richard Davey
|
9d6f7bce08
|
Removed endCache and made value dynamic, so it can be changed every repeat
|
2017-09-02 04:03:53 +01:00 |
|
Richard Davey
|
3c890055d3
|
Removed LoadValues as it's not used
|
2017-09-02 04:03:10 +01:00 |
|
Richard Davey
|
90426403ff
|
Timeline callbacks added and working along with loop and delays
|
2017-09-02 03:16:59 +01:00 |
|
Richard Davey
|
0bdfeb20df
|
Fixed bug that caused Tween.totalDuration to be calculated incorrectly with repeat values
|
2017-09-02 00:37:34 +01:00 |
|
Richard Davey
|
038f4fd0cb
|
Removed parent property as no longer needed and fixed GameObject.destroy
|
2017-09-01 19:47:26 +01:00 |
|
Richard Davey
|
30f054d734
|
Tidying up.
|
2017-09-01 18:08:10 +01:00 |
|
Richard Davey
|
6e611e9756
|
Tween Timelines are now operational with absolute and relative offset support.
|
2017-09-01 17:51:51 +01:00 |
|
Richard Davey
|
44c88a8e3f
|
Fixed bug in DrawImage where it wouldn't correctly draw a flipped image with an origin not 0.5
|
2017-09-01 00:54:15 +01:00 |
|
Richard Davey
|
69376bf90f
|
Working through canvas flip origin bug.
|
2017-08-31 17:26:39 +01:00 |
|
Richard Davey
|
8bd0affba7
|
Fixed setFlipY.
|
2017-08-31 16:14:58 +01:00 |
|
photonstorm
|
5725e43131
|
Tidying up the Tween Manager, ready for Timelines.
|
2017-08-31 15:11:04 +01:00 |
|
Richard Davey
|
d3ffd68ac1
|
Preparing for Timeline
|
2017-08-31 00:46:38 +01:00 |
|
Richard Davey
|
3539cae9bb
|
Removed old comment
|
2017-08-30 23:56:29 +01:00 |
|
Richard Davey
|
a4b357050d
|
You can pass in the config object as the children argument to a Group
|
2017-08-30 23:56:18 +01:00 |
|
photonstorm
|
fd45182bde
|
Debug drawing now happens after collision solver.
|
2017-08-30 15:50:27 +01:00 |
|
Richard Davey
|
48db06febd
|
Merge pull request #3042 from GGAlanSmithee/casing
fix casing on components import statement
|
2017-08-29 13:58:46 +01:00 |
|
Felipe Alfonso
|
de35793fda
|
Dynamic Tilemap Canvas Renderer
|
2017-08-24 23:46:33 -03:00 |
|
Felipe Alfonso
|
25630f2af5
|
Static Tilemap Culling added
|
2017-08-23 19:27:51 -03:00 |
|
Felipe Alfonso
|
7e957d5cb6
|
bruteforce tilemap canvas rendering
|
2017-08-22 20:26:17 -03:00 |
|
Felipe Alfonso
|
6218c05f37
|
Fixed texfile loader
|
2017-08-22 17:44:40 -03:00 |
|
Alan Smithee
|
70cbd07b1b
|
fix casing on components import statement
|
2017-08-21 18:16:19 +00:00 |
|
Felipe Alfonso
|
5d52bd956b
|
Fix for StaticTilemap after defining vertex attributes
|
2017-08-18 13:17:48 -03:00 |
|
photonstorm
|
a734b74ca7
|
Removed debug work.
|
2017-08-18 17:01:51 +01:00 |
|
photonstorm
|
e35524a1f5
|
Added setCollisionMap method.
|
2017-08-18 16:47:17 +01:00 |
|
Felipe Alfonso
|
17c24ef586
|
Fixed canvas upload to gpu function
|
2017-08-18 12:31:39 -03:00 |
|
Richard Davey
|
d993056c5d
|
Fixed isActive bug
|
2017-08-18 02:59:32 +01:00 |
|
Richard Davey
|
665b295c3b
|
Restructured the Scene folder and moved the plugins and components around
Also updated the physicsManager to make it a lot more cleaner and easy to adjust in future
|
2017-08-18 01:42:14 +01:00 |
|
Richard Davey
|
b336e03c77
|
Restored original Origin class
|
2017-08-17 06:26:25 +01:00 |
|
Richard Davey
|
37bc0dbdcd
|
Moved scale to BodyScale and fixed GO position
|
2017-08-17 06:00:38 +01:00 |
|
Richard Davey
|
e36cc68044
|
2 fixed bodies won't do anything
|
2017-08-17 04:06:08 +01:00 |
|
Richard Davey
|
100f4fc013
|
Renamed setSize to setBodySize to avoid conflict with Game Object method
|
2017-08-17 03:55:17 +01:00 |
|
Richard Davey
|
18c00abe04
|
Added Friction component
|
2017-08-17 03:48:39 +01:00 |
|
Richard Davey
|
ad5fc69aab
|
Tidied up generateTexture and added default origins
|
2017-08-17 03:15:15 +01:00 |
|
Richard Davey
|
d8991c5bc5
|
Added Body.updateCallback
|
2017-08-17 03:15:02 +01:00 |
|
Richard Davey
|
a481f75e31
|
Split up parent and gameObject defines so it's clearer and more useful
|
2017-08-17 02:32:08 +01:00 |
|
Richard Davey
|
7ed21b1acb
|
Removed dead code and named the walls
|
2017-08-17 02:07:03 +01:00 |
|
Richard Davey
|
dac6228672
|
TileSprite now uses GetPowerOfTwo function to save some lines of code
|
2017-08-17 02:05:41 +01:00 |
|
Richard Davey
|
b0a1b54407
|
setOrigin needs to be called after setSize
|
2017-08-17 02:01:24 +01:00 |
|
Richard Davey
|
ca4536a7ca
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-08-17 01:56:46 +01:00 |
|
Richard Davey
|
64dafcca35
|
Fixed width and height properties for Dynamic Bitmap Text
|
2017-08-17 01:56:43 +01:00 |
|
Felipe Alfonso
|
b6ed58b93f
|
Fix for tile sprite
|
2017-08-16 21:54:52 -03:00 |
|
Richard Davey
|
d6fb8d7760
|
Added setBounds helper method
|
2017-08-17 01:21:12 +01:00 |
|
Richard Davey
|
d05bd40656
|
Added SetGameObject component and setSize to Offset
|
2017-08-17 01:21:01 +01:00 |
|
Richard Davey
|
24b88c2be9
|
Removed setGameObject method
|
2017-08-17 01:20:40 +01:00 |
|
Richard Davey
|
1fe9a658e7
|
Fixed bug that stopped it rendering. Also added in new color data component.
|
2017-08-17 01:20:15 +01:00 |
|
Richard Davey
|
15a749d8ea
|
Added showBody and showVelocity as config options
|
2017-08-16 23:14:30 +01:00 |
|
Richard Davey
|
67cba936da
|
World now takes a config object. Cleaner and many more options now supported.
|
2017-08-16 22:51:46 +01:00 |
|
Richard Davey
|
579489d47a
|
Fixed Rectangle inflate. Now deflates with negative values too.
|
2017-08-16 22:26:14 +01:00 |
|
Richard Davey
|
08eb2d0895
|
Removed scrollFactor fix, not needed.
|
2017-08-16 22:10:56 +01:00 |
|
Richard Davey
|
28964e5452
|
Moved Offset support into component
|
2017-08-16 22:10:43 +01:00 |
|
Richard Davey
|
a1cc024e5e
|
setAvsB and setBvsA
|
2017-08-16 22:10:19 +01:00 |
|
Richard Davey
|
898348a177
|
Added zoom in and zoom out ability to the Camera key controls
|
2017-08-16 22:10:04 +01:00 |
|
Richard Davey
|
43d470ede7
|
Now renders the body velocity to the debug graphic
|
2017-08-16 20:08:05 +01:00 |
|
Richard Davey
|
2b7c12cd75
|
Added new Debug component and fixed the body offset issue
|
2017-08-16 19:31:59 +01:00 |
|
Richard Davey
|
61c12e7e0f
|
Added setDisplaySize method
|
2017-08-16 19:03:58 +01:00 |
|
photonstorm
|
1f3ae30237
|
Working through the debug layer.
|
2017-08-16 17:27:15 +01:00 |
|
photonstorm
|
2d4a730f13
|
Start of the debug graphics object.
|
2017-08-16 17:16:23 +01:00 |
|
photonstorm
|
65ebfe719a
|
Axis passed in from the Solver.
|
2017-08-16 17:16:15 +01:00 |
|
photonstorm
|
35c667ef33
|
setCollideCallback added to the Collides component.
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2017-08-16 17:15:58 +01:00 |
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photonstorm
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000eae4d7d
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Axis added to the Collide Event
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2017-08-16 17:15:45 +01:00 |
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photonstorm
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15f60a7289
|
Body debug and collision callbacks added
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2017-08-16 17:15:35 +01:00 |
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photonstorm
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dbc1298752
|
Moved access of game property to sys.game to keep it inline with the Injection Map.
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2017-08-16 17:15:12 +01:00 |
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photonstorm
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c893c5cb93
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Body.reset and Body.destroy added.
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2017-08-16 16:30:38 +01:00 |
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photonstorm
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8a71a2178c
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Added Collide event into the world.
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2017-08-16 16:30:28 +01:00 |
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