Commit graph

7568 commits

Author SHA1 Message Date
Pavle Goloskokovic
0b348f83ec updated conditional logic for choosing correct sound manager and audio files implementation 2017-11-10 13:36:13 +01:00
Pavle Goloskokovic
24dfdb1e54 renamed SoundManager class to BaseSoundManager 2017-11-10 13:05:29 +01:00
Pavle Goloskokovic
73aa864914 added WebAudioSoundManager class 2017-11-10 12:55:32 +01:00
Michael Hadley
a76a6535e0 CSV tilemap parser & dummy tiled json parser 2017-11-09 20:50:25 -06:00
Michael Hadley
35ecba702b Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-09 19:48:36 -06:00
Richard Davey
0ba9d5bf35 World is now using a process queue for the colliders 2017-11-09 23:56:28 +00:00
Richard Davey
733ef1cc87 Made velocity line smaller 2017-11-09 23:56:12 +00:00
Richard Davey
484669c4bb Added new ProcessQueue struct for classes that need this pattern a lot 2017-11-09 23:55:59 +00:00
Michael Hadley
1b1bc41f81 Adding CSV & JSON tilemaps to BaseLoader 2017-11-09 12:21:06 -06:00
Michael Hadley
0804bf7595 Rename static & dynamic tilemaps -> tilemap layer 2017-11-09 12:18:23 -06:00
Richard Davey
f165acfe5f Colliders can now be toggled from active to inactive.
Collider.destroy added (but needs doing in World too).
2017-11-09 17:10:33 +00:00
Richard Davey
b062e204dc Added new Collider class. Allows you to create automatic collide and overlap checks and callbacks without needing an 'update' function in your Scene. 2017-11-09 17:03:58 +00:00
Richard Davey
0ee93393e3 CollideObjects now handles the total setting and returning. 2017-11-09 17:03:21 +00:00
Richard Davey
916e59ceb9 Uses new debug colors and reset now re-inserts into the static tree. 2017-11-09 16:32:31 +00:00
Richard Davey
ed72a55b24 Added new defaults for debug body colors. 2017-11-09 16:32:09 +00:00
Richard Davey
a7b93b3375 Tidying up and added physicsType. 2017-11-09 16:31:57 +00:00
Richard Davey
beee4b90cf Now searches either the dynamic or static trees. 2017-11-09 16:31:39 +00:00
Richard Davey
adf7e39697 These objects no longer make their own bodies, it's left up to the Group or Factory classes. 2017-11-09 16:31:26 +00:00
Richard Davey
39a4525d08 Added a Static Physicss Group. A Group that contains only Static Bodies. 2017-11-09 16:31:09 +00:00
Richard Davey
548527928f Refactored to add in the Utils methods and new static and dynamic body splits. 2017-11-09 15:32:46 +00:00
Richard Davey
92926037b5 Support both Dynamic and Static Body types now. 2017-11-09 15:32:45 +00:00
Richard Davey
12e2a80b1d Added a new Static Body type to Arcade Physics. These exist in their own RTree which isn't destroyed every frame, allowing for much quicker searching. 2017-11-09 15:32:44 +00:00
Richard Davey
1e628c14d5 Fixed bias setting. 2017-11-09 15:32:44 +00:00
Richard Davey
08a2c1f544 Vector2.setToPolar implemented. 2017-11-09 15:32:43 +00:00
Richard Davey
3c91bbf236 Added in the Arcade Physics utils functions. 2017-11-09 15:32:42 +00:00
Pavle Goloskokovic
7c657a916a added a TODO to implement more accurate Web Audio support check 2017-11-09 14:43:56 +01:00
Pavle Goloskokovic
7d8f55152e added onProcess method to AudioFile class
passing reference to sound manager to AudioFile constructor
2017-11-09 14:42:52 +01:00
Pavle Goloskokovic
9300fd3b7c added sound property representing SoundManager instance to Game class 2017-11-09 14:41:23 +01:00
Pavle Goloskokovic
21497937ea Merge remote-tracking branch 'origin/master' 2017-11-09 14:38:02 +01:00
Pavle Goloskokovic
2dff3dd1be added SoundManager class 2017-11-09 14:37:41 +01:00
Richard Davey
3a46297fcd Moved World methods into includes folder for tidying-up. Made SeparateXY and GetOverlapXY stand-alone functions for easy updating. 2017-11-09 13:02:55 +00:00
Pavle Goloskokovic
8c0eaf3b69 added AudioFile constructor
loading AudioFile if Web Audio is enabled
added a couple of todos
changed return value of findAudioURL method to expose extension if available
2017-11-09 12:25:55 +01:00
Pavle Goloskokovic
13b54403f3 using better regex for extracting file extension 2017-11-09 10:58:50 +01:00
Pavle Goloskokovic
404d03a964 adding package-lock.json to keep track of dependencies changes 2017-11-09 10:52:23 +01:00
Richard Davey
ddf0a501bb Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-09 04:04:04 +00:00
Richard Davey
6bdbd02a4b Loads of updates to Arcade Physics World
Now supports sprite vs. sprite and sprite vs. group collisions and overlaps. Uses the new RTree method instead of QuadTree for much faster operation and much smaller collision code.
2017-11-09 04:03:59 +00:00
Richard Davey
c2f9132d51 New Gravity component 2017-11-09 04:03:10 +00:00
Richard Davey
7992b7c1ac Lots of updates for AP Body including removal of quadtree, signals, etc 2017-11-09 04:02:59 +00:00
Richard Davey
a84b9d5fcc Added all of the Arcade Physics image and sprite components 2017-11-09 04:02:31 +00:00
Richard Davey
5a20ea0de4 ArcadeImage and ArcadeSprite are helper classes, much like ImpactImage 2017-11-09 04:01:58 +00:00
Richard Davey
508a524bb0 Added the facing consts 2017-11-09 04:01:30 +00:00
Richard Davey
491ec08e22 The Arcade Physics Factory now creates images, sprites and groups 2017-11-09 04:01:13 +00:00
Richard Davey
6365499c0f PhysicsGroup is an extension of Group with special Arcade Physics handling properties 2017-11-09 04:00:56 +00:00
Richard Davey
390dcbf461 New Set.iterateLocal method 2017-11-09 04:00:33 +00:00
Richard Davey
3bbe07afb1 Added the new Arcade Physics Events 2017-11-09 04:00:17 +00:00
Richard Davey
671dfcd569 Groups can now pass a config as the first argument.
They also have 2 new callbacks: createCallback and removeCallback.
2017-11-09 03:59:56 +00:00
Michael Hadley
747018b5d3 Adding loader and file types for CSV and JSON tilemaps 2017-11-08 16:17:52 -06:00
Michael Hadley
2c75c0da4d Adding postUpdate NOOP to PhysicsManager to prevent crashing on postUpdate 2017-11-08 13:17:53 -06:00
Felipe Alfonso
a1957b9c6e BitmapMask rendering progress. Still missing blend mode support specifically for it to work with particles 2017-11-08 15:14:14 -03:00
Richard Davey
9117b909a8 Ported over Arcade Physics into V3 and started working through the classes and functions. 2017-11-08 17:18:41 +00:00