Richard Davey
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24e3a0ca42
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Update CHANGELOG.md
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2020-08-18 17:05:16 +01:00 |
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Richard Davey
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995cfb6271
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Expose new function
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2020-08-18 17:05:12 +01:00 |
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Richard Davey
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74f24a06f3
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Use new GetLineToPoints function
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2020-08-18 17:05:06 +01:00 |
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Richard Davey
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1a1275958f
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Only test unique angles
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2020-08-18 17:04:55 +01:00 |
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Richard Davey
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4678fc7186
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Geom.Intersects.GetLineToPoints is a new function that checks for the closest point of intersection between a line segment and an array of points, where each pair of points form a line segment.
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2020-08-18 17:04:32 +01:00 |
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Richard Davey
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0c06bb20e0
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Update CHANGELOG.md
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2020-08-17 15:05:49 +01:00 |
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Richard Davey
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06c92f9af8
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Geom.Intersects.GetRaysFromPointToPolygon is a new function that emits rays out from the given point and detects for intersection against all given polygons, returning the points of intersection in the results array.
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2020-08-17 15:05:46 +01:00 |
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Richard Davey
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ceb96665b8
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Bumped version
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2020-08-17 15:05:39 +01:00 |
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mk360
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748e699d43
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update setPadding jsdoc
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2020-08-10 08:21:26 +03:00 |
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Bulat Khasanov
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8e1b5e757d
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Allow to pass font in TextStyle
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2020-08-09 23:34:31 +03:00 |
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halilcakar
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6915fd3420
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Fix incorrect event names in ProcessQueue.js#205, 222
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2020-08-09 19:55:09 +03:00 |
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Richard Davey
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0cca001845
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3.50 Beta 1 dist
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2020-08-06 17:30:51 +01:00 |
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Richard Davey
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7cc616c7b8
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Bump version
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2020-08-06 17:07:16 +01:00 |
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Richard Davey
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75da5b2f22
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Reset all textures on rebind, which is what Externs need when finishing
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2020-08-06 17:06:26 +01:00 |
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Richard Davey
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e77639561b
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Use charIndex, not i
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2020-08-06 17:06:10 +01:00 |
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Richard Davey
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6aaf54e8a7
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Don't add frame if empty
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2020-08-05 14:15:01 +01:00 |
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Richard Davey
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cae1de043f
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Update CHANGELOG.md
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2020-08-05 12:48:19 +01:00 |
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Richard Davey
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96a64eae4e
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ParseXMLBitmapFont has a new optional parameter texture . If defined, this Texture is populated with Frame data, one frame per glyph. This happens automatically when loading Bitmap Text data in Phaser.
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2020-08-05 12:46:28 +01:00 |
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Richard Davey
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d98d305e2f
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Frame.setUVs is a new method that allows you to directly set the canvas and UV data for a frame. Use this if you need to override the values set automatically during frame creation.
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2020-08-05 12:45:07 +01:00 |
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Richard Davey
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a2c9c3cef6
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Fix char right adjustment
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2020-08-05 11:48:25 +01:00 |
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Richard Davey
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00e5c5fe0f
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Update BitmapTextSize.js
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2020-08-04 11:25:10 +01:00 |
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Richard Davey
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ee01d36918
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Update BitmapTextCharacter.js
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2020-08-04 11:25:07 +01:00 |
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Richard Davey
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1db3ba72f8
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Cache shadow values
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2020-08-04 11:25:03 +01:00 |
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Richard Davey
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50dcc624df
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Get Character using char top, right and bottom
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2020-08-04 11:24:56 +01:00 |
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Richard Davey
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1ae0cfc619
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Include char top, right and bottom values
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2020-08-04 11:24:43 +01:00 |
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Richard Davey
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b64c85c25c
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Update CHANGELOG.md
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2020-08-04 10:35:29 +01:00 |
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Richard Davey
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380cc422b2
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The ScaleManager.updateBounds method is now called every time the browser fires a 'resize' or 'orientationchange' event. This will update the offset of the canvas element Phaser is rendering to, which is responsible for keeping input positions correct. However, if you change the canvas position, or visibility, via any other method (i.e. via an Angular route) you should call the updateBounds method directly, yourself.
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2020-08-04 10:35:29 +01:00 |
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Richard Davey
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4b003ee7c4
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Merge pull request #5250 from samme/docs/setInteractive
Rename all setInteractive() arguments, and docs
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2020-08-04 09:49:32 +01:00 |
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samme
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981a4b1a0a
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Rename all setInteractive() arguments, and docs
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2020-08-03 13:33:30 -07:00 |
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Richard Davey
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2c1249e4e9
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Update CHANGELOG.md
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2020-08-03 17:54:44 +01:00 |
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Richard Davey
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0d04e40e28
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Updated jsdocs
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2020-08-03 17:54:40 +01:00 |
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Richard Davey
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111a4e1ce2
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Calling Rectangle.setSize() wouldn't change the underlying geometry of the Shape Game Object, causing any stroke to be incorrectly rendered after a size change.
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2020-08-03 17:54:29 +01:00 |
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Richard Davey
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edf074ba47
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Update CHANGELOG.md
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2020-08-03 11:33:44 +01:00 |
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Richard Davey
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47a62cd30c
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If you apply setSize to the Dynamic BitmapText the scissor is now calculated based on the parent transforms, not just the local ones, meaning you can crop Bitmap Text objects that exist within Containers. Fix #4653
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2020-08-03 11:33:41 +01:00 |
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Richard Davey
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c12eb98c49
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Update CHANGELOG.md
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2020-08-03 10:53:32 +01:00 |
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Richard Davey
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2f574070d5
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Setting the color value in the DynamicBitmapText.setDisplayCallback would inverse the red and blue channels if the color was not properly encoded for WebGL. It is now encoded automatically, meaning you can pass normal hex values as the colors in the display callback. Fix #5225
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2020-08-03 10:53:27 +01:00 |
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Richard Davey
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d616ed71b7
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Update CHANGELOG.md
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2020-08-03 10:50:18 +01:00 |
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Richard Davey
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0402717834
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Expose new function
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2020-08-03 10:49:27 +01:00 |
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Richard Davey
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ec845ce015
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Use GetColorFromValue
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2020-08-03 10:49:05 +01:00 |
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Richard Davey
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6a32ff56f3
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Display.Color.GetColorFromValue is a new function that will take a hex color value and return it as an integer, for use in WebGL. This is now used internally by the Tint component and other classes.
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2020-08-03 10:48:52 +01:00 |
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Richard Davey
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0266c7f0a2
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Updated docs #5231
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2020-08-03 10:37:01 +01:00 |
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Richard Davey
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87cf99d0ca
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Update CHANGELOG.md
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2020-08-03 10:32:24 +01:00 |
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Richard Davey
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8db2543e27
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Merge pull request #5242 from samme/fix/collide-with-friction
Fix collisions for objects moved by friction
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2020-08-03 10:27:01 +01:00 |
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Richard Davey
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08e346952a
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Merge pull request #5234 from samme/patch-4
Docs: Phaser.Physics.Arcade.Group#defaults
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2020-08-03 10:23:15 +01:00 |
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Richard Davey
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da05cfa1ad
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Merge pull request #5244 from 16patsle/Fix_Text_types
Fix types for Text, TextFactory and TextCreator
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2020-08-03 10:20:40 +01:00 |
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Richard Davey
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c9330fd469
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Merge pull request #5241 from samme/docs/add-existing
Docs: generic return for add.existing()
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2020-08-03 10:19:42 +01:00 |
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Richard Davey
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4ac240f280
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Added String.RemoveAt
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2020-08-02 23:52:45 +01:00 |
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Richard Davey
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70d7341804
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Update CHANGELOG.md
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2020-08-01 21:06:45 +01:00 |
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Richard Davey
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2810396dc7
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The KeyboardPlugin will now track the key code and timestamp of the previous key pressed and compare it to the current event. If they match, it will skip the event. On some systems if you were to type quickly, you would sometimes get duplicate key events firing (the exact same event firing more than once). This is now prevented from happening.
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2020-08-01 21:06:42 +01:00 |
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Richard Davey
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c4000843ec
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The KeyboardManager and KeyboardPlugin were both still checking for the InputManager.useQueue property, which was removed several versions ago.
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2020-08-01 20:54:45 +01:00 |
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