Commit graph

4670 commits

Author SHA1 Message Date
photonstorm
9acf7c223e Docs and TS updates. 2016-02-18 13:05:00 +00:00
Richard Davey
6cf8bc75ba Merge pull request #2328 from taylankasap/dev
Added RandomDataGenerator.sign (returns -1 or +1)
2016-02-18 15:03:51 +02:00
photonstorm
17071b578c BaseTexture.destroy wasn't correctly removing the texture from the BaseTextureCache if it was a cached CanvasPool entry (such as Text objects use), causing drawImage errors in Canvas mode, and just blank textures in WebGL (thanks @civet #2339) 2016-02-18 12:59:40 +00:00
photonstorm
46cc05a377 Groups now check for child.parent before calling removeFromHash (thanks @spayton #2323 #2338) 2016-02-18 12:29:01 +00:00
Richard Davey
8aefd0fe9b Preparing for 2.4.6 development. 2016-02-17 16:28:27 +00:00
photonstorm
e25d944d67 Small typo fix. 2016-02-17 13:42:14 +00:00
photonstorm
daea5f53ff Fixed Edge device check. 2016-02-17 13:37:32 +00:00
photonstorm
34c484367c Phaser 2.4.5 Build files. 2016-02-17 13:27:09 +00:00
Richard Davey
e6c508edcd Color.updateColor would pass color.a to the getColor32 method without first putting the value into the range 0 - 255 (thanks @mainpsyhos #2327) 2016-02-17 03:50:06 +00:00
Richard Davey
f6d273c4fc DisplayObject._generateCachedSprite (which is called from updateCache or when cacheAsBitmap is enabled) would bitwise | 1 the bounds width and height. This would often lead to incorrect rounding (heights of 4 would become 5, while heights of 5 would remain 5). This has now been removed and the width and height are passed through Mail.ceil and then checked to make sure they aren't less than 1 pixel in either direction (thanks @alesdotio #2078) 2016-02-17 03:40:04 +00:00
Richard Davey
b629539176 SpriteBatch incorrectly applied the PIXI SpriteBatch prototype over the top of Phaser.Group meaning that Sprites with animations wouldn't render correctly (thanks @qdrj #1951) 2016-02-17 03:23:56 +00:00
Richard Davey
0c52b9316a Text with lineSpacing set wouldn't apply the lineSpacing to the final line of text in the Text string, or to text with just single lines. This could lead to incorrect height calculations for further layout and unwanted padding at the bottom of Text objects (thanks @Lopdo #2137) 2016-02-17 03:14:51 +00:00
Richard Davey
15411f1e56 Tween.onLoop would be fired when a Tween repeated and Tween.onRepeat would be fired when a Tween looped. These are now reversed to fire correctly (thanks @vladkens #2024) 2016-02-17 02:57:45 +00:00
Richard Davey
071d9cffd0 Graphics.generateTexture has a new argument padding which allows you to add extra spacing onto the generated texture. This is useful for small Graphics objects where you find a few pixels getting sliced off the edges due to rounding issues (#1933) 2016-02-17 02:31:29 +00:00
Richard Davey
74fd042749 If the Mouse was over a Sprite and you then clicked it, it would dispatch another Over event. This is now surpressed if the Over event has already been dispatched previously (thanks @McFarts #2133)
InputHandler.pointerOver could fail to return anything in some instances, now always returns a boolean.
2016-02-17 02:07:07 +00:00
Richard Davey
83a35e41d6 ctrl + click is now only considered a right-click if event.buttons = 1, this should allow you to use ctrl as a key modifier on Windows (and any device with a multi-button mouse attached) and still use ctrl + click on OS X / trackpads for a right-click (thanks @yuvalsv #2167) 2016-02-17 01:46:55 +00:00
Richard Davey
1932515f56 Fixed a really nasty bug in Chrome OS X where a ctrl + click (i.e. simulated right-click) on a trackpad would lock up the Pointer leftButton, causing future clicks to fail. This is now handled by way of a mouseout listener on the window object, sadly the only way to force a mouseup in Chrome (thanks @KyleU #2286) 2016-02-17 01:26:35 +00:00
photonstorm
4426c712ff jshint fix. 2016-02-12 17:29:30 +00:00
photonstorm
6ad22bc098 Phaser 2.4.5-RC2 with fresh docs and build files. 2016-02-12 16:00:36 +00:00
photonstorm
59ff0b0a57 Docs fix. 2016-02-12 14:49:37 +00:00
Richard Davey
989e443aca Docs update. 2016-02-09 14:01:10 +00:00
Richard Davey
989d53ecba Undo #1993 2016-02-09 14:01:04 +00:00
Richard Davey
92479eb03f * Device.safariVersion now holds the major version of the Safari browser.
* Device.edge is a boolean that is set if running under the Microsoft Edge browser.
* Device.dolby is a boolean that is set if the browser can play EC-3 Dolby Digital Plus files
* The Loader and SoundManager can now play Dolby Digital Plus files on supported devices.
2016-02-09 13:17:14 +00:00
Richard Davey
332fb6fe68 Fixed window global check. 2016-02-09 11:41:24 +00:00
Richard Davey
30b563085b The z property assigned to children of a Group now starts from zero instead of 1, this is an internal change mostly but if you relied on the z property for some reason then please be aware of this (thanks pantoninho) 2016-02-09 11:31:46 +00:00
Richard Davey
3d459103b4 Merge branch 'pr/2331' into dev
# Conflicts:
#	README.md
2016-02-09 11:15:31 +00:00
Richard Davey
eff10cec71 Moved the width / height floor into the ScaleManager (#2329) 2016-02-08 23:09:16 +00:00
photonstorm
fc3ffe5441 New docs. 2016-02-08 17:01:45 +00:00
Richard Davey
2e1b5a8f66 Updated readme. 2016-02-07 13:31:01 +00:00
Taylan Kasap
1310daa9af Added RandomDataGenerator.sign (returns -1 or +1) 2016-02-07 14:25:19 +02:00
Richard Davey
1465d18d6b Merge pull request #2326 from englercj/dev
Fix #2320: properly size filter texture and viewport
2016-02-07 14:04:04 +02:00
Chad Engler
5b7130d4d6 fix one more place where resolution wasn't taken into account 2016-02-06 17:05:44 -08:00
Chad Engler
7457cc67f2 Fix #2320: properly size filter texture and viewport 2016-02-06 11:30:31 -08:00
Richard Davey
12c529fc22 Phaser 2.4.5-RC1 2016-02-05 11:57:44 +00:00
Richard Davey
5801f1aa15 jshint fixes. 2016-02-04 23:39:58 +00:00
Richard Davey
818c64291a SinglePad.onDownCallback has been moved to the end of the method, so that DeviceButton.start is now called before the callback fires, meaning if you check the status of the button in the onDownCallback it will now be fully activated (thanks @suicidepills #2159) 2016-02-04 22:46:18 +00:00
photonstorm
829b1e7ad1 Events.onDragUpdate has a new 6th property fromStart which is a boolean. You can determine if the event was the result of the start of a drag movement or not by polling it (#2155) 2016-02-04 17:00:30 +00:00
photonstorm
882c8b8d40 InputHandler.consumePointerEvent has been removed, as it was never used internally anyway, so was misleading (thanks @GregoryAveryWeir #2227) 2016-02-04 16:46:35 +00:00
Richard Davey
1ac287f9d3 Merge pull request #1993 from nickryall/retina-fullscreen
Fix for fullscreen retina ( Desktop )
2016-02-04 18:31:50 +02:00
photonstorm
9787474c6e Camera.checkBounds now takes the scale of the Camera into account (thanks @ForGorNorPor #2263) 2016-02-04 16:26:18 +00:00
photonstorm
a7c360425f Tidying up code and docs. 2016-02-04 16:23:40 +00:00
photonstorm
4574f310c3 Docs update. 2016-02-04 16:21:27 +00:00
Richard Davey
a8b04c4bf1 Merge pull request #2171 from mattrick16/dev
Add method to angle Display Objects relative to world
2016-02-04 18:21:14 +02:00
Richard Davey
2a948832fc Merge pull request #1842 from hightopo/fix-mask-filter-bug
Fix mask combine filter bug
2016-02-04 18:07:39 +02:00
photonstorm
af4c938299 Docs update (#1967) 2016-02-04 16:05:45 +00:00
Richard Davey
a613612a89 Merge pull request #2192 from spayton/dev
Enhanced the intro/outro usage.  The Pixidefaults inclusion have been…
2016-02-04 18:02:22 +02:00
photonstorm
5bcfa08af6 Text.useAdvancedWrap allows you to swap between the Basic and the Advanced word wrapping functions. In Advanced it will wrap long-words and condense and trim excess white space (thanks @soldoutactivist #1811) 2016-02-04 16:00:21 +00:00
photonstorm
da8fa83730 Changed default back. 2016-02-04 16:00:16 +00:00
photonstorm
afc96352de PIXI.WebGLGraphics.stencilBufferLimit is a new integer that allows you to define how many points exist in a Graphics object before Pixi swaps to using the Stencil Buffer to render it. The default is now 64 (originally 6). This fixes issues with things like Quadratic curves not rendering as masks in WebGL. 2016-02-04 14:52:35 +00:00
photonstorm
c3c2dd6067 Graphics.arc has a new argument segments that allows you to control how many segments are created when the arc is drawn. The default is 40. Use a higher number for more fidelity, i.e. if you find that reversed arcs are not joining up fully (#2064) 2016-02-04 13:49:55 +00:00