Richard Davey
09d09aaf84
Removed the updateTransform calls from the frame loop, because it happens automatically as part of Game.updateLogic anyway, so was duplicating the workload for no reason.
2016-06-02 22:41:03 +01:00
Richard Davey
eb1c61826c
The camera now divides its effects (like shake and fade) updates, and the updateTarget into two separate functions.
2016-06-02 22:40:30 +01:00
photonstorm
c4cded108f
2.4.9 build test.
2016-06-02 16:40:04 +01:00
photonstorm
68c29470cf
The way the display list updates and Camera movements are handled has been completely revamped, which should result is significantly smoother motion when the Camera is following tweened or physics controlled sprites. The Stage.postUpdate
function is now vastly reduced in complexity. It takes control over updating the display list (calling updateTransform
on itself), rather than letting the Canvas or WebGL renderers do this. Because of this change, the Camera.updateTarget
function uses the Sprites worldPosition
property instead, which is now frame accurate (thanks @whig @Upperfoot @Whoisnt @hexus #2482 )
2016-06-02 16:38:21 +01:00
photonstorm
87529ee39e
Docs update.
2016-06-02 15:46:16 +01:00
Richard Davey
8da3395407
Merge pull request #2471 from cwleonard/gamepad
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Gamepad problems in Google Chrome
2016-06-02 15:46:03 +01:00
photonstorm
a81fe3cf02
jshint fixes.
2016-06-02 15:38:05 +01:00
photonstorm
63a1336bd5
Sound.addMarker now has a default value for the duration
argument (1 second) to avoid the DOM Exception 11 error if you accidentally miss it out (thanks @mari8i #2508 )
2016-06-02 15:29:51 +01:00
photonstorm
21b5492e98
Video.onComplete wouldn't fire on iOS if the user hit the 'Done' button before the video had finished playing. It now uses the webkitendfullscreen
event to detect this, and dispatches the onComplete
signal should that event fire (thanks @kelu-smiley #2498 )
2016-06-02 15:26:11 +01:00
photonstorm
127e36df20
Defs update #2510
2016-06-02 15:14:11 +01:00
photonstorm
cb70152bc0
Defs update #2517
2016-06-02 15:13:00 +01:00
photonstorm
dfa8b9dedc
Refactored Group.getClosestTo and Group.getFurthestFrom.
2016-06-02 15:11:23 +01:00
photonstorm
97905e0021
Docs update.
2016-06-02 15:02:44 +01:00
photonstorm
a52bbf621b
Added missing property.
2016-06-02 15:02:44 +01:00
Richard Davey
837d3cba46
Merge pull request #2505 from gotenxds/ReverseAnimation
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Added a reverse functionality to animations.
2016-06-02 15:01:57 +01:00
Richard Davey
f67d304e99
Merge pull request #2504 from Nuuf/master
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added functions for getting closest child and farthest child
2016-06-02 14:58:09 +01:00
Richard Davey
3f13fd17fc
Merge pull request #2518 from cryptographer/dev
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dry mobile template
2016-06-02 14:54:17 +01:00
Richard Davey
56cc7dc155
Merge pull request #2519 from TadejZupancic/patch-1
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Fixing measurement of text width that produced too narrow canvas
2016-06-02 14:53:17 +01:00
Richard Davey
d18c591c15
Merge pull request #2499 from kevinleedrum/2496
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Fixing issue #2496 : Wrapped BitmapText not centering
2016-06-02 14:51:09 +01:00
Richard Davey
e4d56175ab
Merge pull request #2514 from VitaZheltyakov/dev
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Corrected intersects fuction
2016-06-02 14:49:04 +01:00
Richard Davey
752e3ea6ef
Merge pull request #2511 from PigeonT/dev
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bugfix, in Class Graphics, the method generateTexture should return t…
2016-06-02 14:47:46 +01:00
TadejZupancic
317c85db90
Fixing measurement of text width that produced too narrow canvas
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When using a style on characters (e.g. addColor), the length of the whole line with default style was measured ignoring the different width of the characters with added style.
I've included the measureLine function, which does the same measurements as updateLine, but it does not render the line to canvas - it only returns the line length.
Now this function is used for measuring line of text if some style is added to it.
2016-06-02 11:10:40 +02:00
cryptographer
274f52f169
dry mobile template
2016-06-01 17:05:42 -04:00
gotenxds
7fc34c117c
Reverse and reverseOnce will now return the animation to allow linking.
2016-05-31 20:29:02 +03:00
gotenxds
b34860c89b
Reverse and reverseOnce will now return the animation to allow linking.
2016-05-31 20:27:55 +03:00
Vitaliy
cd3742f9f2
Corrected intersects fuction
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Added protection against incorrect handling collisions. Clashes with the body itself will not be processed.
2016-05-31 01:18:17 +03:00
pigeonT
93c0cf378f
bugfix, in Class Graphics, the method generateTexture should return type RenderTexture, but not current Texture. When use typescript to compile, there is a Error: Type 'Texture' is not assignable to type 'RenderTexture'.
2016-05-29 23:36:18 +02:00
Gustav
5a1cb006ec
beautified
2016-05-28 00:27:35 +02:00
gotenxds
d243da7a1b
Small fix, should check for -1 not 0
2016-05-27 21:37:56 +03:00
gotenxds
ae3ebf00cd
Added typescript defs; Fixed jshint.
2016-05-27 18:04:33 +03:00
gotenxds
d4636e9e81
Added a reverseOnce method.
2016-05-27 17:58:54 +03:00
gotenxds
b0c4f3bc4c
Added a convenient function.
2016-05-27 17:48:06 +03:00
gotenxds
bb7cbb36f6
If animation is reversed it should start from last frame.
2016-05-27 17:43:36 +03:00
gotenxds
2c752a25c2
Deleted whitespace.
2016-05-27 15:55:46 +03:00
John Doe
911d345571
Merge remote-tracking branch 'origin/ReverseAnimation' into ReverseAnimation
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Conflicts:
src/animation/Animation.js
typescript/phaser.comments.d.ts
typescript/phaser.d.ts
2016-05-27 15:46:57 +03:00
John Doe
ce17ac9902
Added a reverse functionality to animations.
2016-05-27 15:44:32 +03:00
John Doe
11805b311d
Added a reverse functionality to animations.
2016-05-27 02:24:23 +03:00
Gustav
5b4b41c958
added functions for getting closest child and farthest child
2016-05-26 21:51:56 +02:00
kevinleedrum
c1a2970488
Fixing issue #2496 : Wrapped BitmapText not centering
2016-05-24 09:09:38 -04:00
photonstorm
027725e702
Defs update.
2016-05-24 02:31:07 +01:00
photonstorm
07ef075e92
Phaser.Line.intersectsRectangle checks for intersection between a Line and a Rectangle, or any Rectangle-like object such as a Sprite or Body.
2016-05-24 02:30:00 +01:00
photonstorm
c1c2e6bc9d
Removed left-over Body.isCircle checks.
2016-05-23 23:02:04 +01:00
photonstorm
d8d0c8ac65
2.4.9 build files.
2016-05-23 13:18:30 +01:00
photonstorm
e974ff4ee9
Removed Circle functions and updated setSize docs.
2016-05-23 13:16:21 +01:00
photonstorm
9b9e398c73
InputHandler.checkPointerDown had an incorrect single pipe character |, instead of an OR check ||, and an isDown
check, causing Button Over events to fail (thanks @pengchuan #2486 )
2016-05-23 13:03:11 +01:00
photonstorm
16e9acac84
Updated Body.reset call.
2016-05-23 12:54:41 +01:00
photonstorm
8743e8952c
Reverted worldScale calculation.
2016-05-23 12:54:33 +01:00
photonstorm
09dd84565e
Arcade Physics Body incorrectly positioned if the Sprite had a negative scale (see http://www.html5gamedevs.com/topic/22695-247-248-body-anchoring-any-migration-tips/ ) (thanks @SBCGames @icameron @Nuuf @EvolViper #2488 #2490 )
2016-05-23 12:46:01 +01:00
Richard Davey
07e2edc651
Merge pull request #2495 from monagames/ts-colormatrix-filter-fix
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Ts colormatrix filter fix
2016-05-23 12:39:22 +01:00
Richard Davey
06bd29662a
Merge pull request #2491 from monagames/systemjs-ts-fixes
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Fixes for typescript declarations with system.js
2016-05-23 12:34:50 +01:00