Commit graph

11016 commits

Author SHA1 Message Date
Richard Davey
e0c0db5f8e Final bit of tidying up before merging this with the TTP. 2018-07-26 16:33:43 +01:00
Richard Davey
90219d46b3 Removed all references to the FlatTintPipeline. 2018-07-26 16:33:29 +01:00
Richard Davey
5dbd7591cd Graphics now using the TextureTintPipe. Farewell draw calls! 2018-07-26 16:33:02 +01:00
Richard Davey
e851209b41 Camera effects using the new drawFillRect method. 2018-07-26 16:32:31 +01:00
Richard Davey
947d301f42 Removed the unit batch from TTP and put it into FDLP 2018-07-26 15:31:44 +01:00
Richard Davey
bda9159cb0 Textures now use the frame UV values. 2018-07-26 15:05:10 +01:00
Richard Davey
d3e07b519a Added setBlankTexture method 2018-07-26 15:04:46 +01:00
Richard Davey
1cc0e7d5e5 Moved the rendering code from the pipeline to the Graphics object 2018-07-26 15:04:35 +01:00
Richard Davey
620c5a3360 Added Graphics.setTexture and a clear texture command 2018-07-26 15:04:19 +01:00
Richard Davey
7acbbcf58a Fixed linejoin, added arc and triangle, tidying up code 2018-07-26 13:49:05 +01:00
Richard Davey
39a6622623 Working on joints 2018-07-26 09:58:33 +01:00
Richard Davey
1749ea683c Merge branch 'master' of https://github.com/photonstorm/phaser 2018-07-25 23:00:39 +01:00
Richard Davey
c65e7dc5fa Updated log 2018-07-25 23:00:36 +01:00
Richard Davey
250ff3764d
Merge pull request #3866 from tfelix/corrects-particlemanager-jsdocs
fix: Corrects the wrong JSdoc comments
2018-07-25 22:52:43 +01:00
Thomas Felix
43f6b1d231 fix: Corrects the wrong JSdoc comments
Wrong comments lead to a faulty Typescript Definition file missing
the depth attribute.
2018-07-25 22:13:38 +02:00
Richard Davey
3a2fcd0951 Updated path drawing, sorting out line-cap differences with Canvas 2018-07-25 17:04:44 +01:00
Richard Davey
9d11b93b05 Updated shader 2018-07-25 13:06:22 +01:00
tarsupin
79d64abaa3
Add spaces after ifs 2018-07-24 20:06:18 -05:00
tarsupin
2e72c9966b
Reset body to match current frame
When using setSize, empty height and width will automatically assign to match the current frame of the game object.
2018-07-24 20:05:51 -05:00
tarsupin
7af6e5477f
Empty params reset to current texture size
If the width and height aren't provided, it resets the body's size to match the current frame of the game object's texture.
2018-07-24 19:53:41 -05:00
Richard Davey
4c25d12b44 Recoding the FTP. Rects and Tris working again. 2018-07-25 01:27:03 +01:00
Richard Davey
9e40b16e4f Added getX and getY to cut down on code in pipelines. 2018-07-25 01:26:41 +01:00
Richard Davey
7ccd469048 Updated the jsdocs. 2018-07-25 00:18:45 +01:00
Richard Davey
05a6275d9a Added copyToArray method. 2018-07-25 00:18:33 +01:00
Richard Davey
0516fd47f7 The Flat Tint Pipeline is now using the same shader as the Texture Tint
Time to make sure no texture swaps happen and we can finally have Graphics mixed with Sprites in the display list with no swapping cost (and soon, no flush cost either when we unify the pipelines)
2018-07-24 17:07:26 +01:00
Richard Davey
8c19c2bef9 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-07-24 16:40:39 +01:00
Richard Davey
ac108db9cc Moving towards tidying up the FTP 2018-07-24 16:40:29 +01:00
Richard Davey
50de14b132
Merge pull request #3857 from khaleb85/master
Added reverse animation feature (issue: #3837)
2018-07-24 13:41:10 +01:00
khaleb
2f6f8b2190 fix keyword-spacing 2018-07-24 09:36:15 -03:00
khaleb
6b81bc78a3 added since 3.12.0 in new methods, fixed keywords-spacing issue, renamed 'revert' method to 'reverse' 2018-07-24 09:28:56 -03:00
samme
4c23359fd8 Pass data value to global plugins 2018-07-23 10:51:00 -07:00
Richard Davey
d50d8b5e6b Merge branch 'master' of https://github.com/photonstorm/phaser 2018-07-23 15:53:17 +01:00
Richard Davey
a8e0e22cbe Added new rule 2018-07-23 15:53:14 +01:00
Richard Davey
e2517486a1 Updated log 2018-07-23 15:52:55 +01:00
Richard Davey
f2c5f9f4d3
Merge pull request #3853 from Edwin222/master
Add ability to play animation reverse(#3837) and some comment to TextureManager.js
2018-07-23 14:00:27 +01:00
Richard Davey
9df7fbaa68 Adding an array of children to a Group would cause it to mistakenly think you were passing a config object. Fix #3854 2018-07-23 13:29:39 +01:00
Kwondo Park
a0cc602569
cancel reverse animation 2018-07-23 14:21:31 +09:00
Richard Davey
09bee35693 Updated log 2018-07-23 01:53:48 +01:00
Richard Davey
2c7280a2c0 Updated log 2018-07-23 01:39:37 +01:00
Richard Davey
521138e9d8 setBlendMode now returns a boolean 2018-07-23 01:39:32 +01:00
Richard Davey
fc5eb2511c Particles using a blend mode wouldn't render correctly after the updates in 3.11. If the blend mode changes during the processing of an emitter manager it'll now correctly rebind the texture, stopping the particles from vanishing. Fix #3851 2018-07-23 01:39:21 +01:00
Shukizu
8da8fbedd1 fix animations with yoyo mode (issue: #3837) 2018-07-22 14:57:07 -03:00
Shukizu
bb17c82bf9 Added 'playReverse' method, and extracted part of play method (issue #3837) 2018-07-22 12:42:59 -03:00
Shukizu
ebc9d8d96d Add a 'revert' function that can revert the flow of a animation at any time (issue #3837) 2018-07-22 11:44:57 -03:00
Kwondo Park
98ceb32946
Fix trailing space in code 2018-07-21 20:11:07 +09:00
Edwin222
16eae3887e Add ability to play animations in reverse 2018-07-21 19:50:47 +09:00
Edwin222
9053ca456b Merge remote-tracking branch 'upstream/master' 2018-07-21 17:26:29 +09:00
Richard Davey
4f6790f450 Trying not rotate. Speed was the same :) 2018-07-20 17:50:01 +01:00
Richard Davey
c1a4fb0092 typo 2018-07-20 17:49:49 +01:00
Richard Davey
7b50a87c3e Added getChild methods 2018-07-19 16:22:58 +01:00