Richard Davey
|
0951a1d2ea
|
Fixed tint property. Fix #5433
|
2020-12-07 09:42:21 +00:00 |
|
Richard Davey
|
402e6d23b1
|
Testing making the pipeline responsible for setting the buffer to cut down on potential points of failure
|
2020-12-04 18:06:16 +00:00 |
|
Richard Davey
|
c6489cf730
|
Remove un-used shader
|
2020-12-04 15:29:55 +00:00 |
|
Richard Davey
|
08b304372c
|
Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too
|
2020-12-04 15:07:26 +00:00 |
|
Richard Davey
|
509fbcae44
|
Update PipelineManager.js
|
2020-12-04 13:40:32 +00:00 |
|
Richard Davey
|
e2ccfffd3b
|
Split up the classes to avoid plugin issues. Fix #5420
|
2020-12-04 13:04:48 +00:00 |
|
Richard Davey
|
82c1ea87da
|
Reset the projection matrix to avoid cache by reference errors. Fix #5425
|
2020-12-03 14:31:45 +00:00 |
|
Richard Davey
|
3344fc12bf
|
Added resetUniform method
|
2020-12-03 14:31:21 +00:00 |
|
Richard Davey
|
d2b8f0b7e4
|
Factor in Camera Zoom to radius
|
2020-12-03 12:52:12 +00:00 |
|
Richard Davey
|
4d7435f468
|
Update LightPipeline.js
|
2020-12-03 11:11:30 +00:00 |
|
Richard Davey
|
97d9cc6fb9
|
Create 1 shader per light count. Avoids all pointless iteration within the shaders
|
2020-12-03 10:16:00 +00:00 |
|
Richard Davey
|
8b6d03faaf
|
Fixed JSDoc
|
2020-12-03 10:15:25 +00:00 |
|
Richard Davey
|
39d45258de
|
Removed un-used properties and improved render function massively
|
2020-12-02 17:57:32 +00:00 |
|
Richard Davey
|
c10fb834e0
|
Fixed Tilemap Layer Light2D batch
|
2020-12-02 15:03:46 +00:00 |
|
Richard Davey
|
35146e72ed
|
Removed Light Layer and moved Point Light to its own Game Object
|
2020-12-02 13:48:38 +00:00 |
|
Richard Davey
|
6b1fda19e1
|
Use onActive and reset textures, fixing all rendering issues
|
2020-12-02 13:15:16 +00:00 |
|
Richard Davey
|
2687be611a
|
Added on onActive hook
|
2020-12-02 13:14:57 +00:00 |
|
Richard Davey
|
e41d5a0296
|
Tidying up the class
|
2020-12-02 11:45:38 +00:00 |
|
Richard Davey
|
e8a36a2477
|
Update WebGLPipelineUniformsConfig.js
|
2020-12-02 11:11:52 +00:00 |
|
Richard Davey
|
a694590945
|
Fixed for 3.50 Beta 12
|
2020-12-02 11:11:48 +00:00 |
|
Richard Davey
|
2d78642944
|
Pipelines now populate their own uniforms
|
2020-12-02 11:11:24 +00:00 |
|
Richard Davey
|
dd1757a288
|
Shaders will now automatically get all active uniforms and populate the uniforms object
|
2020-12-02 11:11:08 +00:00 |
|
Richard Davey
|
cbf15747c7
|
Set default size to 1
|
2020-12-01 17:24:16 +00:00 |
|
Richard Davey
|
079dbcc72f
|
Back to Normal Map only pipeline
|
2020-12-01 17:24:04 +00:00 |
|
Richard Davey
|
ea6a7d0f05
|
Install Point Light Pipeline (build flag?)
|
2020-12-01 17:23:33 +00:00 |
|
Richard Davey
|
05e046eb0e
|
Added Point Light Pipeline to the const
|
2020-12-01 17:23:18 +00:00 |
|
Richard Davey
|
496564e9d0
|
Create PointLightPipeline.js
|
2020-12-01 17:23:03 +00:00 |
|
Richard Davey
|
c8a8f59d69
|
New Point Light shader
|
2020-12-01 17:22:57 +00:00 |
|
Richard Davey
|
239e44b264
|
Improved docs
|
2020-11-30 16:13:03 +00:00 |
|
Richard Davey
|
23ad56862f
|
Enable use of 'active'
|
2020-11-30 14:21:00 +00:00 |
|
Richard Davey
|
e020898134
|
Update LightPipeline.js
|
2020-11-30 09:46:28 +00:00 |
|
Richard Davey
|
3149bb5dfa
|
JSDoc fix
|
2020-11-26 14:19:29 +00:00 |
|
Richard Davey
|
451656c54f
|
Use getXRound and getYRound
|
2020-11-26 11:39:08 +00:00 |
|
Richard Davey
|
c8cdf9fde2
|
Fixed Render Texture crop
|
2020-11-26 11:28:25 +00:00 |
|
Richard Davey
|
a0a32f45e5
|
Using a Bitmap Mask and a Blend Mode in WebGL would reset the blend mode when the mask was rendered, causing the Game Object to have no blend mode. Fix #5409
|
2020-11-26 10:14:13 +00:00 |
|
Richard Davey
|
0ee1338765
|
Better post pipeline call (less code)
|
2020-11-26 09:51:40 +00:00 |
|
Richard Davey
|
339b4fd3df
|
Added setTime method
|
2020-11-25 22:44:06 +00:00 |
|
Richard Davey
|
d0da33689b
|
Added bindTexture method
|
2020-11-24 16:01:25 +00:00 |
|
Richard Davey
|
9cc16720b8
|
Added bindRenderTarget method.
|
2020-11-24 15:34:25 +00:00 |
|
Richard Davey
|
d2e2e86ef1
|
Updated accessor
|
2020-11-23 16:22:11 +00:00 |
|
Richard Davey
|
ec5da6930c
|
Added post pipeline support to all Game Objects
|
2020-11-23 16:17:13 +00:00 |
|
Richard Davey
|
28d925b875
|
JSDoc fixes
|
2020-11-23 15:06:45 +00:00 |
|
Richard Davey
|
3f511a73cd
|
Replace integer[] with number[]
|
2020-11-23 10:23:10 +00:00 |
|
Richard Davey
|
02c34cd64e
|
Replace integer with number
|
2020-11-23 10:22:13 +00:00 |
|
Richard Davey
|
5ca5a63038
|
Testing new Lights
|
2020-11-23 10:19:31 +00:00 |
|
Richard Davey
|
30c2eb5d0e
|
Ability to link Post Pipeline to owner object
|
2020-11-20 17:29:42 +00:00 |
|
Richard Davey
|
0b589564ea
|
JSDoc fixes
|
2020-11-20 16:37:53 +00:00 |
|
Richard Davey
|
afbbf2aee0
|
JSDoc fixes
|
2020-11-20 16:30:05 +00:00 |
|
Richard Davey
|
b64f2cc4d0
|
Added ability to skip post pipeline per object
|
2020-11-20 15:18:19 +00:00 |
|
Richard Davey
|
e7b85b08af
|
Fixed batchLight
|
2020-11-20 13:05:32 +00:00 |
|