Commit graph

910 commits

Author SHA1 Message Date
Felipe Alfonso
070d946dca Mesh and Sprite rendering 2018-01-23 16:29:47 -03:00
Felipe Alfonso
336cc4e3fe Merge branch 'master' into rendering-cleanup 2018-01-23 13:39:33 -03:00
Michael Hadley
ebabf97ce3 Comment clarification 2018-01-23 09:41:29 -06:00
Michael Hadley
4abf0df119 Added setCollisionFromCollisionGroup for easily setting collision from Tiled collision editor 2018-01-23 09:40:59 -06:00
Michael Hadley
2cabd15684 Added SetCollisionByProperty to Tilemap API 2018-01-23 09:05:37 -06:00
Michael Hadley
e31ea73ad4 Typo fix: Tilset -> Tileset 2018-01-23 08:38:43 -06:00
Michael Hadley
629ead9a37 Making Tileset comments more specific - better explains Tiled structure 2018-01-23 07:55:43 -06:00
Michael Hadley
b8b0f42153 getTileProperty -> getTileProperties
A tile can have multiple properties, so it makes more sense as a plural method name
2018-01-23 07:54:03 -06:00
Michael Hadley
c7a471e29a Convenience for getting Tileset collision group from Tile 2018-01-23 07:52:53 -06:00
Michael Hadley
ab29015742 Convenience tile getters for looking up tileset & tilemap layer 2018-01-23 07:48:59 -06:00
Felipe Alfonso
0f0b422fd7 FlatTint Pipeline progress 2018-01-22 19:51:15 -03:00
Felipe Alfonso
2b043fff65 Removed RenderTarget and Shader from components 2018-01-22 18:53:15 -03:00
Felipe Alfonso
961f00ac11 BlitterPipeline added 2018-01-22 18:21:47 -03:00
Felipe Alfonso
e8610734b7 Merge branch 'master' into rendering-cleanup 2018-01-22 12:18:38 -03:00
Richard Davey
75e9349b3c Text canvas width cannot drop below 1x1 pixels. 2018-01-22 12:21:42 +00:00
Michael Hadley
348da8c81e MatterTileBody: wrapper around a Tile that provides access to a matter body 2018-01-21 12:53:27 -06:00
Felipe Alfonso
a4e79875d4 Merge branch 'master' into rendering-cleanup
# Conflicts:
#	src/gameobjects/blitter/BlitterWebGLRenderer.js
2018-01-21 11:14:27 -03:00
Richard Davey
a8c0ee8839 Allow to pass a Frame object directly to a Bob 2018-01-20 17:45:01 +00:00
Richard Davey
d7611afaab Fixed issue with setting Bob frame 2018-01-20 17:05:53 +00:00
Richard Davey
2fb3641824 Should be a string, not a Frame object 2018-01-20 16:35:47 +00:00
Richard Davey
a5a112114b Added blitter coordinates to bob output 2018-01-20 16:21:59 +00:00
Richard Davey
d220634fb6 Added helper methods for flip, visible and alpha 2018-01-20 16:21:42 +00:00
Richard Davey
b951809791 Fixed children reference 2018-01-20 16:21:28 +00:00
Richard Davey
134c67a51b Split into base class and plugin extension so other classes can use them too 2018-01-20 16:21:12 +00:00
Felipe Alfonso
f388391c25 Merge branch 'master' into rendering-cleanup 2018-01-18 14:28:02 -03:00
Richard Davey
d46662cd46 Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below. 2018-01-18 14:59:32 +00:00
Richard Davey
2deb9edc9e Plugins now check to see if the Scene is already booted and adapt accordingly. 2018-01-18 14:00:31 +00:00
Richard Davey
5a333bc2fd Updated to new Plugin format, removed injection and mapping 2018-01-18 05:18:09 +00:00
Michael Hadley
821eae6eee Bug fix: weltmeister parser 2018-01-17 18:38:55 -06:00
Michael Hadley
2e68f2507d Added Weltmeister support to Loader & Tilemap API 2018-01-17 18:34:00 -06:00
Michael Hadley
72a14df466 Shortened Tilemap format names 2018-01-17 18:34:00 -06:00
Felipe Alfonso
4983b393e3 Merge with master 2018-01-17 18:30:39 -03:00
Felipe Alfonso
cfe07706e6 Cleaning up WebGLRenderer 2018-01-17 18:25:43 -03:00
Richard Davey
bae63901d7 fillPoint draws the rect in the center of the x/y coordinates instead of the top-left 2018-01-17 15:01:24 +00:00
Antriel
3348f5bd16 Added support for drawing filled ellipse to Graphics. 2018-01-17 11:36:28 +01:00
Michael Hadley
e9ab1725f3 Make tileset the source of truth for texture in both tilemap layers 2018-01-16 19:48:17 -06:00
Richard Davey
d1cd5cbc1d Tidied up destroy 2018-01-17 00:29:23 +00:00
Richard Davey
ad49a01271 Fixed rogue input reference and hitTest signature 2018-01-16 23:50:01 +00:00
Richard Davey
f9a7939812 Lots of work migrating to the new plugin system, fixing references and exposing on the namespace 2018-01-16 22:28:29 +00:00
Richard Davey
8e07320596 Migrating to plugins 2018-01-16 19:49:13 +00:00
Felipe Alfonso
fd4f441146 DynamicBitmapText WebGL renderer updated 2018-01-16 16:32:27 -03:00
Richard Davey
674c1b5ba8 Moving plugins to their own locations 2018-01-16 18:34:37 +00:00
Felipe Alfonso
5c782c8f7d Merge branch 'master' into rendering-cleanup 2018-01-16 13:17:39 -03:00
Richard Davey
89c04fc193 Merged Animation component. 2018-01-16 15:39:18 +00:00
Richard Davey
be756ed7fc Renamed folder camera to cameras and split up the contents into proper namespaces. Merged inc files back into classes. 2018-01-16 15:07:04 +00:00
Felipe Alfonso
77d4493f43 Merge branch 'master' into rendering-cleanup 2018-01-15 21:44:47 -03:00
Michael Hadley
f86298b8d2 Tilemap layers now initialize their alpha from LayerData
This makes it easy to import layer alphas from Tiled
2018-01-14 16:16:47 -06:00
Felipe Alfonso
ad1701d0ed Changed Image gl pipeline 2018-01-12 21:20:41 -03:00
Felipe Alfonso
8bb9b1309f SpriteBatch pipeline re-implementation 2018-01-12 21:13:41 -03:00
Felipe Alfonso
3282ead8a7 Merge branch 'master' into rendering-cleanup 2018-01-12 14:11:18 -03:00