Felipe Alfonso
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070d946dca
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Mesh and Sprite rendering
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2018-01-23 16:29:47 -03:00 |
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Felipe Alfonso
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336cc4e3fe
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Merge branch 'master' into rendering-cleanup
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2018-01-23 13:39:33 -03:00 |
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Michael Hadley
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ebabf97ce3
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Comment clarification
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2018-01-23 09:41:29 -06:00 |
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Michael Hadley
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4abf0df119
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Added setCollisionFromCollisionGroup for easily setting collision from Tiled collision editor
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2018-01-23 09:40:59 -06:00 |
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Michael Hadley
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2cabd15684
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Added SetCollisionByProperty to Tilemap API
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2018-01-23 09:05:37 -06:00 |
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Michael Hadley
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e31ea73ad4
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Typo fix: Tilset -> Tileset
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2018-01-23 08:38:43 -06:00 |
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Michael Hadley
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629ead9a37
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Making Tileset comments more specific - better explains Tiled structure
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2018-01-23 07:55:43 -06:00 |
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Michael Hadley
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b8b0f42153
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getTileProperty -> getTileProperties
A tile can have multiple properties, so it makes more sense as a plural method name
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2018-01-23 07:54:03 -06:00 |
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Michael Hadley
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c7a471e29a
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Convenience for getting Tileset collision group from Tile
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2018-01-23 07:52:53 -06:00 |
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Michael Hadley
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ab29015742
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Convenience tile getters for looking up tileset & tilemap layer
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2018-01-23 07:48:59 -06:00 |
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Felipe Alfonso
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0f0b422fd7
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FlatTint Pipeline progress
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2018-01-22 19:51:15 -03:00 |
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Felipe Alfonso
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2b043fff65
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Removed RenderTarget and Shader from components
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2018-01-22 18:53:15 -03:00 |
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Felipe Alfonso
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961f00ac11
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BlitterPipeline added
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2018-01-22 18:21:47 -03:00 |
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Felipe Alfonso
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e8610734b7
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Merge branch 'master' into rendering-cleanup
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2018-01-22 12:18:38 -03:00 |
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Richard Davey
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75e9349b3c
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Text canvas width cannot drop below 1x1 pixels.
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2018-01-22 12:21:42 +00:00 |
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Michael Hadley
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348da8c81e
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MatterTileBody: wrapper around a Tile that provides access to a matter body
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2018-01-21 12:53:27 -06:00 |
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Felipe Alfonso
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a4e79875d4
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Merge branch 'master' into rendering-cleanup
# Conflicts:
# src/gameobjects/blitter/BlitterWebGLRenderer.js
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2018-01-21 11:14:27 -03:00 |
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Richard Davey
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a8c0ee8839
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Allow to pass a Frame object directly to a Bob
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2018-01-20 17:45:01 +00:00 |
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Richard Davey
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d7611afaab
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Fixed issue with setting Bob frame
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2018-01-20 17:05:53 +00:00 |
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Richard Davey
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2fb3641824
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Should be a string, not a Frame object
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2018-01-20 16:35:47 +00:00 |
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Richard Davey
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a5a112114b
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Added blitter coordinates to bob output
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2018-01-20 16:21:59 +00:00 |
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Richard Davey
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d220634fb6
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Added helper methods for flip, visible and alpha
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2018-01-20 16:21:42 +00:00 |
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Richard Davey
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b951809791
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Fixed children reference
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2018-01-20 16:21:28 +00:00 |
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Richard Davey
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134c67a51b
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Split into base class and plugin extension so other classes can use them too
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2018-01-20 16:21:12 +00:00 |
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Felipe Alfonso
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f388391c25
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Merge branch 'master' into rendering-cleanup
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2018-01-18 14:28:02 -03:00 |
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Richard Davey
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d46662cd46
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Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below.
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2018-01-18 14:59:32 +00:00 |
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Richard Davey
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2deb9edc9e
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Plugins now check to see if the Scene is already booted and adapt accordingly.
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2018-01-18 14:00:31 +00:00 |
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Richard Davey
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5a333bc2fd
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Updated to new Plugin format, removed injection and mapping
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2018-01-18 05:18:09 +00:00 |
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Michael Hadley
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821eae6eee
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Bug fix: weltmeister parser
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2018-01-17 18:38:55 -06:00 |
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Michael Hadley
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2e68f2507d
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Added Weltmeister support to Loader & Tilemap API
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2018-01-17 18:34:00 -06:00 |
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Michael Hadley
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72a14df466
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Shortened Tilemap format names
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2018-01-17 18:34:00 -06:00 |
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Felipe Alfonso
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4983b393e3
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Merge with master
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2018-01-17 18:30:39 -03:00 |
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Felipe Alfonso
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cfe07706e6
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Cleaning up WebGLRenderer
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2018-01-17 18:25:43 -03:00 |
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Richard Davey
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bae63901d7
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fillPoint draws the rect in the center of the x/y coordinates instead of the top-left
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2018-01-17 15:01:24 +00:00 |
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Antriel
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3348f5bd16
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Added support for drawing filled ellipse to Graphics.
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2018-01-17 11:36:28 +01:00 |
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Michael Hadley
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e9ab1725f3
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Make tileset the source of truth for texture in both tilemap layers
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2018-01-16 19:48:17 -06:00 |
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Richard Davey
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d1cd5cbc1d
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Tidied up destroy
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2018-01-17 00:29:23 +00:00 |
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Richard Davey
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ad49a01271
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Fixed rogue input reference and hitTest signature
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2018-01-16 23:50:01 +00:00 |
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Richard Davey
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f9a7939812
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Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
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2018-01-16 22:28:29 +00:00 |
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Richard Davey
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8e07320596
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Migrating to plugins
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2018-01-16 19:49:13 +00:00 |
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Felipe Alfonso
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fd4f441146
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DynamicBitmapText WebGL renderer updated
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2018-01-16 16:32:27 -03:00 |
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Richard Davey
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674c1b5ba8
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Moving plugins to their own locations
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2018-01-16 18:34:37 +00:00 |
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Felipe Alfonso
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5c782c8f7d
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Merge branch 'master' into rendering-cleanup
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2018-01-16 13:17:39 -03:00 |
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Richard Davey
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89c04fc193
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Merged Animation component.
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2018-01-16 15:39:18 +00:00 |
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Richard Davey
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be756ed7fc
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Renamed folder camera to cameras and split up the contents into proper namespaces. Merged inc files back into classes.
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2018-01-16 15:07:04 +00:00 |
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Felipe Alfonso
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77d4493f43
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Merge branch 'master' into rendering-cleanup
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2018-01-15 21:44:47 -03:00 |
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Michael Hadley
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f86298b8d2
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Tilemap layers now initialize their alpha from LayerData
This makes it easy to import layer alphas from Tiled
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2018-01-14 16:16:47 -06:00 |
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Felipe Alfonso
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ad1701d0ed
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Changed Image gl pipeline
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2018-01-12 21:20:41 -03:00 |
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Felipe Alfonso
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8bb9b1309f
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SpriteBatch pipeline re-implementation
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2018-01-12 21:13:41 -03:00 |
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Felipe Alfonso
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3282ead8a7
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Merge branch 'master' into rendering-cleanup
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2018-01-12 14:11:18 -03:00 |
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