Richard Davey
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0680ff1664
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Update CHANGELOG-v3.50.md
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2020-09-23 13:04:20 +01:00 |
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Richard Davey
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63bac3a13d
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The Loader.maxParallelDownloads value is now set to 6 if running on Android, or 32 on any other OS. This avoids net::ERR_FAILED issues specifically on Android. You can still override this in the Game Config if you wish. Fix #4957
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2020-09-23 13:04:18 +01:00 |
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Richard Davey
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6b72f39a03
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Update CHANGELOG-v3.50.md
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2020-09-23 12:59:06 +01:00 |
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Richard Davey
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8d51e8ab2c
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Fix #4859
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2020-09-23 12:59:03 +01:00 |
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Richard Davey
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f7a1355161
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Update CHANGELOG-v3.50.md
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2020-09-23 12:46:58 +01:00 |
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Richard Davey
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212e7aa301
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The Shape class now includes the ComputedSize component properties and methods directly in the class, rather than applying as a mixin. setSize is now flagged as being private , because it shouldn't be used on Shape classes, which was leading to confusion as it appeared in the public-facing API. Fix #4811
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2020-09-23 12:46:55 +01:00 |
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Richard Davey
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f16e1c09f3
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Lint fix
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2020-09-23 12:39:21 +01:00 |
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Richard Davey
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59b698fcb7
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Update CHANGELOG-v3.50.md
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2020-09-23 12:37:54 +01:00 |
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Richard Davey
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e7926674b8
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The Graphics WebGL Renderer will now default to pathOpen = true . This fixes issues under WebGL where, for example, adding an arc and calling strokePath , without first calling beginPath will no longer cause rendering artefacts when WebGL tries to close the path with a single tri.
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2020-09-23 12:34:20 +01:00 |
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Richard Davey
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559127a53f
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Graphics.strokeRoundedRect now issues moveTo commands as part of the drawing sequence, preventing issues under WebGL where on older Android devices it would project additional vertices into the display. Fix #3955
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2020-09-23 12:34:06 +01:00 |
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Richard Davey
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d67f4d7062
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Update CHANGELOG-v3.50.md
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2020-09-23 12:06:32 +01:00 |
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Richard Davey
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b86d982c00
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The ParticleManagerCanvasRenderer now calculates its transform matrix differently, splitting out the parent matrix and factoring in the follow offsets separately. It also uses setToContext internally. This fixes numerous issues with particle emitters being incorrectly offset when added to Containers, or having the Camera zoomed, running under Canvas. Fix #4908 #4531 #4131
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2020-09-23 12:06:29 +01:00 |
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Richard Davey
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e2d775e083
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Remove duplicate code
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2020-09-23 12:06:22 +01:00 |
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Richard Davey
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5940df46fa
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Update CHANGELOG-v3.50.md
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2020-09-23 11:50:12 +01:00 |
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Richard Davey
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a459ec090f
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Fixed lint issue
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2020-09-23 11:50:07 +01:00 |
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Richard Davey
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fb849ae0dc
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The ParticleManagerWebGLRenderer now calculates its transform matrix differently, splitting out the parent matrix and factoring in follow offsets separately. This fixes numerous issues with particle emitters being incorrectly offset when added to Containers. Fix #5319 #5195 #4739 #4691
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2020-09-23 11:50:00 +01:00 |
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Richard Davey
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b350ebddcc
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Removed duplicate code.
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2020-09-23 11:42:14 +01:00 |
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Richard Davey
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296bef687f
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Update CHANGELOG-v3.50.md
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2020-09-22 22:40:58 +01:00 |
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Richard Davey
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76deec0ef6
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When destroying an interactive Game Object that had useHandCursor enabled, it would reset the CSS cursor to default, even if the cursor wasn't over that Game Object. It will now only reset the cursor if it's over the Game Object being destroyed. Fix #5321
The `InputPlugin.shutdown` method will now reset the CSS cursor, in case it was set by any Game Objects in the Scene that have since been destroyed.
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2020-09-22 22:40:56 +01:00 |
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Richard Davey
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76b845245b
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Update CHANGELOG-v3.50.md
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2020-09-22 20:42:42 +01:00 |
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Richard Davey
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aea0e4c925
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Pointer.down will now check if the browser is running under macOS and if the ctrl key was also pressed, if so, it will flag the down event as being a right-click instead of a left-click, as per macOS conventions. Fix #4245
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2020-09-22 20:42:38 +01:00 |
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Richard Davey
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8f5954562d
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Update CHANGELOG-v3.50.md
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2020-09-22 17:07:49 +01:00 |
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Richard Davey
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fe4b706cb0
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Setting the pixelArt config option will now set antialiasGL to false , as well as antialias . Fix #5309
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2020-09-22 17:07:46 +01:00 |
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Richard Davey
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00b7530d7a
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Explain render modes better.
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2020-09-22 17:00:02 +01:00 |
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Richard Davey
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cb3a64922f
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Update CHANGELOG-v3.50.md
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2020-09-22 16:52:38 +01:00 |
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Richard Davey
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d5de353890
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You can now use setMaxWidth on DynamicBitmapText , which wasn't previously possible. Fix #4997
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2020-09-22 16:52:36 +01:00 |
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Richard Davey
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6bf36083a8
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Added setMaxWidth docs. Fix #4997
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2020-09-22 16:48:38 +01:00 |
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Richard Davey
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5a6dec237c
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Fixed RetroFont Parser. Fix #5310
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2020-09-22 16:47:05 +01:00 |
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Richard Davey
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4fd46f4d1f
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Fixed DynamicBitmapText WebGL Renderer. Fix #5303
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2020-09-22 16:38:17 +01:00 |
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Richard Davey
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6b8b22d8b4
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Update CHANGELOG-v3.50.md
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2020-09-22 15:26:11 +01:00 |
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Richard Davey
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95b9ba55de
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Added setPosition and setScale
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2020-09-22 15:25:09 +01:00 |
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Richard Davey
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b317f89404
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Renderer updates the camera
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2020-09-22 15:25:09 +01:00 |
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Richard Davey
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674966280e
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Merge pull request #5320 from vforsh/master
Add reserve property to particle emitter config
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2020-09-22 15:24:16 +01:00 |
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Richard Davey
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6ff21af807
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Added start of controls
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2020-09-22 12:48:32 +01:00 |
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Richard Davey
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fe17dfc022
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Updated docs
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2020-09-22 12:48:23 +01:00 |
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Richard Davey
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6cf95f3548
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Updated missing docs
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2020-09-22 12:48:15 +01:00 |
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Richard Davey
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06b3a01d87
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Added layer property
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2020-09-22 12:48:03 +01:00 |
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Richard Davey
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2143b38dc4
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Added destroy method
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2020-09-22 12:47:51 +01:00 |
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Richard Davey
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183e68580f
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Fixed dirty flag reset
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2020-09-22 11:45:49 +01:00 |
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Richard Davey
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bd25dbc355
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Added per-model cull mode
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2020-09-22 11:39:26 +01:00 |
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Richard Davey
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0410c9f5aa
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Updated JSDocs
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2020-09-22 11:33:40 +01:00 |
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Richard Davey
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7d5adab502
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Added JSDocs
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2020-09-22 11:17:40 +01:00 |
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Richard Davey
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9ec300d618
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Updated JSDocs
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2020-09-22 11:12:40 +01:00 |
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Richard Davey
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820ea7799c
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Completed JSDocs
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2020-09-22 11:12:32 +01:00 |
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Richard Davey
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248d2352b6
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Update the camera if dirty
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2020-09-22 10:59:36 +01:00 |
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Richard Davey
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d08a6c657c
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Added all documentation and dirty flag handling
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2020-09-22 10:59:28 +01:00 |
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Richard Davey
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ec1e4ed8a7
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Deps update
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2020-09-22 10:22:38 +01:00 |
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Richard Davey
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4945fc95e1
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Not yet fixed, but no longer crashes build
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2020-09-21 18:25:02 +01:00 |
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Richard Davey
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3950191468
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Lots of docs and tidying up
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2020-09-21 18:24:47 +01:00 |
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Richard Davey
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333945a89e
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Remove Mesh Game Object and add Layer3D
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2020-09-21 18:24:38 +01:00 |
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