samme
cea4eb3a19
Docs: BaseCamera#ignore() entries type
...
Can be a Layer
2023-03-19 09:04:11 -07:00
Richard Davey
d51a8fb888
Improved jsdocs
2023-03-02 21:59:35 +00:00
Richard Davey
d8ea418ae6
Gave Camera post pipeline
2023-02-07 21:37:04 +00:00
samme
7f345dfab5
Change BaseCamera to AlphaSingle
2023-02-03 10:32:58 -08:00
Richard Davey
468bf7821d
Updated copyright year
2023-01-02 17:36:27 +00:00
Richard Davey
8f8309a945
Camera.scrollX
and scrollY
will now only set the Camera.dirty
flag to true
if the new value given to them is different from their current value. This allows you to use this property in your own culling functions. Fix #6088
2022-12-09 18:14:38 +00:00
Richard Davey
bda73034e3
May as well use cached value
2022-12-09 18:03:50 +00:00
Richard Davey
62769d78ce
Camera.isSceneCamera
is a new boolean that controls if the Camera belongs to a Scene (the default), or a Texture. You can set this via the Camera.setScene
method. Once set the Camera.updateSystem
method is skipped, preventing the WebGL Renderer from setting a scissor every frame.
2022-10-03 15:49:40 +01:00
Richard Davey
f136a796fa
* Camera.preRender
will now apply Math.floor
instead of Math.round
to the values, keeping it consistent with the Renderer when following a sprite.
2022-09-29 22:10:29 +01:00
Richard Davey
519aed9f4a
Update Camera.js
2022-09-29 16:46:30 +01:00
Richard Davey
e86c78dd1e
lint fix
2022-09-29 14:56:31 +01:00
Richard Davey
9aa1e0c2a9
Merge pull request #6216 from JernejHabjan/visible-children-performance
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Improve visible children performance
2022-09-29 14:54:16 +01:00
Richard Davey
023343c789
All events have a type of string. Fix #6136
2022-09-21 22:01:03 +01:00
Jernej Habjan
f8030d5ed8
Lint fixes
2022-09-11 10:34:58 +02:00
Jernej Habjan
272f61eda2
Improve visible children performance
2022-09-08 19:18:45 +02:00
Richard Davey
2f46aaf54a
Typo
2022-08-23 17:37:46 +01:00
Richard Davey
59fbcc5ca3
Updated copyright year
2022-02-28 14:29:51 +00:00
Richard Davey
f34657cf87
Removed the Tint
and Flip
components from the Camera
class. Neither were ever used internally, or during rendering, so it was just confusing having them in the API.
2021-10-17 16:34:45 +01:00
Richard Davey
83e2406cb4
The CameraManager.destroy
function will now remove the Scale Manager RESIZE
event listener created as part of boot
, where-as before it didn't clean it up, leading to gc issues. Fix #5791
2021-09-28 15:08:31 +01:00
Richard Davey
dc6b9c6d93
lint fix
2021-09-23 15:37:22 +01:00
Richard Davey
0c8bc91d4c
Merge pull request #5316 from kainage/camera-flash-effect-alpha
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Allow setting alpha for 2D camera flash effect
2021-09-23 15:35:50 +01:00
samme
e2384f8961
Add min and max zoom to camera controls
2021-02-14 21:07:37 -08:00
Richard Davey
9ad922f56d
Moved renderList to BaseCamera
2021-01-11 09:46:50 +00:00
Richard Davey
dc925267fc
Added the new renderList
property and addToRenderList
method
2021-01-07 12:31:12 +00:00
Richard Davey
5481a64023
Clear the render list if not destroying the camera
2021-01-07 12:30:46 +00:00
Richard Davey
c6ad8b1306
Better parameter name
2021-01-07 11:03:59 +00:00
Richard Davey
ab1646c2a0
Update BaseCamera.js
2020-12-11 12:41:35 +00:00
Richard Davey
7dba1c4b2f
Update BaseCamera.js
2020-12-07 13:09:12 +00:00
Richard Davey
02c34cd64e
Replace integer with number
2020-11-23 10:22:13 +00:00
Richard Davey
9b1ac7036d
Added ability for camera to zoomX and zoomY
2020-11-19 18:07:17 +00:00
Richard Davey
080677f28c
Set on creation, not in the component
2020-11-17 14:08:09 +00:00
Richard Davey
c12b4cff3f
Swizzle RGB
2020-11-16 15:45:45 +00:00
kainage
ed6ca0ee3e
Reset alpha to correct value after flash effect complete
2020-11-09 20:48:04 -08:00
Richard Davey
c29d7b18ed
Removed everything to do with Camera's rendering to textures or managing their own framebuffers.
...
Now uses pipeline component instead.
2020-11-06 15:35:56 +00:00
Richard Davey
d670edd708
No need to reference via game
2020-10-27 13:55:27 +00:00
Richard Davey
faec17f4b0
Cameras.Scene2D.Events.FOLLOW_UPDATE
is a new Event that is dispatched by a Camera when it is following a Game Object. It is dispatched every frame, right after the final Camera position and internal matrices have been updated. Use it if you need to react to a camera, using its most current position and the camera is following something. Fix #5253
2020-10-17 11:37:27 +01:00
Richard Davey
84c1344f63
CameraManager.getVisibleChildren
is a new method that is called internally by the CameraManager.render
method. It filters the DisplayList, so that Game Objects that pass the willRender
test for the given Camera are added to a sub-list, which is then passed to the renderer. This avoids the renderer having to do any checks on the children, it just renders each one in turn.
2020-10-16 11:35:45 +01:00
Richard Davey
1df4661487
Camera.roundPixels now rounds worldView matrix
2020-10-08 11:07:21 +01:00
Richard Davey
8119ce7da1
Fixed use of old camera private properties
2020-09-29 16:44:11 +01:00
Richard Davey
76d2630f8b
Fixed Shake effect
2020-09-29 16:43:42 +01:00
Richard Davey
90096a6b64
Added mention about tint to the docs. Fix #5327
2020-09-29 09:31:09 +01:00
Richard Davey
a8df17b622
Corrected JSDocs
2020-09-21 09:54:23 +01:00
kainage
6861a93a82
Allow setting alpha for 2D camera flash effect
...
* Allow the overriding of `this.alpha` value for the camera flash effect
2020-09-17 21:55:01 -07:00
Richard Davey
6a966e3f3b
Removed interpolationPercentage
parameter from all render methods, as it has never been used.
2020-09-14 15:33:58 +01:00
Richard Davey
f0f93cde7d
The CameraManager.onResize
method no longer receives or uses the resolution
parameter.
2020-09-12 11:52:40 +01:00
Richard Davey
3579d39fa2
The Camera.preRender
method no longer receives or uses the resolution
parameter.
2020-09-12 11:51:59 +01:00
Richard Davey
d1f2c9239c
Resolution removal
...
* The `BaseCamera.resolution` property has been removed.
* The internal private `BaseCamera._cx`, `_cy`, `_cw` and `_ch` properties has been removed.
* The `BaseCamera.preRender` method no longer receives or uses the `resolution` parameter.
2020-09-12 11:51:37 +01:00
Richard Davey
2d3edc9512
Use the new Pipeline Manager methods
2020-09-09 13:05:18 +01:00
Richard Davey
0dd07333af
Updated to use MultiPipeline
2020-08-21 16:14:59 +01:00
samme
7ab57258fc
Tiny optimization for BaseCamera#cull
2020-05-13 11:20:38 -07:00