Richard Davey
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038cb213e8
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Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics.
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2013-06-13 17:15:16 +01:00 |
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Richard Davey
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7dac2b6506
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Added Group.bringToTop and updated Input component to use sprite getXY handler.
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2013-06-13 01:55:32 +01:00 |
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Richard Davey
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2389c6c231
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Added ability to detect if a given point is within a sprite or not, taking rotation and scaling into account.
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2013-06-12 19:53:48 +01:00 |
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Richard Davey
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c5f6817c4c
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Working sprite bounds / vertices regardless of scale or rotation
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2013-06-11 21:30:15 +01:00 |
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Richard Davey
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3b9386727e
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Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
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2013-06-07 16:27:33 +01:00 |
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Richard Davey
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a30762ed8c
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Fixed world drag support and other input modifications.
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2013-06-07 07:35:28 +01:00 |
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Richard Davey
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730594835a
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New Texture and Transform components which are now used by Sprite, Group and Camera.
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2013-06-06 02:47:08 +01:00 |
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Richard Davey
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2f03f5fc43
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Updated Loader component and fixed a few Pointer issues.
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2013-06-05 02:58:16 +01:00 |
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Richard Davey
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d42f396ba0
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Lots of tweaks and fixes to the orientation and fullscreen classes
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2013-06-05 01:49:08 +01:00 |
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Richard Davey
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2de70d07a5
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Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
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2013-06-03 02:38:08 +01:00 |
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Richard Davey
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b951b02de8
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Input priority IDs working properly for drag events.
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2013-06-03 01:22:14 +01:00 |
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Richard Davey
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2270da2479
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Fixed drag sprite + offsets and center locking
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2013-06-02 21:41:00 +01:00 |
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Richard Davey
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49fe5ee65f
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Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input.
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2013-06-02 03:47:54 +01:00 |
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Richard Davey
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5b532ab2e4
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Sprite.Input component added and working nicely.
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2013-06-01 02:49:41 +01:00 |
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Richard Davey
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b20a6ff85a
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Working my way through putting all the Tests back in and fixing issues as I go.
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2013-06-01 01:30:36 +01:00 |
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Richard Davey
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31c4d8cb14
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Adding in missing tests and fixing as we go
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2013-05-31 19:28:16 +01:00 |
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Richard Davey
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d510b785b1
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Putting everything back together again :)
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2013-05-31 18:21:32 +01:00 |
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Richard Davey
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39e7b84cd9
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Flixel level separation merged with the new Physics shapes.
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2013-05-31 04:20:49 +01:00 |
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Richard Davey
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3e53c0671d
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About to start re-doing collideShapes
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2013-05-30 23:03:56 +01:00 |
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Richard Davey
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ce1523585f
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ScrollZone back in under the new renderer with new demos
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2013-05-30 05:34:35 +01:00 |
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Richard Davey
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c1eafe865a
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First pass at integrating the new physics system.
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2013-05-29 21:39:08 +01:00 |
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Richard Davey
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f3c9049e76
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Camera updates, scrollFix check and some new pictures and tests.
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2013-05-29 17:31:57 +01:00 |
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Richard Davey
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7b4374cabf
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Added loop and yoyo properties to Tweens
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2013-05-29 15:45:34 +01:00 |
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Richard Davey
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09f57fa346
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Preparing new tests
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2013-05-29 02:58:56 +01:00 |
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Richard Davey
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c7485301ca
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Added Starling/Sparrow XML Texture Atlas format support.
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2013-05-23 03:08:57 +01:00 |
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Richard Davey
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bd54460e80
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Added the GameObjectManager
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2013-05-23 00:01:58 +01:00 |
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Richard Davey
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e2141c91a6
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Added VerletManager and lots of new tests
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2013-05-21 04:12:54 +01:00 |
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Richard Davey
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0b2d818ba8
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CollisionMask up and running
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2013-05-20 06:21:12 +01:00 |
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Richard Davey
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53aa43566e
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Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests
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2013-05-18 03:05:28 +01:00 |
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Richard Davey
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55568592b5
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Lots of updates across input, rendering and grouping
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2013-05-17 06:49:43 +01:00 |
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Richard Davey
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a6e8436e6d
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Massive input overhaul continued
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2013-05-16 21:34:24 +01:00 |
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Richard Davey
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3cdd2baff0
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New Input handler implemented.
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2013-05-16 02:36:58 +01:00 |
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Richard Davey
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ce7bfd1fc2
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Added FullScreen API support and fixed numerous StageScaleMode issues.
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2013-05-14 03:37:38 +01:00 |
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Richard Davey
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54a5e6477c
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Lots of new tile map commands and tests.
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2013-05-02 05:01:34 +01:00 |
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Richard Davey
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2a5b6ef12a
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Large Tilemap collision overhaul. Proper callback support, optimised collision checks and lots more.
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2013-05-02 03:37:45 +01:00 |
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Richard Davey
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e62b300a25
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Added Camera Mirror FX and test case.
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2013-05-02 01:02:06 +01:00 |
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Richard Davey
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7d98a1bb9d
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New FXManager system and Camera FX now in place.
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2013-05-01 04:10:21 +01:00 |
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Richard Davey
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c5cccf3283
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Large refactoring of the pause and boot screens in Stage and various other small fixes
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2013-04-29 02:41:19 +01:00 |
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Richard Davey
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9f23c378a1
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0.9.4 release
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2013-04-28 22:10:12 +01:00 |
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Richard Davey
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cb9cb6e894
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Github Bug Fixes
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2013-04-28 22:04:37 +01:00 |
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Richard Davey
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b8ab13fec8
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Getting tilemap collision up and running
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2013-04-25 01:55:56 +01:00 |
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Richard Davey
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3898faf17e
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New v0.9.3 release - see the changelog in the README for full details.
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2013-04-24 02:48:03 +01:00 |
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Richard Davey
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268470ef62
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Added blaster example to the Test Suite and fixed a rotation bug in the particle emitter.
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2013-04-24 00:18:07 +01:00 |
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Richard Davey
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00fb20f8c2
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And ScrollRegions work too :)
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2013-04-23 19:24:16 +01:00 |
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Richard Davey
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332f715943
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Finally fixed a really annoying bug in ScrollZone and it now works perfectly across the board.
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2013-04-23 15:15:34 +01:00 |
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Richard Davey
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f2678104fa
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Saving first iteration of the ScrollZone game object.
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2013-04-22 01:53:24 +01:00 |
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Richard Davey
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361b8e5779
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Version 0.9.2 update. See the change log for full details.
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2013-04-20 03:40:17 +01:00 |
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Richard Davey
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87e0c483bb
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Version 0.9.1 release - see the release notes for more details.
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2013-04-19 18:53:21 +01:00 |
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Richard Davey
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d5229c558a
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Fixed the States examples to reflect the new module name.
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2013-04-19 09:23:36 +01:00 |
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Richard Davey
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6bb4c5e3fc
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Preparing for new release
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2013-04-18 14:16:18 +01:00 |
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