Commit graph

267 commits

Author SHA1 Message Date
Richard Davey
bdf9f5ce60 Utils.Array.BringToTop failed to move the penultimate item in an array due to an index error. Fix #3658 2018-05-15 08:45:39 +01:00
Richard Davey
65c54f4b8d Array.AddAt would fail if it branched to the fast-path within a Container due to an invalid property. Fix #3617 2018-04-26 15:44:56 +01:00
Richard Davey
68d2526d69 Limit fix 2018-04-11 17:12:40 +01:00
Richard Davey
9bc6237831 TS defs fix 2018-04-11 16:58:32 +01:00
Richard Davey
82e99bf130 All now using SafeRange to cut down on duplicated code 2018-04-10 15:21:30 +01:00
Richard Davey
a6303aad8c Renamed files 2018-04-10 04:01:24 +01:00
Richard Davey
330eac1ebc List is now internally using all of the new Utils.Array functions. 2018-04-10 04:00:39 +01:00
Evan Cobb
12c521d4d7 documenting UppercaseFirst 2018-04-07 17:18:30 -05:00
Evan
582a742373 filling in most of the jsdocs for GetFastValue and SpriteSheetFromAtlas 2018-04-05 14:21:40 -05:00
Richard Davey
9f85c0f61e new optional argument key which will allow you to scan a top-level property of any object in the given sorted array and get the closest match to it. 2018-04-04 17:11:41 +01:00
Evan
ab004d1626 filling in docs for utils.object.clone, hasAll, and hasAny 2018-04-03 12:42:27 -05:00
orblazer
90cf919b10 Fix "object" types on Sound and Time 2018-03-21 15:02:10 +01:00
orblazer
7fba122321 Fix "any" types 2018-03-20 17:15:49 +01:00
orblazer
44103dc475 Fix remaining multiple types 2018-03-20 16:12:42 +01:00
orblazer
253f3b1896 Fix import on array utils 2018-03-19 02:14:22 +01:00
orblazer
454849d67d Update JSDoc on Tweens and Utils 2018-03-19 02:07:03 +01:00
Richard Davey
46e9dbd05a Fixed left / right rotation and exposed via namespace
Phaser.Utils.Array.Matrix.RotateLeft actually rotated to the right (thanks @Tomas2h)
Phaser.Utils.Array.Matrix.RotateRight actually rotated to the left (thanks @Tomas2h)
2018-03-17 17:03:15 +00:00
samme
b625cc1ff6 Remove extra assignment 2018-03-07 16:59:41 -08:00
samme
cad8a5ce64 Fix Phaser.Utils.String.Format
Replacements were lost.
2018-03-07 12:13:53 -08:00
Richard Davey
e1554c34d6 eslint fixes 2018-02-16 18:07:49 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
203a0ee98c Added jsdocs 2018-01-31 17:48:30 +00:00
Richard Davey
2a86400a28 Added in jsdocs 2018-01-31 13:54:44 +00:00
Richard Davey
a4e9ae5fdd Added jsdocs. 2018-01-26 14:23:00 +00:00
Richard Davey
5461471bf3 Added ucfirst equivalent 2018-01-18 05:33:42 +00:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f Splitting the dev branch up into versions. 2016-11-22 01:36:56 +00:00
Richard Davey
120b6eb2bd Blend Modes work. More optimisations in the batch manager. 2016-10-25 03:57:34 +01:00
Richard Davey
591bf828a9 Phaser.ArrayUtils.numberArray now has optional prefix and suffix arguments, allowing you to do: numberArray(1, 4, 'Level ') and the Array will contain ["Level 1", "Level 2", "Level 3", "Level 4"]. 2016-10-11 17:42:58 +01:00
Richard Davey
380e717e52 Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere. 2016-10-08 16:17:46 +01:00
Richard Davey
98d2bdf03b Fixed rotation! and setting Canvas tint modes. 2016-10-07 03:08:51 +01:00
Richard Davey
b5ef896448 Device.arora has been removed.
Device.epiphany has been removed.
Device.midori has been removed.
Device.css3D has been removed, and the function that tested it is no longer run.
Device.isConsoleOpen has been removed. The function only worked on a very limited set of old browsers.
Device.littleEndian has been removed, you can use Device.LITTLE_ENDIAN instead.
2016-09-29 03:09:49 +01:00
photonstorm
e1370f3549 Ignore EarCut from jshint. Too many errors. 2016-09-28 15:40:30 +01:00
photonstorm
b0f27b3f3c Color.hexToRGBArray converts a hex color value to an [R, G, B] array.
Color.RGBArrayToHex converts an RGB color array, in the format: [R, G, B], to a hex color value.
2016-09-28 13:57:29 +01:00
photonstorm
bffdb8fbc5 Moved the Canvas tests into the Phaser.Device class. 2016-09-28 13:39:30 +01:00
photonstorm
ae9460c80e Docs fix. 2016-09-28 13:39:05 +01:00
photonstorm
2cf447c151 PIXI.EarCut has been moved into the Phaser utils folder, and renamed to Phaser.EarCut. All references to PIXI.EarCut have been updated to match the new namespace. 2016-09-28 13:38:59 +01:00
photonstorm
1e15012a91 PIXI.CanvasPool has been moved into the Phaser utils folder, and renamed to Phaser.CanvasPool. All references to PIXI.CanvasPool have been updated to match the new namespace. 2016-09-28 12:53:04 +01:00
Richard Davey
6caec0d14d Updated the pointer check code in the Device class, to get rid of the message Navigator.pointerEnabled is a non-standard API added for experiments only. It will be removed in near future. in Chrome. 2016-09-19 23:10:42 +01:00
photonstorm
ad0e4aca2e Large batch of jshint fixes. 2016-08-25 13:03:41 +01:00
Richard Davey
265501b4af The src/system folder has been removed and all files relocated to the src/utils folder. This doesn't change anything from an API point of view, but did change the grunt build scripts slightly. 2016-07-11 22:38:09 +01:00
Richard Davey
97bba5f3c7 toABGR updated. 2016-07-06 22:40:05 +01:00
Richard Davey
3642ff0489 Phaser.Color.toABGR converts RGBA components to a 32 bit integer in AABBGGRR format. 2016-07-04 18:50:42 +01:00
photonstorm
e08e0861d0 Phaser.ArrayUtils.rotate is now deprecated. Please use Phaser.ArrayUtils.rotateLeft instead. 2016-07-04 13:09:36 +01:00
photonstorm
cb0861d881 The canvas created by Phaser.Debug for use when displaying debug data is no longer stored in the CanvasPool, and is instead a stand-alone canvas, free from ever being re-used by another game object. 2016-07-04 12:56:52 +01:00
Richard Davey
fdcbb9229b Phaser.ArrayUtils.shift is the opposite of ArrayUtils.rotate. It takes an array, removes the element from the end of the array, and inserts it at the start, shifting everything else 1 space in the process. 2016-06-29 02:08:42 +01:00
Richard Davey
1f570b49e8 Phaser.Utils.pad now calls toString on the input given, which means you can pass in common data typs such as numbers and have them padded and returned as strings. 2016-06-29 00:04:22 +01:00
Richard Davey
fbd1ba05f7 Phaser.Utils.reverseString will take the given string, reverse it, and then return it. 2016-06-27 22:43:53 +01:00
Richard Davey
e050c39357 Gamedevs do it in the render method. 2016-06-22 19:30:30 +01:00
photonstorm
28331c4f7f Comment fix. 2016-06-09 15:37:03 +01:00