Richard Davey
eec8b6a507
Update CHANGELOG-v3.60.md
2022-11-17 14:18:02 +00:00
Richard Davey
05845c6ee0
The ParseJSONTiled
function will now run a DeepCopy
on the source Tiled JSON, which prevents object mutation, fixing an issue where Tiled Object Layer names would be duplicated if used across multiple Tilemap instances. Fix #6212
2022-11-17 14:17:58 +00:00
Richard Davey
37e99f5946
Merge branch 'master' of https://github.com/photonstorm/phaser
2022-11-16 22:01:30 +00:00
Richard Davey
a00efab782
Update CHANGELOG-v3.60.md
2022-11-16 22:01:27 +00:00
Richard Davey
4487419d39
Merge pull request #6286 from AlbertMontagutCasero/master
...
Updated SpineGameObject type definition
2022-11-16 22:00:28 +00:00
Albert Montagut Casero
3162ba63d9
Updated SpineGameObject type definition
2022-11-16 11:31:05 +01:00
Richard Davey
2f720246ab
Reset the buffer and textures on rebind.
2022-11-15 21:54:43 +00:00
Richard Davey
6220d9b18d
Fake this flag to allow Bobs to get a physics body. Fix #6284
2022-11-14 21:41:37 +00:00
Richard Davey
11def7bf38
Added addMultiple
and removed ability from add
and chain
to pass in arrays of configs
2022-11-14 17:04:05 +00:00
Richard Davey
c5e10cd3f1
Fix #6052
2022-11-10 22:14:18 +00:00
Richard Davey
cfc8e4df3d
Preparing for Beta 15
2022-11-10 16:21:07 +00:00
Richard Davey
90c773975c
v3.60 Beta 14
2022-11-10 16:20:11 +00:00
Richard Davey
afdba56538
Locked jsdoc to 3.x.x
2022-11-10 16:19:48 +00:00
Richard Davey
643a0d1de1
Added debug and warning
2022-11-10 16:19:30 +00:00
Richard Davey
064e8a3ec2
Fixed type issues
2022-11-10 16:05:20 +00:00
Richard Davey
c903bf6a3e
Update CHANGELOG-v3.60.md
2022-11-10 15:10:57 +00:00
Richard Davey
c546a38ae2
Updated jsdocs
2022-11-10 15:10:50 +00:00
Richard Davey
465bf07334
The GameObjects.Components.Mask.createBitmapMask
method can now accept the x
, y
, texture
and frame
parameters new to the BitmapMask constructor.
2022-11-10 15:09:27 +00:00
Richard Davey
51f65366d7
Update CHANGELOG-v3.60.md
2022-11-09 18:18:38 +00:00
Richard Davey
b457e42a2f
The Light Pipeline will now check to see if a Light2D enabled Game Object has a parent Container, or not, and factor the rotation and scale of this into the light calculation. Fix #6086
2022-11-09 18:18:35 +00:00
Richard Davey
4fccfe5048
Update CHANGELOG-v3.60.md
2022-11-09 16:30:41 +00:00
Richard Davey
6b9872fb33
The method Color.setFromHSV
would not change the members h
, s
and v
, only the RGB properties. It now correctly updates them both. Fix #6276
2022-11-09 16:30:38 +00:00
Richard Davey
778b3e7f52
Allow key presses during pre-create stage
2022-11-08 23:32:58 +00:00
Richard Davey
4a7eb19731
Update CHANGELOG-v3.60.md
2022-11-08 23:21:36 +00:00
Richard Davey
987e769b6b
Scenes.Systems.canInput
is a new internal method that determines if a Scene can receive Input events, or not. This is now used by the InputPlugin
instead of the previous isActive
test. This allows a Scene to emit and handle input events even when it is running init
or preload
. Previously, it could only do this after create
had finished running. Fix #6123
2022-11-08 23:21:33 +00:00
Richard Davey
b182557d03
Added canInput method
2022-11-08 23:21:25 +00:00
Richard Davey
f853f72b92
Update CHANGELOG-v3.60.md
2022-11-08 18:42:08 +00:00
Richard Davey
6943989f46
The BitmapText
Game Object has two new read-only properties displayWidth
and displayHeight
. This allows the BitmapText to correctly use the GetBounds
component.
...
The `BitmapText` Game Object now has the `GetBounds` component added to it, meaning you can now correctly get its dimensions as part of a Container. Fix #6237
2022-11-08 18:42:05 +00:00
Richard Davey
4483f92676
Update CHANGELOG-v3.60.md
2022-11-08 18:10:16 +00:00
Richard Davey
3b57593e47
When calling GameObject.getPostPipeline
and passing in a string for the pipeline name it would error with 'Uncaught TypeError: Right-hand side of 'instanceof' is not an object'. This is now handled correctly internally
2022-11-08 18:10:16 +00:00
Richard Davey
6bde2f2706
Merge pull request #6273 from samme/patch-17
...
Docs: correct example code in FILE_KEY_COMPLETE
2022-11-08 18:04:22 +00:00
Richard Davey
ed5759b846
Improve jsdocs and restrict Tween.updateTo
to active Tweens only. Fix #6009
2022-11-08 18:03:33 +00:00
Richard Davey
70fff93516
Reset TD on loop
2022-11-06 22:00:56 +00:00
Richard Davey
0bb2b51ec6
Updated eslint and jsdoc
2022-11-06 21:37:28 +00:00
Richard Davey
60bc5ffb7d
Update CHANGELOG-v3.60.md
2022-11-03 22:05:21 +00:00
Richard Davey
d7a15e92a6
Added activeBuffer and activeTextures check to avoid gl ops
2022-11-03 22:05:18 +00:00
Richard Davey
2d81a4a50e
Reverting to forloop shader
2022-11-03 22:04:58 +00:00
Richard Davey
528e32a18a
Reverting to forloop approach
2022-11-03 22:04:44 +00:00
Richard Davey
65e8dcbb6b
Fix conditional check
2022-11-03 18:45:11 +00:00
Richard Davey
4e4218ea73
Add missing parameter
2022-11-03 18:45:03 +00:00
Richard Davey
6724cc6e91
texture can be a string, or a string in the properties block
2022-11-03 18:44:54 +00:00
Richard Davey
2a8250ef60
Modified return types to 'this'
2022-11-03 16:03:51 +00:00
Richard Davey
8ea3e09307
Removed global functions and tidied up
2022-11-03 15:22:50 +00:00
Richard Davey
2ca2bd5535
Added setStateFromEnd, setStateFromStart, reset and onRepeat
2022-11-03 15:22:37 +00:00
Richard Davey
4d4f3aeadc
reset should return this
2022-11-03 15:22:10 +00:00
Richard Davey
755517f80b
Removed init
method - let's just call reset directly
2022-11-03 15:22:02 +00:00
Richard Davey
ce1cc86185
Add isSeeking parameter
2022-11-03 14:26:38 +00:00
Richard Davey
1ca43444f4
Only reset property if seeking
2022-11-03 14:26:30 +00:00
Richard Davey
9f0baeaab7
Update TweenManager.js
2022-11-03 13:24:51 +00:00
Richard Davey
b9004eff67
Made getValue
more bullet proof
2022-11-03 13:24:48 +00:00