Richard Davey
04ec7b26a1
Tilemap.createBlankDynamicLayer
would fail if you provided a string for the tileset as the base tile width and height were incorrectly read from the tileset argument. Fix #4495
2019-06-06 10:29:28 +01:00
Benjamin
35776fcd2d
JSDoc: Make createDynamicLayer() position optional
2019-05-22 19:18:54 +02:00
Richard Davey
c91ed91ce3
License link update
2019-05-10 16:15:04 +01:00
Richard Davey
a6341a97a8
Fixed Types references
2019-05-09 15:32:53 +01:00
Richard Davey
44faa01578
Tilemap Types
2019-05-09 12:39:19 +01:00
Richard Davey
0012ed3524
Added Tilemap.renderDebugFull method.
2019-04-08 16:05:12 +01:00
Richard Davey
c1400f9514
Fixed lots of Tilemap methods that claimed to return null but didn't
2019-04-08 15:59:48 +01:00
Richard Davey
a8027bab7f
Added removeLayer and destroyLayer methods.
2019-04-08 15:45:16 +01:00
Peter Ellis Jones
2682874d1f
Fix incorrect documentation for Phaser.Tilemaps.Tilemap#convertLayerToStatic
2019-03-09 15:47:49 +02:00
Richard Davey
0ee2442597
Bumping to 3.17.0
2019-03-07 12:31:06 +00:00
Richard Davey
197fef7b52
Tilemap.removeTile
is a new method that allows you to remove a tile, or an array of tiles, by passing in references to the tiles themselves, rather than coordinates. The tiles can be replaced with new tiles of the given index, or removed entirely, and the method can optionally recalculate interesting faces on the layer.
2019-03-05 14:45:53 +00:00
Richard Davey
4fc817c519
Final batch of typedefs
2019-02-13 16:06:00 +00:00
Richard Davey
60542a25cc
Numerous jsdoc and TS related fixes
2019-02-04 17:16:08 +00:00
Richard Davey
4f6f6ee72f
Lots of jsdoc and type fixes
2019-01-31 12:19:01 +00:00
jestarray
4b0464a632
Updated tilemap jsdocs
2019-01-23 11:30:08 -08:00
Richard Davey
aa341854c7
Happy New Year
2019-01-15 16:20:22 +00:00
Richard Davey
74d5af20c6
Tidying up
2018-12-13 11:07:20 +00:00
Thomas Felix
bd5f2b3bf5
fixes the typedef for the layer parameter
...
The layer parameter is used to call getLayer() so the parameter type for
the parent function should match the on of getLayer().
2018-12-01 20:40:17 +01:00
Richard Davey
4b1c762296
Updated @memberOf to @memberof
2018-10-10 10:49:13 +01:00
Richard Davey
5115847791
Finished all the Tilemap component descriptions
2018-09-28 14:32:36 +01:00
Richard Davey
43067aa30e
Completed Tilemap class docs
2018-09-28 14:02:12 +01:00
Richard Davey
95d4651db8
Dynamic Layers support multiple tilesets now
2018-09-27 13:09:40 +01:00
Richard Davey
d59f772d66
Tilemap.getTileset
is a new method that will return a Tileset based on its name.
2018-09-27 12:12:16 +01:00
Richard Davey
39c55ef719
Made warnings shorter.
2018-09-27 11:33:58 +01:00
Richard Davey
41920b07cc
Tilemap.setBaseTileSize
now sets the size into the LayerData baseTileWidth
and baseTileHeight
properties accordingly. Fix #4057
2018-09-25 15:19:57 +01:00
Richard Davey
b0888d2762
Added renderOrder property, setRenderOrder and apply them during layer creation.
2018-08-21 17:59:28 +01:00
Richard Davey
36dd7ae405
Merge pull request #3819 from samme/feature/createFromObjects
...
Copy custom properties in createFromObjects()
2018-08-21 15:38:48 +01:00
ampled
50c787a9c8
- add typedef for SpriteConfig extends GameObjectConfig
...
- allow update-function signature to be overriden by GameObject subclasses
2018-07-29 12:19:04 +02:00
Skysteed
5cd60b3378
Major Optimization for Tilemap Collision Indexing
...
This update optimizes an existing feature (Tilemap Collision Indexing).
This optimization will apply to [nearly] everyone using procedural generation tilemaps, infinite tilemaps, multiplayer tilemaps, particularly large tilemaps (especially those dyanmic in nature) or who otherwise intend to index collisions before the tiles are loaded.
Benchmarking:
Using the standard approach, indexing collisions for a 500x450 tileset took 2530ms. By pre-building the collision index array in its entirety, I was able to reduce that to 259ms. However, this implementation reduces it to 8 ms. Larger tilemaps would be exponentially affected.
There are some considerations to make here since there are better implementations, but it would require deprecating some existing code. The advantage would be that the standard approach itself would be optimized, (thus avoiding the sort of 2500+ms costs here), rather than fairly obscured as it is with this implementation.
2018-07-19 10:59:35 -05:00
samme
b7ca32eb40
Copy custom properties in createFromObjects()
...
Closes #3808
2018-07-14 09:43:21 -07:00
tarsupin
6613bc28e9
Fixing removeTileAt, removeTileAtWorldXY docs
...
The 'tile' parameter was not included in the actual code, so it's removed here from the documentation.
2018-06-30 15:09:41 -05:00
Andre van Tonder
32ff6df5b3
fixed JsDoc for Phaser.Tilemaps.Tilemap#createBlankDynamicLayer
...
x, y, width, height, tileWidth, tileHeight are all optional params
I also add x, y params to jsdoc as they were missing
2018-06-27 10:33:35 +08:00
Richard Davey
32ce8d7947
jsdoc fixes and removed un-used ResetKey file.
2018-04-19 12:30:38 +01:00
Richard Davey
28e2764723
More jsdoc fixes
2018-04-16 16:02:27 +01:00
Richard Davey
a2535d4597
jsdoc fix
2018-04-03 17:30:15 +01:00
orblazer
9375bb0530
Fix multiple types on Tilemaps
2018-03-20 16:11:33 +01:00
orblazer
30f410d1d3
Fix types in Tilemaps
2018-03-20 12:36:35 +01:00
Richard Davey
d1f5f8a82b
Added jsdocs
2018-02-12 16:01:21 +00:00
Richard Davey
5dffe21858
Updated jsdocs
2018-02-07 23:27:01 +00:00
Richard Davey
67f13e30f9
Updated jsdocs
2018-02-07 23:12:55 +00:00
Richard Davey
6d58f92cd9
Updated jsdocs
2018-02-07 23:08:37 +00:00
Richard Davey
fb42cbee42
Updated jsdocs
2018-02-07 22:46:07 +00:00
Richard Davey
10193c181a
Fixed require paths.
2018-02-07 17:10:01 +00:00
Richard Davey
89fe7123e1
Moved to its own top-level folder.
2018-02-07 16:29:48 +00:00