Commit graph

7463 commits

Author SHA1 Message Date
Richard Davey
7609eb3131 Added new Matter Collision component 2017-11-22 02:25:06 +00:00
Michael Hadley
0fd6779107 Adding a couple notes about methods that manipulate multiple tiles 2017-11-21 19:19:13 -06:00
Michael Hadley
e19de28932 Tilemap & layers now recalc faces (with a parameter for disabling recalc) 2017-11-21 19:18:34 -06:00
Michael Hadley
bdea565586 Better optimized calc/recalc faces methods for tiles
These eliminate the need for the preventRecalc method from v2. If an individual tile is changed with putTileAt, only the min number of faces will be recalculated (vs all faces being recalculated in v2)
2017-11-21 19:16:46 -06:00
Michael Hadley
dd8bbfa625 Update SetCollision methods to track which indices have been set to collide 2017-11-21 19:13:43 -06:00
Michael Hadley
e3dbf7c2d0 Fixing internal method name typos 2017-11-21 19:07:22 -06:00
Felipe Alfonso
500da5d07f Canvas GeometryMask rendering 2017-11-21 20:21:43 -03:00
Pavle Goloskokovic
cd43f0095c fixed deprecation issues with AudioParam for WebAudioSoundManager 2017-11-21 19:47:43 +01:00
Pavle Goloskokovic
1f32f04036 fixed deprecation issues with AudioParam for WebAudioSound 2017-11-21 19:47:27 +01:00
Pavle Goloskokovic
658e8c0ee6 implemented onBlur and onFocus methods for WebAudioSoundManager 2017-11-21 18:09:30 +01:00
Pavle Goloskokovic
ab9a9c951f bound onBlur and onFocus methods to corresponding game events 2017-11-21 18:06:18 +01:00
Pavle Goloskokovic
dd824c4a79 added onBlur and onFocus methods to BaseSoundManager 2017-11-21 18:04:54 +01:00
Pavle Goloskokovic
0e04036d1f Merge remote-tracking branch 'origin/master' 2017-11-21 18:02:35 +01:00
Pavle Goloskokovic
f00421f112 changed muteOnPause flag to be pauseOnBlur for BaseSoundManager 2017-11-21 18:02:24 +01:00
Richard Davey
97e55b6aa2 Removed un-needed file. 2017-11-21 16:55:10 +00:00
Richard Davey
3a96caf2f6 Updated the entry point. 2017-11-21 16:55:02 +00:00
Richard Davey
46dc75f06b New Matter World system, with new setBounds, setGravity, add, create and other helpers. 2017-11-21 16:54:54 +00:00
Richard Davey
4f00477f59 MatterImage and MatterSprite allow you to easily create Game Objects with embedded Matter physics bodies. 2017-11-21 16:54:20 +00:00
Richard Davey
32766ca509 New Matter system handler. 2017-11-21 16:53:55 +00:00
Richard Davey
4702ed7400 New components index. 2017-11-21 16:53:44 +00:00
Richard Davey
b9750bec9d Updated the Factory so it now generates the new MatterImage and MatterSprite objects as well as basic geometry based bodies. 2017-11-21 16:53:36 +00:00
Richard Davey
1442a2605f A custom module entry point that removes un-needed components. 2017-11-21 16:53:13 +00:00
Richard Davey
dff633cc62 Added the Bounce Matter component for an easier way to set restitution. 2017-11-21 16:52:54 +00:00
Richard Davey
2e11c18470 Added the Force Matter component including applyForce, forceFrom for a world position and thrust, thrustLeft, thrustRight and thrustBack. 2017-11-21 16:52:39 +00:00
Richard Davey
d8d9eb19c8 Added the Friction Matter component to set the static, air and normal friction a body receives. 2017-11-21 16:52:14 +00:00
Richard Davey
93d246e948 Added the Mass Matter component to set the mass and density of a body. 2017-11-21 16:51:54 +00:00
Richard Davey
a5e8d1e2d7 Added the Sensor Matter component. 2017-11-21 16:51:41 +00:00
Richard Davey
4a89ffa881 Added the Static Matter component to set a body as static if you don't specify it in the options config. 2017-11-21 16:51:33 +00:00
Richard Davey
d79e4a6e0c Added the Transform Matter component allowing for body scaling and rotation feedback direct from and to the Body. 2017-11-21 16:51:14 +00:00
Richard Davey
12e43c315e Added the Velocity Matter component 2017-11-21 16:50:56 +00:00
Pavle Goloskokovic
526df860d9 added method for unlocking audio context on mobile devices 2017-11-21 15:43:10 +01:00
Pavle Goloskokovic
6f79ba11e1 Merge remote-tracking branch 'origin/master' 2017-11-21 15:23:32 +01:00
Michael Hadley
105dc755ce Tilemap & layers: optimized SetCollision methods
v2 was structured in a way where a full pass through ALL tiles would occur if SetCollisionBetween or SetCollisionByExclusion was used. That's a huge penalty for large tilemaps, so this version duplicates some loop code for the sake of speed.
2017-11-20 20:08:50 -06:00
Richard Davey
213b7b4a86 Refactoring matter.js include 2017-11-21 02:04:05 +00:00
Richard Davey
fb83d6dab5 Starting merge of Matter JS. 2017-11-20 16:54:26 +00:00
Pavle Goloskokovic
cafa91005f updated description for detune setting and added a check to see if it's available, webkit implementation does not support it 2017-11-20 14:54:33 +01:00
Richard Davey
d20b7abba6 Beta 11 tag. 2017-11-20 11:16:52 +00:00
Michael Hadley
21584f922c Fix for last commit 2017-11-18 16:11:51 -06:00
Michael Hadley
3f14382951 Make naming consistent for accessing individual tiles (e.g. getTile vs getTileAt) 2017-11-18 15:41:26 -06:00
Michael Hadley
759252a078 Better handling of resizing a tilemap
Force the tilesets and tiles to inherit their tile size from the tilemap
2017-11-18 15:40:27 -06:00
Michael Hadley
e2960486a9 Filling out Tile with some methods & props from v2 2017-11-18 15:38:46 -06:00
Michael Hadley
b48d82daee Format name typo 2017-11-18 08:41:57 -06:00
Michael Hadley
d2f72fbe58 Create CullTiles component to allow static and dynamic layers to cull when needed
Fixes performance issue with canvas static tile renderer on large maps
2017-11-18 08:31:59 -06:00
Michael Hadley
b5fb0b8879 Refactor in order to update TilemapCreator & TilemapFactory 2017-11-17 15:55:12 -06:00
Michael Hadley
f82217e868 Move Parse to tilemap/Parse 2017-11-17 15:54:18 -06:00
Michael Hadley
49854bfd1b Format Typo 2017-11-17 15:49:32 -06:00
Michael Hadley
6da642bd99 Set alpha in dynamic layer canvas renderer
Set it directly because of the explicit save/restore commands throw the renderer's internal alpha out-of-sync
2017-11-17 15:31:41 -06:00
Felipe Alfonso
320c0902f6 Small fixes with texture binding to MaskRenderer and WebGLRenderer. 2017-11-17 18:01:06 -03:00
Michael Hadley
5535af2a17 Bug fix: tilemap layer renderer didn't account for layer xy position 2017-11-17 13:53:11 -06:00
Michael Hadley
09ed883f4d Remove old todos in static layer 2017-11-17 13:52:32 -06:00