Pavle Goloskokovic
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84a20395e6
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Using checkTouchLocked with loop property
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2018-01-17 17:25:43 +01:00 |
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Pavle Goloskokovic
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33bc3d8d5c
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Using checkTouchLocked with seek property
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2018-01-17 17:23:20 +01:00 |
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Pavle Goloskokovic
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874b3d5bc1
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Defined detune property getter
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2018-01-17 17:23:04 +01:00 |
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Pavle Goloskokovic
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3ff214da59
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Defined rate property getter
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2018-01-17 17:22:54 +01:00 |
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Pavle Goloskokovic
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eb5be4c75d
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Defined detune property setter to be able to use checkTouchLocked with it
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2018-01-17 17:22:30 +01:00 |
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Pavle Goloskokovic
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865f8d06ad
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Defined rate property setter to be able to use checkTouchLocked with it
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2018-01-17 17:22:03 +01:00 |
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Pavle Goloskokovic
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c2f7795a98
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Using checkTouchLocked with volume property
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2018-01-17 17:21:07 +01:00 |
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Pavle Goloskokovic
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a9a3c3c2a2
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Using checkTouchLocked with mute property
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2018-01-17 17:20:44 +01:00 |
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Pavle Goloskokovic
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22154ceace
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Using checkTouchLocked with stop method
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2018-01-17 17:19:39 +01:00 |
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Pavle Goloskokovic
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796f3657ac
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Using checkTouchLocked with resume method
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2018-01-17 17:19:25 +01:00 |
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Pavle Goloskokovic
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893882fe95
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Using checkTouchLocked with pause method
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2018-01-17 17:19:15 +01:00 |
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Pavle Goloskokovic
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300ac5b859
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Using checkTouchLocked with play method
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2018-01-17 17:19:04 +01:00 |
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Pavle Goloskokovic
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093f295389
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Added touchLockedActionQueue property to HTML5AudioSound class
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2018-01-17 17:06:55 +01:00 |
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Pavle Goloskokovic
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c4f4fbc79d
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Passing sound manager touchLocked value to HTML5AudioFile constructor
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2018-01-17 17:04:55 +01:00 |
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Pavle Goloskokovic
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541cd83688
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Using object property instead of local var
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2018-01-17 17:04:06 +01:00 |
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Pavle Goloskokovic
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81f3b56b0a
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Added touchLocked argument to HTML5AudioFile class constructor
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2018-01-17 17:01:50 +01:00 |
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Pavle Goloskokovic
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be7741ed89
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Resetting already started sounds before unlocking
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2018-01-17 14:13:44 +01:00 |
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Pavle Goloskokovic
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0b4a8b8b2d
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Removed touchstart event listeners since they don't work for unlocking audio
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2018-01-17 14:13:13 +01:00 |
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Pavle Goloskokovic
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f510f71213
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Implemented unlock method for HTML5AudioSoundManager class
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2018-01-17 14:12:04 +01:00 |
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Pavle Goloskokovic
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4ca73ae362
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Removing unlock call since it is now done in BaseSoundManager class
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2018-01-17 14:10:54 +01:00 |
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Pavle Goloskokovic
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5c118a3a94
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audio tag does not support name attribute so setting that value to dataset
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2018-01-17 14:10:03 +01:00 |
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Pavle Goloskokovic
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196018d04a
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Updating load progress properties when sound is locked
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2018-01-17 14:09:20 +01:00 |
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Pavle Goloskokovic
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5720dff5dc
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onLoad needs to be called from timeout callback in order to not cause issues
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2018-01-17 14:08:38 +01:00 |
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Pavle Goloskokovic
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e75731df87
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Calling onLoad directly if device sound is locked since we are skipping actual loading
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2018-01-17 14:07:50 +01:00 |
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Pavle Goloskokovic
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ae36cf5729
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Skipping calling load method on an audio tag on mobile devices
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2018-01-17 14:06:46 +01:00 |
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Pavle Goloskokovic
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402aa27ff3
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Skipping setting preload attribute and events on an audio tag on mobile devices
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2018-01-17 14:05:35 +01:00 |
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Pavle Goloskokovic
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b33af6d2aa
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Calling unlock method in BaseSoundManager class constructor
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2018-01-17 14:03:34 +01:00 |
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Pavle Goloskokovic
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377ab5a4e9
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Defined unlock method on BaseSoundManager class as both implementations use it
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2018-01-17 14:03:04 +01:00 |
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Pavle Goloskokovic
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63c402517c
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Handling when WebGL context is falsy and not just null
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2018-01-15 12:05:11 +01:00 |
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Pavle Goloskokovic
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3664e84e19
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Merge remote-tracking branch 'origin/master'
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2018-01-15 11:29:55 +01:00 |
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Pavle Goloskokovic
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2e60619218
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Fixed detecting WebGL support
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2018-01-15 11:29:38 +01:00 |
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Michael Hadley
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f86298b8d2
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Tilemap layers now initialize their alpha from LayerData
This makes it easy to import layer alphas from Tiled
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2018-01-14 16:16:47 -06:00 |
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Richard Davey
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696643051a
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Fixed drag events
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2018-01-14 21:26:14 +00:00 |
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Pavle Goloskokovic
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e8e4a5633d
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Removed completed TODO
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2018-01-14 17:39:29 +01:00 |
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Pavle Goloskokovic
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9a4811df32
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Emitting loop event when sound loop setting value changes
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2018-01-14 17:39:10 +01:00 |
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Pavle Goloskokovic
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8b676cf743
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Renamed loop event to looped for emitting event when sound has looped
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2018-01-14 17:38:59 +01:00 |
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Pavle Goloskokovic
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846aefd7c1
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Emitting loop event when sound loop setting value changes
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2018-01-14 17:38:33 +01:00 |
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Pavle Goloskokovic
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8f692b8fb9
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Renamed loop event to looped for emitting event when sound has looped
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2018-01-14 17:37:52 +01:00 |
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Pavle Goloskokovic
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1fe58bc1ef
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Refactored update method looping and ending logic a bit
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2018-01-14 17:32:19 +01:00 |
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Pavle Goloskokovic
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2a70eb9c09
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Removed completed TODO
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2018-01-14 17:23:24 +01:00 |
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Pavle Goloskokovic
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ab02e843f3
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Checking for loop between two update calls only if loop setting is set to true
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2018-01-14 17:23:09 +01:00 |
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Pavle Goloskokovic
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4b9c94ebbe
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Added a TODO to change loop event to looped and emit loop event when loop value changes
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2018-01-14 17:22:32 +01:00 |
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Pavle Goloskokovic
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919d2d658a
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Using EventEmitter emit method to dispatch seek update event
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2018-01-14 17:21:24 +01:00 |
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Pavle Goloskokovic
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dd2bd9695d
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Using EventEmitter emit method to dispatch volume update event
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2018-01-14 17:20:31 +01:00 |
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Pavle Goloskokovic
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913c93eca1
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Using EventEmitter emit method to dispatch mute update event
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2018-01-14 17:20:20 +01:00 |
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Pavle Goloskokovic
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1912dd98df
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Using EventEmitter emit method to dispatch loop event
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2018-01-14 17:19:57 +01:00 |
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Pavle Goloskokovic
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8ba0c3d39e
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Using EventEmitter emit method to dispatch ended event
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2018-01-14 17:19:37 +01:00 |
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Pavle Goloskokovic
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14e7cb4b75
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Using EventEmitter emit method to dispatch stop event
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2018-01-14 17:18:53 +01:00 |
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Pavle Goloskokovic
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ac04061478
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Using EventEmitter emit method to dispatch resume event
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2018-01-14 17:18:39 +01:00 |
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Pavle Goloskokovic
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be03100765
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Using EventEmitter emit method to dispatch pause event
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2018-01-14 17:18:26 +01:00 |
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