mirror of
https://github.com/photonstorm/phaser
synced 2024-11-25 22:20:44 +00:00
commit
fc08015f92
4 changed files with 23 additions and 8 deletions
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@ -732,7 +732,7 @@ var GameObject = new Class({
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* every game frame. This method is passed two parameters: `delta` and `time`.
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*
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* If you wish to run your own logic within `preUpdate` then you should always call
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* `preUpdate.super(delta, time)` within it, or it may fail to process required operations,
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* `super.preUpdate(delta, time)` within it, or it may fail to process required operations,
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* such as Sprite animations.
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*
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* @method Phaser.GameObjects.GameObject#addToUpdateList
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@ -32,9 +32,11 @@ var Origin = {
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* The origin maps the relationship between the size and position of the Game Object.
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* The default value is 0.5, meaning all Game Objects are positioned based on their center.
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* Setting the value to 0 means the position now relates to the left of the Game Object.
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* Set this value with `setOrigin()`.
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*
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* @name Phaser.GameObjects.Components.Origin#originX
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* @type {number}
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* @readonly
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* @default 0.5
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* @since 3.0.0
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*/
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@ -45,9 +47,11 @@ var Origin = {
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* The origin maps the relationship between the size and position of the Game Object.
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* The default value is 0.5, meaning all Game Objects are positioned based on their center.
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* Setting the value to 0 means the position now relates to the top of the Game Object.
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* Set this value with `setOrigin()`.
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*
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* @name Phaser.GameObjects.Components.Origin#originY
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* @type {number}
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* @readonly
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* @default 0.5
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* @since 3.0.0
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*/
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@ -141,9 +141,11 @@ var Graphics = new Class({
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/**
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* The default fill color for shapes rendered by this Graphics object.
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* Set this value with `setDefaultStyles()`.
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*
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* @name Phaser.GameObjects.Graphics#defaultFillColor
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* @type {number}
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* @readonly
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* @default -1
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* @since 3.0.0
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*/
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@ -151,9 +153,11 @@ var Graphics = new Class({
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/**
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* The default fill alpha for shapes rendered by this Graphics object.
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* Set this value with `setDefaultStyles()`.
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*
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* @name Phaser.GameObjects.Graphics#defaultFillAlpha
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* @type {number}
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* @readonly
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* @default 1
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* @since 3.0.0
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*/
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@ -161,9 +165,11 @@ var Graphics = new Class({
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/**
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* The default stroke width for shapes rendered by this Graphics object.
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* Set this value with `setDefaultStyles()`.
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*
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* @name Phaser.GameObjects.Graphics#defaultStrokeWidth
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* @type {number}
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* @readonly
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* @default 1
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* @since 3.0.0
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*/
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@ -171,9 +177,11 @@ var Graphics = new Class({
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/**
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* The default stroke color for shapes rendered by this Graphics object.
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* Set this value with `setDefaultStyles()`.
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*
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* @name Phaser.GameObjects.Graphics#defaultStrokeColor
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* @type {number}
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* @readonly
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* @default -1
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* @since 3.0.0
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*/
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@ -181,9 +189,11 @@ var Graphics = new Class({
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/**
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* The default stroke alpha for shapes rendered by this Graphics object.
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* Set this value with `setDefaultStyles()`.
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*
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* @name Phaser.GameObjects.Graphics#defaultStrokeAlpha
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* @type {number}
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* @readonly
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* @default 1
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* @since 3.0.0
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*/
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@ -14,15 +14,16 @@ var Enable = {
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/**
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* Enables this Game Object's Body.
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* If you reset the Body you must also pass `x` and `y`.
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*
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* @method Phaser.Physics.Arcade.Components.Enable#enableBody
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* @since 3.0.0
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*
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* @param {boolean} reset - Also reset the Body and place it at (x, y).
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* @param {number} x - The horizontal position to place the Game Object and Body.
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* @param {number} y - The horizontal position to place the Game Object and Body.
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* @param {boolean} enableGameObject - Also activate this Game Object.
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* @param {boolean} showGameObject - Also show this Game Object.
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* @param {boolean} [reset] - Also reset the Body and place the Game Object at (x, y).
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* @param {number} [x] - The horizontal position to place the Game Object, if `reset` is true.
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* @param {number} [y] - The horizontal position to place the Game Object, if `reset` is true.
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* @param {boolean} [enableGameObject] - Also set this Game Object's `active` to true.
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* @param {boolean} [showGameObject] - Also set this Game Object's `visible` to true.
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*
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* @return {this} This Game Object.
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*
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@ -61,8 +62,8 @@ var Enable = {
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* @method Phaser.Physics.Arcade.Components.Enable#disableBody
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* @since 3.0.0
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*
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* @param {boolean} [disableGameObject=false] - Also deactivate this Game Object.
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* @param {boolean} [hideGameObject=false] - Also hide this Game Object.
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* @param {boolean} [disableGameObject=false] - Also set this Game Object's `active` to false.
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* @param {boolean} [hideGameObject=false] - Also set this Game Object's `visible` to false.
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*
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* @return {this} This Game Object.
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*
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