diff --git a/src/physics/arcade/typedefs/ArcadePhysicsCallback.js b/src/physics/arcade/typedefs/ArcadePhysicsCallback.js index 045d30127..10b5ab647 100644 --- a/src/physics/arcade/typedefs/ArcadePhysicsCallback.js +++ b/src/physics/arcade/typedefs/ArcadePhysicsCallback.js @@ -11,6 +11,6 @@ * * You should only do this if the body intentionally has no associated game object (sprite, .etc). * - * @param {(Phaser.Types.Physics.Arcade.GameObjectWithBody|Phaser.Types.Physics.Arcade.Body|Phaser.Tilemaps.Tile)} object1 - The first Game Object. - * @param {(Phaser.Types.Physics.Arcade.GameObjectWithBody|Phaser.Types.Physics.Arcade.Body|Phaser.Tilemaps.Tile)} object2 - The second Game Object. + * @param {(Phaser.Types.Physics.Arcade.GameObjectWithBody|Phaser.Physics.Arcade.Body|Phaser.Tilemaps.Tile)} object1 - The first Game Object. + * @param {(Phaser.Types.Physics.Arcade.GameObjectWithBody|Phaser.Physics.Arcade.Body|Phaser.Tilemaps.Tile)} object2 - The second Game Object. */ \ No newline at end of file