From f64b4b9b2043691f5f220219c5a9e68207cc44b9 Mon Sep 17 00:00:00 2001 From: Felipe Alfonso Date: Tue, 24 Apr 2018 16:52:57 -0300 Subject: [PATCH] added jsdoc comments to ForwardDiffuseLightPipeline --- .../webgl/pipelines/ForwardDiffuseLightPipeline.js | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/renderer/webgl/pipelines/ForwardDiffuseLightPipeline.js b/src/renderer/webgl/pipelines/ForwardDiffuseLightPipeline.js index 06c329a4d..5ab59a445 100644 --- a/src/renderer/webgl/pipelines/ForwardDiffuseLightPipeline.js +++ b/src/renderer/webgl/pipelines/ForwardDiffuseLightPipeline.js @@ -13,7 +13,9 @@ var LIGHT_COUNT = 10; /** * @classdesc - * [pending] + * ForwardDiffuseLightPipeline implements a forward rendering approach for 2D lights. + * This pipeline extends TextureTintPipeline so it implements all it's rendering functions + * and batching system. * * @class ForwardDiffuseLightPipeline * @extends Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline @@ -37,7 +39,7 @@ var ForwardDiffuseLightPipeline = new Class({ }, /** - * [pending] + * This function binds it's base class resources and this lights 2D resources. * * @method Phaser.Renderer.WebGL.Pipelines.ForwardDiffuseLightPipeline#onBind * @override @@ -61,7 +63,7 @@ var ForwardDiffuseLightPipeline = new Class({ }, /** - * [pending] + * This function sets all the needed resources for each camera pass. * * @method Phaser.Renderer.WebGL.Pipelines.ForwardDiffuseLightPipeline#onRender * @since 3.0.0