Change structs for generic types

This commit is contained in:
orblazer 2018-03-23 16:54:12 +01:00
parent 2cd7da0126
commit f42f1bf132
14 changed files with 99 additions and 79 deletions

1
.gitignore vendored
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@ -2,6 +2,7 @@
Thumbs.db Thumbs.db
.DS_Store .DS_Store
.idea .idea
.vscode
*.suo *.suo
*.sublime-project *.sublime-project
*.sublime-workspace *.sublime-workspace

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@ -80,7 +80,7 @@ var AnimationManager = new Class({
* [description] * [description]
* *
* @name Phaser.Animations.AnimationManager#anims * @name Phaser.Animations.AnimationManager#anims
* @type {Phaser.Structs.Map} * @type {Phaser.Structs.Map<string, Phaser.Animations.Animation>}
* @protected * @protected
* @since 3.0.0 * @since 3.0.0
*/ */

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@ -33,7 +33,7 @@ var BaseCache = new Class({
* You can query the Map directly or use the BaseCache methods. * You can query the Map directly or use the BaseCache methods.
* *
* @name Phaser.Cache.BaseCache#entries * @name Phaser.Cache.BaseCache#entries
* @type {Phaser.Structs.Map} * @type {Phaser.Structs.Map.<String, *>}
* @since 3.0.0 * @since 3.0.0
*/ */
this.entries = new CustomMap(); this.entries = new CustomMap();
@ -54,9 +54,9 @@ var BaseCache = new Class({
* This event is fired by the Cache each time a new object is added to it. * This event is fired by the Cache each time a new object is added to it.
* *
* @event Phaser.Cache.BaseCache#addEvent * @event Phaser.Cache.BaseCache#addEvent
* @param {Phaser.Cache.BaseCache} The BaseCache to which the object was added. * @param {Phaser.Cache.BaseCache} base - The BaseCache to which the object was added.
* @param {string} The key of the object added to the cache. * @param {string} key - The key of the object added to the cache.
* @param {*} A reference to the object added to the cache. * @param {*} object - A reference to the object added to the cache.
*/ */
/** /**

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@ -10,7 +10,7 @@ var Class = require('../utils/Class');
/** /**
* @classdesc * @classdesc
* The Cache Manager is the global cache owned and maintained by the Game instance. * The Cache Manager is the global cache owned and maintained by the Game instance.
* *
* Various systems, such as the file Loader, rely on this cache in order to store the files * Various systems, such as the file Loader, rely on this cache in order to store the files
* it has loaded. The manager itself doesn't store any files, but instead owns multiple BaseCache * it has loaded. The manager itself doesn't store any files, but instead owns multiple BaseCache
* instances, one per type of file. You can also add your own custom caches. * instances, one per type of file. You can also add your own custom caches.
@ -145,7 +145,7 @@ var CacheManager = new Class({
* Add to this via the `addCustom` method. * Add to this via the `addCustom` method.
* *
* @name Phaser.Cache.CacheManager#custom * @name Phaser.Cache.CacheManager#custom
* @type {object.<Phaser.Cache.BaseCache>} * @type {Object.<Phaser.Cache.BaseCache>}
* @protected * @protected
* @since 3.0.0 * @since 3.0.0
*/ */

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@ -90,7 +90,7 @@ var Blitter = new Class({
* [description] * [description]
* *
* @name Phaser.GameObjects.Blitter#children * @name Phaser.GameObjects.Blitter#children
* @type {Phaser.Structs.List} * @type {Phaser.Structs.List.<Phaser.GameObjects.Blitter.Blitter>}
* @since 3.0.0 * @since 3.0.0
*/ */
this.children = new List(); this.children = new List();
@ -153,7 +153,7 @@ var Blitter = new Class({
* *
* @param {BlitterFromCallback} callback - The callback to invoke after creating a bob. It will be sent two arguments: The Bob and the index of the Bob. * @param {BlitterFromCallback} callback - The callback to invoke after creating a bob. It will be sent two arguments: The Bob and the index of the Bob.
* @param {integer} quantity - The quantity of Bob objects to create. * @param {integer} quantity - The quantity of Bob objects to create.
* @param {string} [frame] - The Frame the Bobs will use. It must be part of the Blitter Texture. * @param {(string|integer|Phaser.Textures.Frame|string[]|integer[]|Phaser.Textures.Frame[])} [frame] - The Frame the Bobs will use. It must be part of the Blitter Texture.
* @param {boolean} [visible=true] - [description] * @param {boolean} [visible=true] - [description]
* *
* @return {Phaser.GameObjects.Blitter.Bob[]} An array of Bob objects that were created. * @return {Phaser.GameObjects.Blitter.Bob[]} An array of Bob objects that were created.
@ -179,7 +179,7 @@ var Blitter = new Class({
* @since 3.0.0 * @since 3.0.0
* *
* @param {integer} quantity - The quantity of Bob objects to create. * @param {integer} quantity - The quantity of Bob objects to create.
* @param {string} [frame] - The Frame the Bobs will use. It must be part of the Blitter Texture. * @param {(string|integer|Phaser.Textures.Frame|string[]|integer[]|Phaser.Textures.Frame[])} [frame] - The Frame the Bobs will use. It must be part of the Blitter Texture.
* @param {boolean} [visible=true] - [description] * @param {boolean} [visible=true] - [description]
* *
* @return {Phaser.GameObjects.Blitter.Bob[]} An array of Bob objects that were created. * @return {Phaser.GameObjects.Blitter.Bob[]} An array of Bob objects that were created.

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@ -86,7 +86,7 @@ var Sprite = require('../sprite/Sprite');
* @since 3.0.0 * @since 3.0.0
* *
* @param {Phaser.Scene} scene - [description] * @param {Phaser.Scene} scene - [description]
* @param {array} children - [description] * @param {Phaser.GameObjects.GameObject[]} children - [description]
* @param {GroupConfig} config - [description] * @param {GroupConfig} config - [description]
*/ */
var Group = new Class({ var Group = new Class({
@ -114,7 +114,7 @@ var Group = new Class({
* [description] * [description]
* *
* @name Phaser.GameObjects.Group#children * @name Phaser.GameObjects.Group#children
* @type {Phaser.Structs.Set} * @type {Phaser.Structs.Set.<Phaser.GameObjects.GameObject>}
* @since 3.0.0 * @since 3.0.0
*/ */
this.children = new Set(children); this.children = new Set(children);

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@ -114,7 +114,7 @@ var ParticleEmitterManager = new Class({
* A list of Emitters being managed by this Emitter Manager. * A list of Emitters being managed by this Emitter Manager.
* *
* @name Phaser.GameObjects.Particles.ParticleEmitterManager#emitters * @name Phaser.GameObjects.Particles.ParticleEmitterManager#emitters
* @type {Phaser.Structs.List} * @type {Phaser.Structs.List.<Phaser.GameObjects.Particles.ParticleEmitter>}
* @since 3.0.0 * @since 3.0.0
*/ */
this.emitters = new List(this); this.emitters = new List(this);
@ -123,7 +123,7 @@ var ParticleEmitterManager = new Class({
* A list of Gravity Wells being managed by this Emitter Manager. * A list of Gravity Wells being managed by this Emitter Manager.
* *
* @name Phaser.GameObjects.Particles.ParticleEmitterManager#wells * @name Phaser.GameObjects.Particles.ParticleEmitterManager#wells
* @type {Phaser.Structs.List} * @type {Phaser.Structs.List.<Phaser.GameObjects.Particles.GravityWell>}
* @since 3.0.0 * @since 3.0.0
*/ */
this.wells = new List(this); this.wells = new List(this);

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@ -14,6 +14,14 @@ var ParseXMLBitmapFont = require('../gameobjects/bitmaptext/ParseXMLBitmapFont')
var PluginManager = require('../boot/PluginManager'); var PluginManager = require('../boot/PluginManager');
var XHRSettings = require('./XHRSettings'); var XHRSettings = require('./XHRSettings');
/**
* @typedef {object} LinkFileObject
*
* @property {string} type - [description]
* @property {Phaser.Loader.File} fileA - [description]
* @property {Phaser.Loader.File} fileB - [description]
*/
/** /**
* @typedef {object} LoaderFileObject * @typedef {object} LoaderFileObject
* *
@ -188,7 +196,7 @@ var LoaderPlugin = new Class({
* [description] * [description]
* *
* @name Phaser.Loader.LoaderPlugin#list * @name Phaser.Loader.LoaderPlugin#list
* @type {Phaser.Structs.Set} * @type {Phaser.Structs.Set.<Phaser.Loader.File>}
* @since 3.0.0 * @since 3.0.0
*/ */
this.list = new CustomSet(); this.list = new CustomSet();
@ -197,7 +205,7 @@ var LoaderPlugin = new Class({
* [description] * [description]
* *
* @name Phaser.Loader.LoaderPlugin#inflight * @name Phaser.Loader.LoaderPlugin#inflight
* @type {Phaser.Structs.Set} * @type {Phaser.Structs.Set.<Phaser.Loader.File>}
* @since 3.0.0 * @since 3.0.0
*/ */
this.inflight = new CustomSet(); this.inflight = new CustomSet();
@ -206,7 +214,7 @@ var LoaderPlugin = new Class({
* [description] * [description]
* *
* @name Phaser.Loader.LoaderPlugin#failed * @name Phaser.Loader.LoaderPlugin#failed
* @type {Phaser.Structs.Set} * @type {Phaser.Structs.Set.<Phaser.Loader.File>}
* @since 3.0.0 * @since 3.0.0
*/ */
this.failed = new CustomSet(); this.failed = new CustomSet();
@ -215,7 +223,7 @@ var LoaderPlugin = new Class({
* [description] * [description]
* *
* @name Phaser.Loader.LoaderPlugin#queue * @name Phaser.Loader.LoaderPlugin#queue
* @type {Phaser.Structs.Set} * @type {Phaser.Structs.Set.<Phaser.Loader.File>}
* @since 3.0.0 * @since 3.0.0
*/ */
this.queue = new CustomSet(); this.queue = new CustomSet();
@ -224,7 +232,7 @@ var LoaderPlugin = new Class({
* [description] * [description]
* *
* @name Phaser.Loader.LoaderPlugin#storage * @name Phaser.Loader.LoaderPlugin#storage
* @type {Phaser.Structs.Set} * @type {Phaser.Structs.Set.<(Phaser.Loader.File|LinkFileObject)>}
* @since 3.0.0 * @since 3.0.0
*/ */
this.storage = new CustomSet(); this.storage = new CustomSet();

View file

@ -121,7 +121,7 @@ var World = new Class({
* Dynamic Bodies * Dynamic Bodies
* *
* @name Phaser.Physics.Arcade.World#bodies * @name Phaser.Physics.Arcade.World#bodies
* @type {Phaser.Structs.Set} * @type {Phaser.Structs.Set.<Phaser.Physics.Arcade.Body>}
* @since 3.0.0 * @since 3.0.0
*/ */
this.bodies = new Set(); this.bodies = new Set();
@ -130,7 +130,7 @@ var World = new Class({
* Static Bodies * Static Bodies
* *
* @name Phaser.Physics.Arcade.World#staticBodies * @name Phaser.Physics.Arcade.World#staticBodies
* @type {Phaser.Structs.Set} * @type {Phaser.Structs.Set.<Phaser.Physics.Arcade.StaticBody>}
* @since 3.0.0 * @since 3.0.0
*/ */
this.staticBodies = new Set(); this.staticBodies = new Set();
@ -139,7 +139,7 @@ var World = new Class({
* Static Bodies * Static Bodies
* *
* @name Phaser.Physics.Arcade.World#pendingDestroy * @name Phaser.Physics.Arcade.World#pendingDestroy
* @type {Phaser.Structs.Set} * @type {Phaser.Structs.Set.<(Phaser.Physics.Arcade.Body|Phaser.Physics.Arcade.StaticBody)>}
* @since 3.1.0 * @since 3.1.0
*/ */
this.pendingDestroy = new Set(); this.pendingDestroy = new Set();
@ -148,7 +148,7 @@ var World = new Class({
* [description] * [description]
* *
* @name Phaser.Physics.Arcade.World#colliders * @name Phaser.Physics.Arcade.World#colliders
* @type {Phaser.Structs.ProcessQueue} * @type {Phaser.Structs.ProcessQueue.<Phaser.Physics.Arcade.Collider>}
* @since 3.0.0 * @since 3.0.0
*/ */
this.colliders = new ProcessQueue(); this.colliders = new ProcessQueue();

View file

@ -108,7 +108,7 @@ var World = new Class({
* [description] * [description]
* *
* @name Phaser.Physics.Impact.World#bodies * @name Phaser.Physics.Impact.World#bodies
* @type {Phaser.Structs.Set} * @type {Phaser.Structs.Set.<Phaser.Physics.Impact.Body>}
* @since 3.0.0 * @since 3.0.0
*/ */
this.bodies = new Set(); this.bodies = new Set();

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@ -8,8 +8,9 @@ var Class = require('../utils/Class');
/** /**
* @callback EachListCallback * @callback EachListCallback
* @template T
* *
* @param {*} item - [description] * @param {T} item - [description]
* @param {...*} [arguments] - Additional arguments that will be passed to the callback, after the child. * @param {...*} [arguments] - Additional arguments that will be passed to the callback, after the child.
*/ */
@ -17,6 +18,8 @@ var Class = require('../utils/Class');
* @classdesc * @classdesc
* [description] * [description]
* *
* @generic T
*
* @class List * @class List
* @memberOf Phaser.Structs * @memberOf Phaser.Structs
* @constructor * @constructor
@ -43,7 +46,7 @@ var List = new Class({
* The objects that belong to this collection. * The objects that belong to this collection.
* *
* @name Phaser.Structs.List#list * @name Phaser.Structs.List#list
* @type {array} * @type {Array.<*>}
* @default [] * @default []
* @since 3.0.0 * @since 3.0.0
*/ */
@ -66,9 +69,9 @@ var List = new Class({
* @method Phaser.Structs.List#add * @method Phaser.Structs.List#add
* @since 3.0.0 * @since 3.0.0
* *
* @param {object} child - [description] * @param {*} child - [description]
* *
* @return {object} [description] * @return {*} [description]
*/ */
add: function (child) add: function (child)
{ {
@ -88,10 +91,10 @@ var List = new Class({
* @method Phaser.Structs.List#addAt * @method Phaser.Structs.List#addAt
* @since 3.0.0 * @since 3.0.0
* *
* @param {object} child - [description] * @param {*} child - [description]
* @param {integer} index - [description] * @param {integer} index - [description]
* *
* @return {object} [description] * @return {*} [description]
*/ */
addAt: function (child, index) addAt: function (child, index)
{ {
@ -119,9 +122,9 @@ var List = new Class({
* @method Phaser.Structs.List#addMultiple * @method Phaser.Structs.List#addMultiple
* @since 3.0.0 * @since 3.0.0
* *
* @param {array} children - [description] * @param {Array.<*>} children - [description]
* *
* @return {array} [description] * @return {Array.<*>} [description]
*/ */
addMultiple: function (children) addMultiple: function (children)
{ {
@ -144,7 +147,7 @@ var List = new Class({
* *
* @param {integer} index - [description] * @param {integer} index - [description]
* *
* @return {object} [description] * @return {*} [description]
*/ */
getAt: function (index) getAt: function (index)
{ {
@ -157,7 +160,7 @@ var List = new Class({
* @method Phaser.Structs.List#getIndex * @method Phaser.Structs.List#getIndex
* @since 3.0.0 * @since 3.0.0
* *
* @param {object} child - [description] * @param {*} child - [description]
* *
* @return {integer} [description] * @return {integer} [description]
*/ */
@ -174,9 +177,9 @@ var List = new Class({
* @method Phaser.Structs.List#sort * @method Phaser.Structs.List#sort
* @since 3.0.0 * @since 3.0.0
* *
* @param {array} children - [description] * @param {Array.<*>} children - [description]
* *
* @return {array} [description] * @return {Array.<*>} [description]
*/ */
sort: function (children) sort: function (children)
{ {
@ -191,8 +194,8 @@ var List = new Class({
* @method Phaser.Structs.List#sortIndexHandler * @method Phaser.Structs.List#sortIndexHandler
* @since 3.0.0 * @since 3.0.0
* *
* @param {object} childA - [description] * @param {*} childA - [description]
* @param {object} childB - [description] * @param {*} childB - [description]
* *
* @return {integer} [description] * @return {integer} [description]
*/ */
@ -334,7 +337,7 @@ var List = new Class({
* @param {integer} [startIndex=0] - The first child index to start the search from. * @param {integer} [startIndex=0] - The first child index to start the search from.
* @param {integer} [endIndex] - The last child index to search up until. * @param {integer} [endIndex] - The last child index to search up until.
* *
* @return {array} [description] * @return {Array.<*>} [description]
*/ */
getAll: function (property, value, startIndex, endIndex) getAll: function (property, value, startIndex, endIndex)
{ {
@ -397,8 +400,8 @@ var List = new Class({
* @method Phaser.Structs.List#swap * @method Phaser.Structs.List#swap
* @since 3.0.0 * @since 3.0.0
* *
* @param {object} child1 - [description] * @param {*} child1 - [description]
* @param {object} child2 - [description] * @param {*} child2 - [description]
*/ */
swap: function (child1, child2) swap: function (child1, child2)
{ {
@ -425,10 +428,10 @@ var List = new Class({
* @method Phaser.Structs.List#moveTo * @method Phaser.Structs.List#moveTo
* @since 3.0.0 * @since 3.0.0
* *
* @param {object} child - [description] * @param {*} child - [description]
* @param {integer} index - [description] * @param {integer} index - [description]
* *
* @return {object} [description] * @return {*} [description]
*/ */
moveTo: function (child, index) moveTo: function (child, index)
{ {
@ -454,9 +457,9 @@ var List = new Class({
* @method Phaser.Structs.List#remove * @method Phaser.Structs.List#remove
* @since 3.0.0 * @since 3.0.0
* *
* @param {object} child - [description] * @param {*} child - [description]
* *
* @return {object} [description] * @return {*} [description]
*/ */
remove: function (child) remove: function (child)
{ {
@ -478,7 +481,7 @@ var List = new Class({
* *
* @param {integer} index - [description] * @param {integer} index - [description]
* *
* @return {object} [description] * @return {*} [description]
*/ */
removeAt: function (index) removeAt: function (index)
{ {
@ -501,7 +504,7 @@ var List = new Class({
* @param {integer} beginIndex - [description] * @param {integer} beginIndex - [description]
* @param {integer} endIndex - [description] * @param {integer} endIndex - [description]
* *
* @return {array} [description] * @return {Array.<*>} [description]
*/ */
removeBetween: function (beginIndex, endIndex) removeBetween: function (beginIndex, endIndex)
{ {
@ -552,9 +555,9 @@ var List = new Class({
* @method Phaser.Structs.List#bringToTop * @method Phaser.Structs.List#bringToTop
* @since 3.0.0 * @since 3.0.0
* *
* @param {object} child - [description] * @param {*} child - [description]
* *
* @return {object} [description] * @return {*} [description]
*/ */
bringToTop: function (child) bringToTop: function (child)
{ {
@ -573,9 +576,9 @@ var List = new Class({
* @method Phaser.Structs.List#sendToBack * @method Phaser.Structs.List#sendToBack
* @since 3.0.0 * @since 3.0.0
* *
* @param {object} child - [description] * @param {*} child - [description]
* *
* @return {object} [description] * @return {*} [description]
*/ */
sendToBack: function (child) sendToBack: function (child)
{ {
@ -594,9 +597,9 @@ var List = new Class({
* @method Phaser.Structs.List#moveUp * @method Phaser.Structs.List#moveUp
* @since 3.0.0 * @since 3.0.0
* *
* @param {object} child - [description] * @param {*} child - [description]
* *
* @return {object} [description] * @return {*} [description]
*/ */
moveUp: function (child) moveUp: function (child)
{ {
@ -621,9 +624,9 @@ var List = new Class({
* @method Phaser.Structs.List#moveDown * @method Phaser.Structs.List#moveDown
* @since 3.0.0 * @since 3.0.0
* *
* @param {object} child - [description] * @param {*} child - [description]
* *
* @return {object} [description] * @return {*} [description]
*/ */
moveDown: function (child) moveDown: function (child)
{ {
@ -684,10 +687,10 @@ var List = new Class({
* @method Phaser.Structs.List#replace * @method Phaser.Structs.List#replace
* @since 3.0.0 * @since 3.0.0
* *
* @param {object} oldChild - The child in this List that will be replaced. * @param {*} oldChild - The child in this List that will be replaced.
* @param {object} newChild - The child to be inserted into this List. * @param {*} newChild - The child to be inserted into this List.
* *
* @return {object} Returns the oldChild that was replaced within this group. * @return {*} Returns the oldChild that was replaced within this group.
*/ */
replace: function (oldChild, newChild) replace: function (oldChild, newChild)
{ {
@ -709,7 +712,7 @@ var List = new Class({
* @method Phaser.Structs.List#exists * @method Phaser.Structs.List#exists
* @since 3.0.0 * @since 3.0.0
* *
* @param {object} child - [description] * @param {*} child - [description]
* *
* @return {boolean} True if the item is found in the list, otherwise false. * @return {boolean} True if the item is found in the list, otherwise false.
*/ */
@ -744,8 +747,8 @@ var List = new Class({
* @method Phaser.Structs.List#each * @method Phaser.Structs.List#each
* @since 3.0.0 * @since 3.0.0
* *
* @param {EachListCallback} callback - The function to call. * @param {EachListCallback.<T>} callback - The function to call.
* @param {object} [thisArg] - Value to use as `this` when executing callback. * @param {*} [thisArg] - Value to use as `this` when executing callback.
* @param {...*} [arguments] - Additional arguments that will be passed to the callback, after the child. * @param {...*} [arguments] - Additional arguments that will be passed to the callback, after the child.
*/ */
each: function (callback, thisArg) each: function (callback, thisArg)

View file

@ -8,9 +8,10 @@ var Class = require('../utils/Class');
/** /**
* @callback EachMapCallback * @callback EachMapCallback
* @template T
* *
* @param {string} key - [description] * @param {string} key - [description]
* @param {*} entry - [description] * @param {T} entry - [description]
* *
* @return {?boolean} [description] * @return {?boolean} [description]
*/ */
@ -24,12 +25,14 @@ var Class = require('../utils/Class');
* [ 3, 'three' ] * [ 3, 'three' ]
* ]); * ]);
* *
* @generic T
*
* @class Map * @class Map
* @memberOf Phaser.Structs * @memberOf Phaser.Structs
* @constructor * @constructor
* @since 3.0.0 * @since 3.0.0
* *
* @param {array} elements - [description] * @param {Array.<*>} elements - [description]
*/ */
var Map = new Class({ var Map = new Class({
@ -41,7 +44,7 @@ var Map = new Class({
* [description] * [description]
* *
* @name Phaser.Structs.Map#entries * @name Phaser.Structs.Map#entries
* @type {Object.<string, any>} * @type {Object.<string, *>}
* @default {} * @default {}
* @since 3.0.0 * @since 3.0.0
*/ */
@ -112,7 +115,7 @@ var Map = new Class({
* @method Phaser.Structs.Map#getArray * @method Phaser.Structs.Map#getArray
* @since 3.0.0 * @since 3.0.0
* *
* @return {array} [description] * @return {Array.<*>} [description]
*/ */
getArray: function () getArray: function ()
{ {
@ -203,7 +206,7 @@ var Map = new Class({
* @method Phaser.Structs.Map#values * @method Phaser.Structs.Map#values
* @since 3.0.0 * @since 3.0.0
* *
* @return {array} [description] * @return {Array.<*>} [description]
*/ */
values: function () values: function ()
{ {
@ -246,7 +249,7 @@ var Map = new Class({
* @method Phaser.Structs.Map#each * @method Phaser.Structs.Map#each
* @since 3.0.0 * @since 3.0.0
* *
* @param {EachMapCallback} callback - [description] * @param {EachMapCallback.<T>} callback - [description]
* *
* @return {Phaser.Structs.Map} This Map object. * @return {Phaser.Structs.Map} This Map object.
*/ */

View file

@ -10,6 +10,8 @@ var Class = require('../utils/Class');
* @classdesc * @classdesc
* [description] * [description]
* *
* @generic T
*
* @class ProcessQueue * @class ProcessQueue
* @memberOf Phaser.Structs * @memberOf Phaser.Structs
* @constructor * @constructor
@ -25,7 +27,7 @@ var ProcessQueue = new Class({
* [description] * [description]
* *
* @name Phaser.Structs.ProcessQueue#_pending * @name Phaser.Structs.ProcessQueue#_pending
* @type {array} * @type {Array.<*>}
* @private * @private
* @default [] * @default []
* @since 3.0.0 * @since 3.0.0
@ -36,7 +38,7 @@ var ProcessQueue = new Class({
* [description] * [description]
* *
* @name Phaser.Structs.ProcessQueue#_active * @name Phaser.Structs.ProcessQueue#_active
* @type {array} * @type {Array.<*>}
* @private * @private
* @default [] * @default []
* @since 3.0.0 * @since 3.0.0
@ -47,7 +49,7 @@ var ProcessQueue = new Class({
* [description] * [description]
* *
* @name Phaser.Structs.ProcessQueue#_destroy * @name Phaser.Structs.ProcessQueue#_destroy
* @type {array} * @type {Array.<*>}
* @private * @private
* @default [] * @default []
* @since 3.0.0 * @since 3.0.0
@ -110,7 +112,7 @@ var ProcessQueue = new Class({
* @method Phaser.Structs.ProcessQueue#update * @method Phaser.Structs.ProcessQueue#update
* @since 3.0.0 * @since 3.0.0
* *
* @return {array} [description] * @return {Array.<*>} [description]
*/ */
update: function () update: function ()
{ {
@ -167,7 +169,7 @@ var ProcessQueue = new Class({
* @method Phaser.Structs.ProcessQueue#getActive * @method Phaser.Structs.ProcessQueue#getActive
* @since 3.0.0 * @since 3.0.0
* *
* @return {array} [description] * @return {Array.<*>} [description]
*/ */
getActive: function () getActive: function ()
{ {

View file

@ -8,8 +8,9 @@ var Class = require('../utils/Class');
/** /**
* @callback EachSetCallback * @callback EachSetCallback
* @template T
* *
* @param {*} entry - [description] * @param {T} entry - [description]
* @param {number} index - [description] * @param {number} index - [description]
* *
* @return {?boolean} [description] * @return {?boolean} [description]
@ -19,12 +20,14 @@ var Class = require('../utils/Class');
* @classdesc * @classdesc
* A Set is a collection of unique elements. * A Set is a collection of unique elements.
* *
* @generic T
*
* @class Set * @class Set
* @memberOf Phaser.Structs * @memberOf Phaser.Structs
* @constructor * @constructor
* @since 3.0.0 * @since 3.0.0
* *
* @param {array} [elements] - [description] * @param {Array.<*>} [elements] - [description]
*/ */
var Set = new Class({ var Set = new Class({
@ -36,7 +39,7 @@ var Set = new Class({
* [description] * [description]
* *
* @name Phaser.Structs.Set#entries * @name Phaser.Structs.Set#entries
* @type {array} * @type {Array.<*>}
* @default [] * @default []
* @since 3.0.0 * @since 3.0.0
*/ */
@ -157,8 +160,8 @@ var Set = new Class({
* @method Phaser.Structs.Set#each * @method Phaser.Structs.Set#each
* @since 3.0.0 * @since 3.0.0
* *
* @param {EachSetCallback} callback - [description] * @param {EachSetCallback.<T>} callback - [description]
* @param {object} callbackScope - [description] * @param {*} callbackScope - [description]
* *
* @return {Phaser.Structs.Set} This Set object. * @return {Phaser.Structs.Set} This Set object.
*/ */
@ -198,8 +201,8 @@ var Set = new Class({
* @method Phaser.Structs.Set#iterate * @method Phaser.Structs.Set#iterate
* @since 3.0.0 * @since 3.0.0
* *
* @param {EachSetCallback} callback - [description] * @param {EachSetCallback.<T>} callback - [description]
* @param {object} callbackScope - [description] * @param {*} callbackScope - [description]
* *
* @return {Phaser.Structs.Set} This Set object. * @return {Phaser.Structs.Set} This Set object.
*/ */