diff --git a/CHANGELOG.md b/CHANGELOG.md index c8ed838a4..a761837ee 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -38,6 +38,7 @@ * When a TweenData completes it will set the exact `start` or `end` value into the target property. * `TweenData` has a new optional argument `getActive` which, if given, sets the property value immediately on activation. * `TweenData.getActiveValue` is a new property function that, if not null, returns a value to immediately sets the property value to on activation. +* `GetEaseFunction`, and by extension anything that uses it, such as setting the ease for a Tween, will now accept a variety of input strings as valid. You can now use lower-case, such as `back`, and omit the 'ease' part of the direction, such as `back.in` or `back.inout`. ### New Features @@ -52,6 +53,7 @@ * `TextureTintPipeline.batchSprite` will now flip the UV if the TextureSource comes from a GLTexture. * `Math.ToXY` is a new mini function that will take a given index and return a Vector2 containing the x and y coordinates of that index within a grid. * `RenderTexture.glTexture` is a new property that holds a reference to the WebGL Texture being used by the Render Texture. Useful for passing to a shader as a sampler2D. +* `GroupCreateConfig.quantity` - when creating a Group using a config object you can now use the optional property `quantity` to set the number of objects to be created. Use this for quickly creating groups of single frame objects that don't need the advanced capabilities of `frameQuantity` and `repeat`. ### Updates