mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 21:53:59 +00:00
Updated jsdocs. Fix #5857
This commit is contained in:
parent
6f348f83aa
commit
e68f09cefb
1 changed files with 11 additions and 0 deletions
|
@ -67,6 +67,17 @@ var NOOP = require('../../../src/utils/NOOP');
|
|||
* Phaser Loader. However, doing so will not add it to the current Scene. It will be available from any
|
||||
* subsequent Scenes.
|
||||
*
|
||||
* ## A note about inlined data:
|
||||
*
|
||||
* If you need to load Spine assets from inline / base64 encoded data, then you should not use the Loader
|
||||
* at all. Instead, call the functions directly as required:
|
||||
*
|
||||
* scene.cache.json.add
|
||||
* scene.cache.custom.spine.add
|
||||
* scene.textures.addBase64
|
||||
*
|
||||
* ## Using the plugin
|
||||
*
|
||||
* Assuming a default environment you access it from within a Scene by using the `this.spine` reference.
|
||||
*
|
||||
* When this plugin is installed into a Scene it will add a Loader File Type, allowing you to load
|
||||
|
|
Loading…
Reference in a new issue