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Updated jsdocs. Fix #5857
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@ -67,6 +67,17 @@ var NOOP = require('../../../src/utils/NOOP');
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* Phaser Loader. However, doing so will not add it to the current Scene. It will be available from any
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* subsequent Scenes.
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*
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* ## A note about inlined data:
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*
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* If you need to load Spine assets from inline / base64 encoded data, then you should not use the Loader
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* at all. Instead, call the functions directly as required:
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*
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* scene.cache.json.add
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* scene.cache.custom.spine.add
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* scene.textures.addBase64
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*
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* ## Using the plugin
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*
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* Assuming a default environment you access it from within a Scene by using the `this.spine` reference.
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*
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* When this plugin is installed into a Scene it will add a Loader File Type, allowing you to load
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