Removed moved defs

This commit is contained in:
Richard Davey 2020-10-08 13:23:44 +01:00
parent 8838781aa1
commit e3f7048e22
2 changed files with 0 additions and 23 deletions

View file

@ -1,14 +0,0 @@
/**
* @typedef {object} Phaser.Types.GameObjects.Mesh.MeshGridConfig
* @since 3.50.0
*
* @property {number} [width=128] - The width of the grid in pixels.
* @property {number} [height=128] - The height of the grid in pixels.
* @property {number} [widthSegments=1] - The number of segments to split the grid horizontally in to.
* @property {number} [heightSegments=1] - The number of segments to split the grid vertically in to.
* @property {number} [x=0] - Offset the grid x position by this amount.
* @property {number} [y=0] - Offset the grid y position by this amount.
* @property {number|number[]} [colors=0xffffff] - An array of colors, one per vertex, or a single color value applied to all vertices.
* @property {number|number[]} [alphas=1] - An array of alpha values, one per vertex, or a single alpha value applied to all vertices.
* @property {boolean} [tile=false] - Should the texture tile (repeat) across the grid segments, or display as a single texture?
*/

View file

@ -1,9 +0,0 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Types.GameObjects.Mesh
*/