diff --git a/src/gameobjects/mesh/typedefs/MeshGridConfig.js b/src/gameobjects/mesh/typedefs/MeshGridConfig.js deleted file mode 100644 index cc54d0fdd..000000000 --- a/src/gameobjects/mesh/typedefs/MeshGridConfig.js +++ /dev/null @@ -1,14 +0,0 @@ -/** - * @typedef {object} Phaser.Types.GameObjects.Mesh.MeshGridConfig - * @since 3.50.0 - * - * @property {number} [width=128] - The width of the grid in pixels. - * @property {number} [height=128] - The height of the grid in pixels. - * @property {number} [widthSegments=1] - The number of segments to split the grid horizontally in to. - * @property {number} [heightSegments=1] - The number of segments to split the grid vertically in to. - * @property {number} [x=0] - Offset the grid x position by this amount. - * @property {number} [y=0] - Offset the grid y position by this amount. - * @property {number|number[]} [colors=0xffffff] - An array of colors, one per vertex, or a single color value applied to all vertices. - * @property {number|number[]} [alphas=1] - An array of alpha values, one per vertex, or a single alpha value applied to all vertices. - * @property {boolean} [tile=false] - Should the texture tile (repeat) across the grid segments, or display as a single texture? - */ diff --git a/src/gameobjects/mesh/typedefs/index.js b/src/gameobjects/mesh/typedefs/index.js deleted file mode 100644 index be2056cb7..000000000 --- a/src/gameobjects/mesh/typedefs/index.js +++ /dev/null @@ -1,9 +0,0 @@ -/** - * @author Richard Davey - * @copyright 2020 Photon Storm Ltd. - * @license {@link https://opensource.org/licenses/MIT|MIT License} - */ - -/** - * @namespace Phaser.Types.GameObjects.Mesh - */