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Removed moved defs
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2 changed files with 0 additions and 23 deletions
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/**
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* @typedef {object} Phaser.Types.GameObjects.Mesh.MeshGridConfig
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* @since 3.50.0
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*
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* @property {number} [width=128] - The width of the grid in pixels.
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* @property {number} [height=128] - The height of the grid in pixels.
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* @property {number} [widthSegments=1] - The number of segments to split the grid horizontally in to.
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* @property {number} [heightSegments=1] - The number of segments to split the grid vertically in to.
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* @property {number} [x=0] - Offset the grid x position by this amount.
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* @property {number} [y=0] - Offset the grid y position by this amount.
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* @property {number|number[]} [colors=0xffffff] - An array of colors, one per vertex, or a single color value applied to all vertices.
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* @property {number|number[]} [alphas=1] - An array of alpha values, one per vertex, or a single alpha value applied to all vertices.
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* @property {boolean} [tile=false] - Should the texture tile (repeat) across the grid segments, or display as a single texture?
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*/
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* @namespace Phaser.Types.GameObjects.Mesh
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*/
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