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change log update.
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@ -97,11 +97,13 @@ Version 2.1.0 - "Cairhien" - -in development-
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* StateManager.clearCurrentState now handles the process of clearing down the current state and is now called if the Game is destroyed.
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* Game.destroy now clears the current state, activating its shutdown callback if it had one. It also now destroys the SoundManager, stopping any currently running sounds (#1092)
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* Animation.onUpdate is a new event that is dispatched each time the animation frame changes. Due to its intensive nature it is disabled by default. Enable it with `Animation.enableUpdate = true` (#902)
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* Device now has new features to support detection of running inside a CocoonJS.App (thanks @videlais #1150)
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* Support for CocoonJS.App's 'onSuspended' and 'onActivated' events, making it so that the timers and sounds are stopped/started and muted/unmuted when the user swaps an app from the background to the fore or the reverse (thanks @videlais #1152)
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### Updates
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* TypeScript definition updates to help fix for the `noimplicitany` option (thanks @Waog #1088)
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* TypeScript definitions fixes and updates (thanks @clark-stevenson @englercj and @rhmoller)
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* TypeScript definitions fixes and updates (thanks @clark-stevenson @englercj @saikobee and @rhmoller)
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* All of the Pixi geom classes have been removed from the build file as they aren't needed (the Phaser.Geom classes overwrite them), saving some space in the process.
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* Improved consistency of clone methods on geometry classes (thanks @beeglebug #1130)
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* Removed Cache.isSpriteSheet method as no longer required (see #1059)
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@ -152,6 +154,7 @@ Version 2.1.0 - "Cairhien" - -in development-
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* GamePad axis detection now works again properly in Firefox (#1035)
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* GamepadButton.justPressed and justReleased now correctly report if the button has just been pressed or released (thanks @padpadpad #1019)
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* TilemapParser.getEmptyData now correct adds an empty bodies array into layers. This fixes an issue where p2 couldn't convert a csv map into collision tiles (thanks @sru #845)
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* CocoonJS doesn't support mouse wheel events so they've been moved into a conditional check (thanks @videlais #1151)
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### p2.js 0.6.0 Changes and New Features
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