From e3f11d5aba209035f338285377252dceeebab77e Mon Sep 17 00:00:00 2001 From: photonstorm Date: Sun, 31 Aug 2014 00:21:40 +0100 Subject: [PATCH] change log update. --- README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 7128d99d4..9ccd857ff 100644 --- a/README.md +++ b/README.md @@ -97,11 +97,13 @@ Version 2.1.0 - "Cairhien" - -in development- * StateManager.clearCurrentState now handles the process of clearing down the current state and is now called if the Game is destroyed. * Game.destroy now clears the current state, activating its shutdown callback if it had one. It also now destroys the SoundManager, stopping any currently running sounds (#1092) * Animation.onUpdate is a new event that is dispatched each time the animation frame changes. Due to its intensive nature it is disabled by default. Enable it with `Animation.enableUpdate = true` (#902) +* Device now has new features to support detection of running inside a CocoonJS.App (thanks @videlais #1150) +* Support for CocoonJS.App's 'onSuspended' and 'onActivated' events, making it so that the timers and sounds are stopped/started and muted/unmuted when the user swaps an app from the background to the fore or the reverse (thanks @videlais #1152) ### Updates * TypeScript definition updates to help fix for the `noimplicitany` option (thanks @Waog #1088) -* TypeScript definitions fixes and updates (thanks @clark-stevenson @englercj and @rhmoller) +* TypeScript definitions fixes and updates (thanks @clark-stevenson @englercj @saikobee and @rhmoller) * All of the Pixi geom classes have been removed from the build file as they aren't needed (the Phaser.Geom classes overwrite them), saving some space in the process. * Improved consistency of clone methods on geometry classes (thanks @beeglebug #1130) * Removed Cache.isSpriteSheet method as no longer required (see #1059) @@ -152,6 +154,7 @@ Version 2.1.0 - "Cairhien" - -in development- * GamePad axis detection now works again properly in Firefox (#1035) * GamepadButton.justPressed and justReleased now correctly report if the button has just been pressed or released (thanks @padpadpad #1019) * TilemapParser.getEmptyData now correct adds an empty bodies array into layers. This fixes an issue where p2 couldn't convert a csv map into collision tiles (thanks @sru #845) +* CocoonJS doesn't support mouse wheel events so they've been moved into a conditional check (thanks @videlais #1151) ### p2.js 0.6.0 Changes and New Features