mirror of
https://github.com/photonstorm/phaser
synced 2024-11-26 06:30:38 +00:00
Update CHANGELOG-v3.85.md
This commit is contained in:
parent
67da96272a
commit
e14ab812f4
1 changed files with 1 additions and 1 deletions
|
@ -30,7 +30,7 @@
|
||||||
* Added all of the missing Loader Config values (such as `imageLoadType`) to LoaderConfig, so they now appear in the TypeScript defs.
|
* Added all of the missing Loader Config values (such as `imageLoadType`) to LoaderConfig, so they now appear in the TypeScript defs.
|
||||||
* The `EXPAND` scale mode had a bug that prevented it from using the world bounds cameras, cutting rendering short. Fix #6767 (thanks @Calcue-dev @rexrainbow)
|
* The `EXPAND` scale mode had a bug that prevented it from using the world bounds cameras, cutting rendering short. Fix #6767 (thanks @Calcue-dev @rexrainbow)
|
||||||
* Calling `getPipelineName()` on a Game Object would cause a runtime error if running under Canvas. It now simply returns `null`. Fix #6799 (thanks @samme)
|
* Calling `getPipelineName()` on a Game Object would cause a runtime error if running under Canvas. It now simply returns `null`. Fix #6799 (thanks @samme)
|
||||||
* The Arcade Body `setPushable` method for `circle` bodies cannot be pushed when both circle bodies have `setPushable` set to `false`. Fix #5617 (thanks @kainage)
|
* Calling the Arcade Body `setPushable(false)` method for `circle` bodies prevents the bodies from being pushed. Fix #5617 (thanks @kainage)
|
||||||
|
|
||||||
## Examples, Documentation, Beta Testing and TypeScript
|
## Examples, Documentation, Beta Testing and TypeScript
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue