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Documentation fix.
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@ -144,6 +144,7 @@ Updates:
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* We now force IE11 into Canvas mode to avoid a Pixi bug with pre-multiplied alpha. Will remove once that is fixed, sorry, but it's better than no game at all, right? :(
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* Loader.setPreloadSprite() will now set sprite.visible = true once the crop has been applied. Should help avoid issues (#430) on super-slow connections.
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* Updated the way the page visibility is checked, should now be more compatible across more browsers.
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* Phaser.Input.Key.isUp now defaults to 'true' (#474)
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Bug Fixes:
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@ -77,7 +77,7 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
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this.renderer = Phaser.AUTO;
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/**
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* @property {number} renderType - The Renderer this Phaser.Game will use. Either Phaser.RENDERER_AUTO, Phaser.RENDERER_CANVAS or Phaser.RENDERER_WEBGL.
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* @property {number} renderType - The Renderer this game will use. Either Phaser.AUTO, Phaser.CANVAS or Phaser.WEBGL.
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*/
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this.renderType = Phaser.AUTO;
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