Documentation fix.

This commit is contained in:
photonstorm 2014-02-24 00:35:11 +00:00
parent e37188d168
commit e088d5c67f
2 changed files with 2 additions and 1 deletions

View file

@ -144,6 +144,7 @@ Updates:
* We now force IE11 into Canvas mode to avoid a Pixi bug with pre-multiplied alpha. Will remove once that is fixed, sorry, but it's better than no game at all, right? :(
* Loader.setPreloadSprite() will now set sprite.visible = true once the crop has been applied. Should help avoid issues (#430) on super-slow connections.
* Updated the way the page visibility is checked, should now be more compatible across more browsers.
* Phaser.Input.Key.isUp now defaults to 'true' (#474)
Bug Fixes:

View file

@ -77,7 +77,7 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
this.renderer = Phaser.AUTO;
/**
* @property {number} renderType - The Renderer this Phaser.Game will use. Either Phaser.RENDERER_AUTO, Phaser.RENDERER_CANVAS or Phaser.RENDERER_WEBGL.
* @property {number} renderType - The Renderer this game will use. Either Phaser.AUTO, Phaser.CANVAS or Phaser.WEBGL.
*/
this.renderType = Phaser.AUTO;