From e088d5c67f09c759508801d51fb51741dda9a60b Mon Sep 17 00:00:00 2001 From: photonstorm Date: Mon, 24 Feb 2014 00:35:11 +0000 Subject: [PATCH] Documentation fix. --- README.md | 1 + src/core/Game.js | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 6230eee01..fa6870b00 100644 --- a/README.md +++ b/README.md @@ -144,6 +144,7 @@ Updates: * We now force IE11 into Canvas mode to avoid a Pixi bug with pre-multiplied alpha. Will remove once that is fixed, sorry, but it's better than no game at all, right? :( * Loader.setPreloadSprite() will now set sprite.visible = true once the crop has been applied. Should help avoid issues (#430) on super-slow connections. * Updated the way the page visibility is checked, should now be more compatible across more browsers. +* Phaser.Input.Key.isUp now defaults to 'true' (#474) Bug Fixes: diff --git a/src/core/Game.js b/src/core/Game.js index 0c64a6e8d..2c0e3285d 100644 --- a/src/core/Game.js +++ b/src/core/Game.js @@ -77,7 +77,7 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant this.renderer = Phaser.AUTO; /** - * @property {number} renderType - The Renderer this Phaser.Game will use. Either Phaser.RENDERER_AUTO, Phaser.RENDERER_CANVAS or Phaser.RENDERER_WEBGL. + * @property {number} renderType - The Renderer this game will use. Either Phaser.AUTO, Phaser.CANVAS or Phaser.WEBGL. */ this.renderType = Phaser.AUTO;