diff --git a/v3/src/sound/html5/HTML5AudioSoundManager.js b/v3/src/sound/html5/HTML5AudioSoundManager.js
index 2065d23da..f9e65f07a 100644
--- a/v3/src/sound/html5/HTML5AudioSoundManager.js
+++ b/v3/src/sound/html5/HTML5AudioSoundManager.js
@@ -4,6 +4,14 @@ var HTML5AudioSound = require('./HTML5AudioSound');
var HTML5AudioSoundManager = new Class({
Extends: BaseSoundManager,
initialize: function HTML5AudioSoundManager(game) {
+ /**
+ * An array for keeping track of all the sounds
+ * that were paused when game lost focus.
+ *
+ * @private
+ * @property {Phaser.Sound.HTML5AudioSound[]} onBlurPausedSounds
+ * @default []
+ */
this.onBlurPausedSounds = [];
this._mute = false;
this._volume = 1;