diff --git a/v3/src/sound/html5/HTML5AudioSoundManager.js b/v3/src/sound/html5/HTML5AudioSoundManager.js index 2065d23da..f9e65f07a 100644 --- a/v3/src/sound/html5/HTML5AudioSoundManager.js +++ b/v3/src/sound/html5/HTML5AudioSoundManager.js @@ -4,6 +4,14 @@ var HTML5AudioSound = require('./HTML5AudioSound'); var HTML5AudioSoundManager = new Class({ Extends: BaseSoundManager, initialize: function HTML5AudioSoundManager(game) { + /** + * An array for keeping track of all the sounds + * that were paused when game lost focus. + * + * @private + * @property {Phaser.Sound.HTML5AudioSound[]} onBlurPausedSounds + * @default [] + */ this.onBlurPausedSounds = []; this._mute = false; this._volume = 1;