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Change log updates.
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@ -80,6 +80,8 @@ Version 2.1.0 - "Cairhien" - -in development-
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* Tile properties are now copied from the Tiled JSON data to the Phaser.Tile objects when parsed (thanks @beeglebug #1126)
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* All Images now have a frameData value, even if it's only one frame. This removes lots of engine code needed to check if images are sprite sheets or not, and simplifies game code too (thanks @lucbloom #1059)
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* Added a new Phaser.Rope object. This allows for a series of 'chained' Sprites and extends the Rope support built into Pixi. Access it via game.add.rope (thanks @codevinsky #1030)
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* Phaser.Device.isAndroidStockBrowser will inform you if your game is running in a stock Android browser (rather than Chrome) where you may wish to scale down effects, disable WebGL, etc (thanks @lucbloom #989)
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* Phaser.Camera has a new property `position` which is a Point object that allows you to get or set the camera position without having to read both the x and y values (thanks @Zielak #1015)
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### Updates
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