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https://github.com/photonstorm/phaser
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Improved typescript definitions
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parent
8c5cea066a
commit
d5661264d4
1 changed files with 33 additions and 17 deletions
50
typescript/phaser.d.ts
vendored
50
typescript/phaser.d.ts
vendored
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@ -343,8 +343,8 @@ declare module Phaser {
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move(x: number, y: number, wrap?: boolean): Phaser.BitmapData;
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move(x: number, y: number, wrap?: boolean): Phaser.BitmapData;
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moveH(distance: number, wrap?: boolean): Phaser.BitmapData;
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moveH(distance: number, wrap?: boolean): Phaser.BitmapData;
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moveV(distance: number, wrap?: boolean): Phaser.BitmapData;
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moveV(distance: number, wrap?: boolean): Phaser.BitmapData;
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processPixel(callback: Function, callbackContext: any, x?: number, y?: Number, width?: number, height?: number): Phaser.BitmapData;
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processPixel(callback: (color: number, x: number, y: number) => void, callbackContext: any, x?: number, y?: Number, width?: number, height?: number): Phaser.BitmapData;
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processPixelRGB(callback: Function, callbackContext: any, x?: number, y?: Number, width?: number, height?: number): Phaser.BitmapData;
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processPixelRGB(callback: (color: ColorComponents, x: number, y: number) => void, callbackContext: any, x?: number, y?: Number, width?: number, height?: number): Phaser.BitmapData;
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rect(x: number, y: number, width: number, height: number, fillStyle?: string): Phaser.BitmapData;
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rect(x: number, y: number, width: number, height: number, fillStyle?: string): Phaser.BitmapData;
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render(): Phaser.BitmapData;
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render(): Phaser.BitmapData;
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replaceRGB(r1: number, g1: number, b1: number, a1: number, r2: number, g2: number, b2: number, a2: number, region?: Phaser.Rectangle): Phaser.BitmapData;
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replaceRGB(r1: number, g1: number, b1: number, a1: number, r2: number, g2: number, b2: number, a2: number, region?: Phaser.Rectangle): Phaser.BitmapData;
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@ -734,8 +734,8 @@ declare module Phaser {
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class Color {
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class Color {
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static componentToHex(color: number): string;
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static componentToHex(color: number): string;
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static createColor(r?: number, g?: number, b?: number, a?: number, h?: number, s?: number, l?: number, v?: number): any;
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static createColor(r?: number, g?: number, b?: number, a?: number, h?: number, s?: number, l?: number, v?: number): ColorComponents;
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static fromRGBA(rgba: number, out?: any): any;
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static fromRGBA(rgba: number, out?: ColorComponents): ColorComponents;
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static getAlpha(color: number): number;
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static getAlpha(color: number): number;
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static getAlphaFloat(color: number): number;
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static getAlphaFloat(color: number): number;
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static getBlue(color: number): number;
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static getBlue(color: number): number;
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@ -744,27 +744,27 @@ declare module Phaser {
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static getGreen(color: number): number;
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static getGreen(color: number): number;
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static getRandomColor(min?: number, max?: number, alpha?: number): number;
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static getRandomColor(min?: number, max?: number, alpha?: number): number;
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static getRed(color: number): number;
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static getRed(color: number): number;
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static getRGB(color: number): any;
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static getRGB(color: number): RGBColor;
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static getWebRGB(color: any): string;
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static getWebRGB(color: number | RGBColor): string;
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static hexToRGB(h: string): number;
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static hexToRGB(h: string): number;
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static hexToColor(hex: string, out?: any): any;
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static hexToColor(hex: string, out?: ColorComponents): ColorComponents;
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static HSLtoRGB(h: number, s: number, l: number, out?: any): any;
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static HSLtoRGB(h: number, s: number, l: number, out?: ColorComponents): ColorComponents;
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static HSLColorWheel(s?: number, l?: number): any[];
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static HSLColorWheel(s?: number, l?: number): ColorComponents[];
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static HSVtoRGB(h: number, s: number, v: number, out?: any): any;
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static HSVtoRGB(h: number, s: number, v: number, out?: ColorComponents): ColorComponents;
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static HSVColorWheel(s?: number, v?: number): any[];
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static HSVColorWheel(s?: number, v?: number): ColorComponents[];
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static hueToColor(p: number, q: number, t: number): number;
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static hueToColor(p: number, q: number, t: number): number;
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static interpolateColor(color1: number, color2: number, steps: number, currentStep: number, alpha: number): number;
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static interpolateColor(color1: number, color2: number, steps: number, currentStep: number, alpha: number): number;
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static interpolateColorWithRGB(color: number, r: number, g: number, b: number, steps: number, currentStep: number): number;
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static interpolateColorWithRGB(color: number, r: number, g: number, b: number, steps: number, currentStep: number): number;
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static interpolateRGB(r1: number, g1: number, b1: number, r2: number, g2: number, b2: number, steps: number, currentStep: number): number;
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static interpolateRGB(r1: number, g1: number, b1: number, r2: number, g2: number, b2: number, steps: number, currentStep: number): number;
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static packPixel(r: number, g: number, b: number, a: number): number;
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static packPixel(r: number, g: number, b: number, a: number): number;
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static RGBtoHSL(r: number, g: number, b: number, out?: any): any;
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static RGBtoHSL(r: number, g: number, b: number, out?: ColorComponents): ColorComponents;
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static RGBtoHSV(r: number, g: number, b: number, out?: any): any;
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static RGBtoHSV(r: number, g: number, b: number, out?: ColorComponents): ColorComponents;
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static RGBtoString(r: number, g: number, b: number, a?: number, prefix?: string): string;
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static RGBtoString(r: number, g: number, b: number, a?: number, prefix?: string): string;
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static toRGBA(r: number, g: number, b: number, a: number): number;
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static toRGBA(r: number, g: number, b: number, a: number): number;
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static unpackPixel(rgba: number, out?: any, hsl?: boolean, hsv?: boolean): any;
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static unpackPixel(rgba: number, out?: ColorComponents, hsl?: boolean, hsv?: boolean): ColorComponents;
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static updateColor(out: any): number;
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static updateColor(out: ColorComponents): ColorComponents;
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static valueToColor(value: string, out?: any): { r: number; g: number; b: number; a: number; };
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static valueToColor(value: string, out?: ColorComponents): ColorComponents;
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static webToColor(web: string, out?: any): { r: number; g: number; b: number; a: number; };
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static webToColor(web: string, out?: ColorComponents): ColorComponents;
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static blendNormal(a: number): number;
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static blendNormal(a: number): number;
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static blendLighten(a: number, b: number): number;
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static blendLighten(a: number, b: number): number;
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static blendDarken(a: number, b: number): number;
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static blendDarken(a: number, b: number): number;
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@ -793,6 +793,22 @@ declare module Phaser {
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}
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}
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interface RGBColor {
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r: number;
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g: number;
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b: number;
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a: number;
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}
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interface ColorComponents extends RGBColor {
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h: number;
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s: number;
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v: number;
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l: number;
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color: number;
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color32: number;
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rgba: string;
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}
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class Create {
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class Create {
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constructor(game: Phaser.Game);
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constructor(game: Phaser.Game);
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