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Added jsdocs
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@ -60,6 +60,13 @@ var TransformMatrix = new Class({
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};
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},
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Components.TransformMatrix#a
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* @type {number}
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* @since 3.4.0
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*/
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a: {
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get: function ()
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@ -74,6 +81,13 @@ var TransformMatrix = new Class({
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},
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Components.TransformMatrix#b
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* @type {number}
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* @since 3.4.0
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*/
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b: {
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get: function ()
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@ -88,6 +102,13 @@ var TransformMatrix = new Class({
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},
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Components.TransformMatrix#c
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* @type {number}
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* @since 3.4.0
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*/
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c: {
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get: function ()
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@ -102,6 +123,13 @@ var TransformMatrix = new Class({
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},
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Components.TransformMatrix#d
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* @type {number}
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* @since 3.4.0
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*/
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d: {
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get: function ()
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@ -116,6 +144,13 @@ var TransformMatrix = new Class({
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},
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Components.TransformMatrix#tx
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* @type {number}
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* @since 3.4.0
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*/
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tx: {
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get: function ()
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@ -130,6 +165,13 @@ var TransformMatrix = new Class({
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},
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Components.TransformMatrix#ty
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* @type {number}
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* @since 3.4.0
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*/
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ty: {
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get: function ()
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@ -144,6 +186,14 @@ var TransformMatrix = new Class({
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},
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Components.TransformMatrix#rotation
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* @type {number}
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* @readOnly
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* @since 3.4.0
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*/
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rotation: {
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get: function ()
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@ -153,6 +203,14 @@ var TransformMatrix = new Class({
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},
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Components.TransformMatrix#scaleX
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* @type {number}
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* @readOnly
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* @since 3.4.0
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*/
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scaleX: {
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get: function ()
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@ -162,6 +220,14 @@ var TransformMatrix = new Class({
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},
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/**
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* [description]
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*
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* @name Phaser.GameObjects.Components.TransformMatrix#scaleY
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* @type {number}
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* @readOnly
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* @since 3.4.0
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*/
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scaleY: {
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get: function ()
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