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Make Layer extend event emitter in the docs
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@ -72,6 +72,7 @@ var StableSort = require('../../utils/array/StableSort');
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* @extends Phaser.GameObjects.Components.Mask
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* @extends Phaser.GameObjects.Components.Mask
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* @extends Phaser.GameObjects.Components.PostPipeline
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* @extends Phaser.GameObjects.Components.PostPipeline
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* @extends Phaser.GameObjects.Components.Visible
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* @extends Phaser.GameObjects.Components.Visible
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* @extends Phaser.Events.EventEmitter
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*
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*
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* @param {Phaser.Scene} scene - The Scene to which this Game Object belongs. A Game Object can only belong to one Scene at a time.
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* @param {Phaser.Scene} scene - The Scene to which this Game Object belongs. A Game Object can only belong to one Scene at a time.
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* @param {Phaser.GameObjects.GameObject[]} [children] - An optional array of Game Objects to add to this Layer.
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* @param {Phaser.GameObjects.GameObject[]} [children] - An optional array of Game Objects to add to this Layer.
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