diff --git a/src/gameobjects/layer/Layer.js b/src/gameobjects/layer/Layer.js index ed534f565..0f0b7f0ed 100644 --- a/src/gameobjects/layer/Layer.js +++ b/src/gameobjects/layer/Layer.js @@ -72,6 +72,7 @@ var StableSort = require('../../utils/array/StableSort'); * @extends Phaser.GameObjects.Components.Mask * @extends Phaser.GameObjects.Components.PostPipeline * @extends Phaser.GameObjects.Components.Visible + * @extends Phaser.Events.EventEmitter * * @param {Phaser.Scene} scene - The Scene to which this Game Object belongs. A Game Object can only belong to one Scene at a time. * @param {Phaser.GameObjects.GameObject[]} [children] - An optional array of Game Objects to add to this Layer.