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CHANGELOG.md
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CHANGELOG.md
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## Version 3.23 - Ginro - in development
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### JSDocs
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The following sections now have 100% complete JSDoc coverage:
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* Math
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### Removed
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The following features have been removed in this version of Phaser:
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* Impact Physics has been removed completely and is no longer a choice of physics system. The resulting `Scene.impact` property and Impact config object have also been removed.
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### Deprecated
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The following features are now deprecated and will be removed in a future version of Phaser:
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* The Light Pipeline and associated components will be removed. This feature was never properly finished and adds too much redundant, non-optional code into the core API. The ability to load normal maps alongside textures will _remain_, for use in your own lighting shaders, which gives you far more control over the final effect.
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### New Features
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* `Line.GetEasedPoints` is a new function that will take a Line, a quantity, and an ease function, and returns an array of points where each point has been spaced out across the length of the Line based on the ease function given.
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@ -31,16 +50,6 @@ My thanks to the following for helping with the Phaser 3 Examples, Docs and Type
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@JasonHK @supertommy
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### Deprecated
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The following features have been deprecated and will be removed in _the next_ version:
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* Impact Physics will be removed completely and will no longer be a choice of physics system.
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* The Light Pipeline and associated components will be removed. This feature was never properly finished and adds too much redundant, non-optional code into the core API. The ability to load normal maps alongside textures will _remain_, for use in your own lighting shaders, which gives you far more control over the final effect.
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## Version 3.22 - Kohaku - January 15th 2020
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### Matter Physics
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