From bbde2570d437aed667382f07486b601f6bc1a977 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Tue, 4 Feb 2020 14:52:06 +0000 Subject: [PATCH] Update CHANGELOG.md --- CHANGELOG.md | 29 +++++++++++++++++++---------- 1 file changed, 19 insertions(+), 10 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 9f4ea1225..8453e70d8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -2,6 +2,25 @@ ## Version 3.23 - Ginro - in development +### JSDocs + +The following sections now have 100% complete JSDoc coverage: + +* Math + +### Removed + +The following features have been removed in this version of Phaser: + +* Impact Physics has been removed completely and is no longer a choice of physics system. The resulting `Scene.impact` property and Impact config object have also been removed. + +### Deprecated + +The following features are now deprecated and will be removed in a future version of Phaser: + +* The Light Pipeline and associated components will be removed. This feature was never properly finished and adds too much redundant, non-optional code into the core API. The ability to load normal maps alongside textures will _remain_, for use in your own lighting shaders, which gives you far more control over the final effect. + + ### New Features * `Line.GetEasedPoints` is a new function that will take a Line, a quantity, and an ease function, and returns an array of points where each point has been spaced out across the length of the Line based on the ease function given. @@ -31,16 +50,6 @@ My thanks to the following for helping with the Phaser 3 Examples, Docs and Type @JasonHK @supertommy -### Deprecated - -The following features have been deprecated and will be removed in _the next_ version: - -* Impact Physics will be removed completely and will no longer be a choice of physics system. -* The Light Pipeline and associated components will be removed. This feature was never properly finished and adds too much redundant, non-optional code into the core API. The ability to load normal maps alongside textures will _remain_, for use in your own lighting shaders, which gives you far more control over the final effect. - - - - ## Version 3.22 - Kohaku - January 15th 2020 ### Matter Physics