mirror of
https://github.com/photonstorm/phaser
synced 2024-11-25 22:20:44 +00:00
Update CHANGELOG.md
This commit is contained in:
parent
20fabba0b9
commit
bbde2570d4
1 changed files with 19 additions and 10 deletions
29
CHANGELOG.md
29
CHANGELOG.md
|
@ -2,6 +2,25 @@
|
||||||
|
|
||||||
## Version 3.23 - Ginro - in development
|
## Version 3.23 - Ginro - in development
|
||||||
|
|
||||||
|
### JSDocs
|
||||||
|
|
||||||
|
The following sections now have 100% complete JSDoc coverage:
|
||||||
|
|
||||||
|
* Math
|
||||||
|
|
||||||
|
### Removed
|
||||||
|
|
||||||
|
The following features have been removed in this version of Phaser:
|
||||||
|
|
||||||
|
* Impact Physics has been removed completely and is no longer a choice of physics system. The resulting `Scene.impact` property and Impact config object have also been removed.
|
||||||
|
|
||||||
|
### Deprecated
|
||||||
|
|
||||||
|
The following features are now deprecated and will be removed in a future version of Phaser:
|
||||||
|
|
||||||
|
* The Light Pipeline and associated components will be removed. This feature was never properly finished and adds too much redundant, non-optional code into the core API. The ability to load normal maps alongside textures will _remain_, for use in your own lighting shaders, which gives you far more control over the final effect.
|
||||||
|
|
||||||
|
|
||||||
### New Features
|
### New Features
|
||||||
|
|
||||||
* `Line.GetEasedPoints` is a new function that will take a Line, a quantity, and an ease function, and returns an array of points where each point has been spaced out across the length of the Line based on the ease function given.
|
* `Line.GetEasedPoints` is a new function that will take a Line, a quantity, and an ease function, and returns an array of points where each point has been spaced out across the length of the Line based on the ease function given.
|
||||||
|
@ -31,16 +50,6 @@ My thanks to the following for helping with the Phaser 3 Examples, Docs and Type
|
||||||
|
|
||||||
@JasonHK @supertommy
|
@JasonHK @supertommy
|
||||||
|
|
||||||
### Deprecated
|
|
||||||
|
|
||||||
The following features have been deprecated and will be removed in _the next_ version:
|
|
||||||
|
|
||||||
* Impact Physics will be removed completely and will no longer be a choice of physics system.
|
|
||||||
* The Light Pipeline and associated components will be removed. This feature was never properly finished and adds too much redundant, non-optional code into the core API. The ability to load normal maps alongside textures will _remain_, for use in your own lighting shaders, which gives you far more control over the final effect.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
## Version 3.22 - Kohaku - January 15th 2020
|
## Version 3.22 - Kohaku - January 15th 2020
|
||||||
|
|
||||||
### Matter Physics
|
### Matter Physics
|
||||||
|
|
Loading…
Reference in a new issue