Update CHANGELOG.md

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Richard Davey 2020-02-04 14:52:06 +00:00
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## Version 3.23 - Ginro - in development ## Version 3.23 - Ginro - in development
### JSDocs
The following sections now have 100% complete JSDoc coverage:
* Math
### Removed
The following features have been removed in this version of Phaser:
* Impact Physics has been removed completely and is no longer a choice of physics system. The resulting `Scene.impact` property and Impact config object have also been removed.
### Deprecated
The following features are now deprecated and will be removed in a future version of Phaser:
* The Light Pipeline and associated components will be removed. This feature was never properly finished and adds too much redundant, non-optional code into the core API. The ability to load normal maps alongside textures will _remain_, for use in your own lighting shaders, which gives you far more control over the final effect.
### New Features ### New Features
* `Line.GetEasedPoints` is a new function that will take a Line, a quantity, and an ease function, and returns an array of points where each point has been spaced out across the length of the Line based on the ease function given. * `Line.GetEasedPoints` is a new function that will take a Line, a quantity, and an ease function, and returns an array of points where each point has been spaced out across the length of the Line based on the ease function given.
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@JasonHK @supertommy @JasonHK @supertommy
### Deprecated
The following features have been deprecated and will be removed in _the next_ version:
* Impact Physics will be removed completely and will no longer be a choice of physics system.
* The Light Pipeline and associated components will be removed. This feature was never properly finished and adds too much redundant, non-optional code into the core API. The ability to load normal maps alongside textures will _remain_, for use in your own lighting shaders, which gives you far more control over the final effect.
## Version 3.22 - Kohaku - January 15th 2020 ## Version 3.22 - Kohaku - January 15th 2020
### Matter Physics ### Matter Physics