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Update ArcadePhysicsCallback.js
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1 changed files with 7 additions and 3 deletions
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@ -7,6 +7,10 @@
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*
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*
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* For all other cases, `object1` and `object2` match the same arguments in `collide()` or `overlap()`.
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* For all other cases, `object1` and `object2` match the same arguments in `collide()` or `overlap()`.
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*
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*
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* @param {(Phaser.Types.Physics.Arcade.GameObjectWithBody|Phaser.Tilemaps.Tile)} object1 - The first Game Object.
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* Note you can receive back only a body if you passed in a body directly.
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* @param {(Phaser.Types.Physics.Arcade.GameObjectWithBody|Phaser.Tilemaps.Tile)} object2 - The second Game Object.
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*
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* You should only do this if the body intentionally has no associated game object (sprite, .etc).
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*
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* @param {(Phaser.Types.Physics.Arcade.GameObjectWithBody|Phaser.Types.Physics.Arcade.Body|Phaser.Tilemaps.Tile)} object1 - The first Game Object.
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* @param {(Phaser.Types.Physics.Arcade.GameObjectWithBody|Phaser.Types.Physics.Arcade.Body|Phaser.Tilemaps.Tile)} object2 - The second Game Object.
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*/
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*/
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