Update CHANGELOG.md

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Richard Davey 2021-09-24 14:40:16 +01:00
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* Previously, an Array Matrix would enforce it had more than 2 rows. This restriction has been removed, allowing you to define and rotate single-row array matrices (thanks @andriibarvynko)
* The Gamepad objects now have full TypeScript definitions thanks to @sylvainpolletvillard
* Lots of configuration objects now have full TypeScript definitions thanks to @16patsle
* `Particle.fire` will now throw an error if the particle has no texture frame. This prevents an uncaught error later when the particle fails to render. Fix #5838 (thanks @samme @monteiz)
* `ParticleEmitterManager.setEmitterFrames` will now print out console warnings if an invalid texture frame is given, or if no texture frames were set. Fix #5838 (thanks @samme @monteiz)
### Bug Fixes