diff --git a/CHANGELOG.md b/CHANGELOG.md index c5544d7d9..db31ec258 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -23,6 +23,8 @@ * Previously, an Array Matrix would enforce it had more than 2 rows. This restriction has been removed, allowing you to define and rotate single-row array matrices (thanks @andriibarvynko) * The Gamepad objects now have full TypeScript definitions thanks to @sylvainpolletvillard * Lots of configuration objects now have full TypeScript definitions thanks to @16patsle +* `Particle.fire` will now throw an error if the particle has no texture frame. This prevents an uncaught error later when the particle fails to render. Fix #5838 (thanks @samme @monteiz) +* `ParticleEmitterManager.setEmitterFrames` will now print out console warnings if an invalid texture frame is given, or if no texture frames were set. Fix #5838 (thanks @samme @monteiz) ### Bug Fixes