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Update CHANGELOG.md
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* Previously, an Array Matrix would enforce it had more than 2 rows. This restriction has been removed, allowing you to define and rotate single-row array matrices (thanks @andriibarvynko)
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* The Gamepad objects now have full TypeScript definitions thanks to @sylvainpolletvillard
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* Lots of configuration objects now have full TypeScript definitions thanks to @16patsle
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* `Particle.fire` will now throw an error if the particle has no texture frame. This prevents an uncaught error later when the particle fails to render. Fix #5838 (thanks @samme @monteiz)
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* `ParticleEmitterManager.setEmitterFrames` will now print out console warnings if an invalid texture frame is given, or if no texture frames were set. Fix #5838 (thanks @samme @monteiz)
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### Bug Fixes
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