diff --git a/src/core/typedefs/GameConfig.js b/src/core/typedefs/GameConfig.js index fbf2b6c4d..9adb9586a 100644 --- a/src/core/typedefs/GameConfig.js +++ b/src/core/typedefs/GameConfig.js @@ -14,7 +14,7 @@ * @property {(Phaser.Scene|Phaser.Scene[]|Phaser.Types.Scenes.SettingsConfig|Phaser.Types.Scenes.SettingsConfig[]|Phaser.Types.Scenes.CreateSceneFromObjectConfig|Phaser.Types.Scenes.CreateSceneFromObjectConfig[]|function|function[])} [scene=null] - A scene or scenes to add to the game. If several are given, the first is started; the remainder are started only if they have `{ active: true }`. See the `sceneConfig` argument in `Phaser.Scenes.SceneManager#add`. * @property {string[]} [seed] - Seed for the random number generator. * @property {string} [title=''] - The title of the game. Shown in the browser console. - * @property {string} [url='http://phaser.io'] - The URL of the game. Shown in the browser console. + * @property {string} [url='https://phaser.io'] - The URL of the game. Shown in the browser console. * @property {string} [version=''] - The version of the game. Shown in the browser console. * @property {boolean} [autoFocus=true] - Automatically call window.focus() when the game boots. Usually necessary to capture input events if the game is in a separate frame. * @property {(boolean|Phaser.Types.Core.InputConfig)} [input] - Input configuration, or `false` to disable all game input.