This commit is contained in:
Felipe Alfonso 2018-02-14 10:32:17 -03:00
commit b700ac158c
2 changed files with 5 additions and 5 deletions

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@ -6,7 +6,7 @@ Phaser is a fast, free, and fun open source HTML5 game framework. It offers WebG
Phaser is available in two versions: Phaser 3 and [Phaser CE - The Community Edition](https://github.com/photonstorm/phaser-ce). Phaser CE is a community-lead continuation of the Phaser 2 codebase and is hosted on its own repo. Phaser 3 is the next generation of Phaser.
Along with the fantastic open source community, Phaser is actively developed and maintained by [Photon Storm](http://www.photonstorm.com). As a result of rapid support, and a developer friendly API, Phaser is currently one of the [most starred](https://github.com/showcases/javascript-game-engines) game frameworks on GitHub.
Along with the fantastic open source community, Phaser is actively developed and maintained by [Photon Storm](http://www.photonstorm.com). As a result of rapid support, and a developer friendly API, Phaser is currently one of the [most starred](https://github.com/collections/javascript-game-engines) game frameworks on GitHub.
Thousands of developers worldwide use Phaser. From indies and multi-national digital agencies, to schools and Universities. Each creating their own incredible [games](https://phaser.io/games/).

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@ -8,9 +8,9 @@ var BlitterRender = require('./BlitterRender');
var Bob = require('./Bob');
var Class = require('../../utils/Class');
var Components = require('../components');
var DisplayList = require('../DisplayList');
var Frame = require('../../textures/Frame');
var GameObject = require('../GameObject');
var List = require('../../structs/List');
/**
* @classdesc
@ -83,10 +83,10 @@ var Blitter = new Class({
* [description]
*
* @name Phaser.GameObjects.Blitter#children
* @type {Phaser.GameObjects.DisplayList}
* @type {Phaser.Structs.List}
* @since 3.0.0
*/
this.children = new DisplayList();
this.children = new List();
/**
* [description]
@ -222,7 +222,7 @@ var Blitter = new Class({
* @method Phaser.GameObjects.Blitter#getRenderList
* @since 3.0.0
*
* @return {[type]} [description]
* @return {Phaser.GameObjects.Blitter.Bob[]} An array of Bob objects that will be rendered this frame.
*/
getRenderList: function ()
{