diff --git a/README.md b/README.md index 500292137..acf02b0e8 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ Phaser is a fast, free, and fun open source HTML5 game framework. It offers WebG Phaser is available in two versions: Phaser 3 and [Phaser CE - The Community Edition](https://github.com/photonstorm/phaser-ce). Phaser CE is a community-lead continuation of the Phaser 2 codebase and is hosted on its own repo. Phaser 3 is the next generation of Phaser. -Along with the fantastic open source community, Phaser is actively developed and maintained by [Photon Storm](http://www.photonstorm.com). As a result of rapid support, and a developer friendly API, Phaser is currently one of the [most starred](https://github.com/showcases/javascript-game-engines) game frameworks on GitHub. +Along with the fantastic open source community, Phaser is actively developed and maintained by [Photon Storm](http://www.photonstorm.com). As a result of rapid support, and a developer friendly API, Phaser is currently one of the [most starred](https://github.com/collections/javascript-game-engines) game frameworks on GitHub. Thousands of developers worldwide use Phaser. From indies and multi-national digital agencies, to schools and Universities. Each creating their own incredible [games](https://phaser.io/games/). diff --git a/src/gameobjects/blitter/Blitter.js b/src/gameobjects/blitter/Blitter.js index c927f90ef..4e939f1c1 100644 --- a/src/gameobjects/blitter/Blitter.js +++ b/src/gameobjects/blitter/Blitter.js @@ -8,9 +8,9 @@ var BlitterRender = require('./BlitterRender'); var Bob = require('./Bob'); var Class = require('../../utils/Class'); var Components = require('../components'); -var DisplayList = require('../DisplayList'); var Frame = require('../../textures/Frame'); var GameObject = require('../GameObject'); +var List = require('../../structs/List'); /** * @classdesc @@ -83,10 +83,10 @@ var Blitter = new Class({ * [description] * * @name Phaser.GameObjects.Blitter#children - * @type {Phaser.GameObjects.DisplayList} + * @type {Phaser.Structs.List} * @since 3.0.0 */ - this.children = new DisplayList(); + this.children = new List(); /** * [description] @@ -222,7 +222,7 @@ var Blitter = new Class({ * @method Phaser.GameObjects.Blitter#getRenderList * @since 3.0.0 * - * @return {[type]} [description] + * @return {Phaser.GameObjects.Blitter.Bob[]} An array of Bob objects that will be rendered this frame. */ getRenderList: function () {