diff --git a/src/math/Bernstein.js b/src/math/Bernstein.js index 8cbf7d874..6ba3f5a0c 100644 --- a/src/math/Bernstein.js +++ b/src/math/Bernstein.js @@ -7,15 +7,15 @@ var Factorial = require('./Factorial'); /** - * [description] + * Calculates the Bernstein basis from the three factorial coefficients. * * @function Phaser.Math.Bernstein * @since 3.0.0 * - * @param {number} n - [description] - * @param {number} i - [description] + * @param {number} n - The first value. + * @param {number} i - The second value. * - * @return {number} [description] + * @return {number} The Bernstein basis of Factorial(n) / Factorial(i) / Factorial(n - i) */ var Bernstein = function (n, i) { diff --git a/src/math/CatmullRom.js b/src/math/CatmullRom.js index 23e850e61..b801833a9 100644 --- a/src/math/CatmullRom.js +++ b/src/math/CatmullRom.js @@ -5,16 +5,16 @@ */ /** - * Calculates a Catmull-Rom value. + * Calculates a Catmull-Rom value from the given points, based on an alpha of 0.5. * * @function Phaser.Math.CatmullRom * @since 3.0.0 * - * @param {number} t - [description] - * @param {number} p0 - [description] - * @param {number} p1 - [description] - * @param {number} p2 - [description] - * @param {number} p3 - [description] + * @param {number} t - The amount to interpolate by. + * @param {number} p0 - The first control point. + * @param {number} p1 - The second control point. + * @param {number} p2 - The third control point. + * @param {number} p3 - The fourth control point. * * @return {number} The Catmull-Rom value. */ diff --git a/src/math/Matrix3.js b/src/math/Matrix3.js index 2ef79d9bf..4a3f59fd1 100644 --- a/src/math/Matrix3.js +++ b/src/math/Matrix3.js @@ -508,12 +508,12 @@ var Matrix3 = new Class({ }, /** - * [description] + * Set the values of this Matrix3 to be normalized from the given Matrix4. * * @method Phaser.Math.Matrix3#normalFromMat4 * @since 3.0.0 * - * @param {Phaser.Math.Matrix4} m - [description] + * @param {Phaser.Math.Matrix4} m - The Matrix4 to normalize the values from. * * @return {Phaser.Math.Matrix3} This Matrix3. */ diff --git a/src/math/Matrix4.js b/src/math/Matrix4.js index 066e83403..79494eb49 100644 --- a/src/math/Matrix4.js +++ b/src/math/Matrix4.js @@ -559,12 +559,12 @@ var Matrix4 = new Class({ }, /** - * [description] + * Multiply the values of this Matrix4 by those given in the `src` argument. * * @method Phaser.Math.Matrix4#multiplyLocal * @since 3.0.0 * - * @param {Phaser.Math.Matrix4} src - [description] + * @param {Phaser.Math.Matrix4} src - The source Matrix4 that this Matrix4 is multiplied by. * * @return {Phaser.Math.Matrix4} This Matrix4. */ @@ -1356,9 +1356,9 @@ var Matrix4 = new Class({ * @method Phaser.Math.Matrix4#yawPitchRoll * @since 3.0.0 * - * @param {number} yaw - [description] - * @param {number} pitch - [description] - * @param {number} roll - [description] + * @param {number} yaw - The yaw value. + * @param {number} pitch - The pitch value. + * @param {number} roll - The roll value. * * @return {Phaser.Math.Matrix4} This Matrix4. */ diff --git a/src/math/Quaternion.js b/src/math/Quaternion.js index 6da0fa259..c1d33199e 100644 --- a/src/math/Quaternion.js +++ b/src/math/Quaternion.js @@ -317,13 +317,13 @@ var Quaternion = new Class({ }, /** - * [description] + * Rotates this Quaternion based on the two given vectors. * * @method Phaser.Math.Quaternion#rotationTo * @since 3.0.0 * - * @param {Phaser.Math.Vector3} a - [description] - * @param {Phaser.Math.Vector3} b - [description] + * @param {Phaser.Math.Vector3} a - The transform rotation vector. + * @param {Phaser.Math.Vector3} b - The target rotation vector. * * @return {Phaser.Math.Quaternion} This Quaternion. */