diff --git a/src/gameobjects/components/Texture.js b/src/gameobjects/components/Texture.js index 343e5f870..6ffae9fe2 100644 --- a/src/gameobjects/components/Texture.js +++ b/src/gameobjects/components/Texture.js @@ -51,6 +51,10 @@ var Texture = { * * Textures are referenced by their string-based keys, as stored in the Texture Manager. * + * Calling this method will modify the `width` and `height` properties of your Game Object. + * + * It will also change the `origin` if the Frame has a custom pivot point, as exported from packages like Texture Packer. + * * @method Phaser.GameObjects.Components.Texture#setTexture * @since 3.0.0 *