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Update StaticTilemapLayer.js
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1 changed files with 2 additions and 4 deletions
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@ -1321,14 +1321,13 @@ var StaticTilemapLayer = new Class({
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},
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},
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/**
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/**
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* Converts from tile X and Y coordinates (tile units) to world X coordinates (pixels), factoring in the
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* Converts from tile X coordinates (tile units) to world X coordinates (pixels), factoring in the
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* layers position, scale and scroll.
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* layers position, scale and scroll.
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*
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*
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* @method Phaser.Tilemaps.StaticTilemapLayer#tileToWorldX
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* @method Phaser.Tilemaps.StaticTilemapLayer#tileToWorldX
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* @since 3.0.0
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* @since 3.0.0
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*
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*
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* @param {integer} tileX - The X coordinate, in tile coordinates.
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* @param {integer} tileX - The X coordinate, in tile coordinates.
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* @param {integer} tileY - The Y coordinate, in tile coordinates.
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* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the world values from the tile index.
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* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the world values from the tile index.
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*
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*
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* @return {number}
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* @return {number}
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@ -1339,14 +1338,13 @@ var StaticTilemapLayer = new Class({
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},
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},
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/**
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/**
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* Converts from tile X and Y coordinates (tile units) to world Y coordinates (pixels), factoring in the
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* Converts from tile Y coordinates (tile units) to world Y coordinates (pixels), factoring in the
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* layers position, scale and scroll.
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* layers position, scale and scroll.
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*
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*
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* @method Phaser.Tilemaps.StaticTilemapLayer#tileToWorldY
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* @method Phaser.Tilemaps.StaticTilemapLayer#tileToWorldY
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* @since 3.0.0
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* @since 3.0.0
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*
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*
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* @param {integer} tileY - The Y coordinate, in tile coordinates.
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* @param {integer} tileY - The Y coordinate, in tile coordinates.
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* @param {integer} tileY - The Y coordinate, in tile coordinates.
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* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the world values from the tile index.
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* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the world values from the tile index.
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*
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*
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* @return {number}
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* @return {number}
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